Random Words From Identical Arrays Without Repeating
Feb 13, 2011
I'm trying to build a bingo card, that will show random words in different locations each time you reload the page. It's 5x5 grid. I'm planning to set up 25 arrays (for each text field on my card), containing lists of the same 25 words. I have a code that pulls random words from each array into my text fields, but I can't figure out how to prevent the words from repeating on the card. A different word should be pulled out from each array.
Here is my code so far:
var words1:Array = ["word","table","lamp"];
var words2:Array = ["word","table","lamp"];
var words3:Array = ["word","table","lamp"];
I've got 6 arrays and need to create a single randomised array pulling the elements out of the original 6 arrays. The extra kicker is that I can't have two elements from a single source array next to each other. I've cobbled this code together:
That works maybe 90% of the time but often on the last 2 or 3 loops it ends up repeating hence the escape clause in the while. I have thought that in the fail situation I could scan through the built array to find a different place to add the value in but was wondering if there is a better overall method out there.
I'm creating a flash game in which you are a UFO flying over a group of cows and you have to abduct them. It's a top view game so I have the grass moving from top to bottom and I have a movie with 5 cows and theres a controller in the _root movie that creates a random variable:
_root.cows = random(5);
Now everytime the controller movie gets to a certain frame, that frame tells the cow movie to play a certain cow (Moving from top to bottom) based on the current variable. What's happening is when there is a repeat, the cow disapears and jumps back to the top. Seeing how there's only 5 cows you can tell this happens a lot.Now I've researched this a bit and found that I can create an array of random numbers and splice each one as I've used it. I've tried this, copied different codes and I can't get it to work.
I am going to make a quiz. It loads questions from an XML. I want to load random questions from the file without repetition. How can I achieve that? Can you give me the script for generating non-repeating random numbers.
I'm using the following code below, and basically I've got 4 containers which all load a random image from a folder. The problem is there are often double ups with the containers. How can I adjust the code below to ensure each container loads an image that isn't already in any of the other containers?
I want to generate random numbers between 1 and 15 and place them in a datagrid contain one column and five rows in it, i want to populate this entire column with random numbers that are generated but not repeating in that column.. every time app runs the column is populated with random numbers b/w 1 and 15.
well i have 3 mcs (mc1,mc2,mc3), each loads .jpg files in it randomly. The question is how to make each of them not repeat previously loaded one.Example of code that im using
I am importing video playlist using xml. As soon as one video is done, I pick up next random video from the xml list of videos. Lets say I have 5 videos in that list - getting random numbers from 5 would look like so: 1 , 3, 1, 4, 3, 3, 3, 2, 5, 2, 2, 2, 3, 4, 5, 3, 3, 2 but I really want to have something like this: 4, 2, 5, 3, 1 The problem becomes apparent - the random numbers are repeating. I guess I would have to create some sort of loop to go through xml and get random number and then not repeat it. Any ideas how to make this work. Here is my xml (just 5 videos for example):
I Have about 10 images that will be loading into my home page using the code below. the problem that I am getting is that occasionaly the same image will load twice in a row. is these some code I can insert into my existing code so that the images will not load twice in a row?
var movieArray:Array = ['Simage/Simage0','Simage/Simage1','Simage/Simage2']; var loader:Loader = new Loader(); var index:int = movieArray.length * Math.random(); var url:String = movieArray[index] + '.swf'; trace("Attempting to load", url);
if i have numbers of frames 31,64,97,134,175...(between each of that frames i have motion tween, so it isnt 1,2,3,4...) i want that it goes random in the array of numbers but with no repeating (if i passed 64,175,134 i shure dont want to go on 175 again or something similar), and when that array is finished(all the frames are passed) i want from flash to go on exc. frame 205. Could somebody write that in as3 code? :roll:
if i have numbers of frames 31,64,97,134,175...(between each of that frames i have motion tween, so it isnt 1,2,3,4...) i want that it goes random in the array of numbers but with no repeating (if i passed 64,175,134 i shure dont want to go on 175 again or something similar), and when that array is finished(all the frames are passed) i want from flash to go on exc. frame 205.
