For example, when users are connecting to this application they are given a userid var, then it's inserted into the array. So, i'm using chosenUser = usersOnlineArray[Math.round((Math.random()*usersOnlineArray.length))]; to pick another random user. But i need to make sure it doesn't pick the userID they personally were assigned so they don't end up getting themselves. how would i use that code but tell