I'm using Flash CS3 and would like to create an image gallery that randomly loads images listed in an XML file without repeating any of the images until all have been displayed once.I've managed to combine a couple of tutorials to create an image gallery that randomly loads images from an XML file, but images often repeat before all images have been displayed once (there are over 2 dozen images). Here's the code:
Code: delay = 3000; function loadXML(loaded) { if (loaded) {[code]....
I want to have a name appear on my Flash page stay for 10 seconds, and fly off then another name and so on... So it would sort of be like "her name was... JENNY", and the "JENNY" would be the bit that changed... I don't want it to ever end either so would I need to have some sort of file with like a million names in there that Flash would pull in?
I guess its some kind of random array.. but i dont know how to form it, need it for game(dont want same frames repeat its stupid ) And only specific frame numbers(i have motions between specific frame numbers).
if i have numbers of frames 31,64,97,134,175...(between each of that frames i have motion tween, so it isnt 1,2,3,4...).i want that it goes random in the array of numbers but with no repeating (if i passed 64,175,134 i shure dont want to go on 175 again or something similar), and when that array is finished(all the frames are passed) i want from flash to go on exc. frame 205.
I am making a game where random letters and words are generated into movieclips, thats the background. I built it using arial as my font, however I then decided to go with a fixed width font to make sizing the movieclips to the words much more straightforward. Yesterday this worked fine, the font i am using (Liberation Mono) is installed on my computer, all the textboxes which use this font have the character embedding on them, and I have not changed any of the movieclips, only non-relevant code. So I run it up again today and none of the words appear. Thinking it might be some code changes I made I go thourhg tracing out everything, only to find the wrds are being generated, and written to the textbox absolutely fine. I switch back to Arial just as a check and bang it works again.
I want something where I click a button, and it replaces words with other synonyms automatically. My thoughts are:
set up array (array1=array2) array1="word1","word2","word3" array2="word1","word2","word3" search text for word in array1 if find in text= word in array1 replace with random word in array2
Would anyone know how to set this up, or point me in the right direction?
I've got a button and an empty movie clip. Id like to show 4 photos in a random way but without repeating it till all of them are shown first.[code]...
I don't know how to create an array and on every Random number you check if the new Random number is already in the array. If not, you put that value in the array. If it is already in the array...you generate a new Random number. When the array contains all numbers.
I need to generate three lines of text (essentially jibberish) that are each 60 characters long, including a hard return at the end of each line. The lines are generated from a dictionary of words of various lengths (typically 1-8 characters). No word may be used more than once, and words must be separated by spaces. I think this is essentially a bin-packing problem.
The approach I've taken so far is to create a hashMap of the words, grouped by their lengths. I then choose a random length, pull a word of that length from the map, and append it to the end of the line I'm currently generating, accounting for spaces or a hard return. It works about half the time, but the other half of the time I'm getting stuck in an infinite loop and my program crashes.
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
so i search for keywords ofc, but...doing this isn't really my thing:input.text.indexOf("spam") != -1 && input.text.indexOf("more") ! -1 && ... etc I'd like to make it some what like:input.text.indexOf(<database>) != -1
I'm trying to find the way to draw random elements from different arrays. I have three dynamic boxes (box1, box2, box3) and a button (bt_2). I have three arrays:
positiveNumbers:Array, negativeNumbers:Array, and fractionNumbers:Array.
I have managed to draw a random element from each array and display it on each box.
PROBLEM: When button (bt_2) is clicked, I would like each box to draw a random element from any array. However, arrays positiveNumbers and negativeNumbers are int, while fractionNumbers is Number. If I use Math.round all elements from fractionNumbers will be positiveNumbers.How to handle this?Here is my code:
// setting the arrays// var wholeNumbers:Array = new Array (50); var negativeNumbers:Array = new Array[code]....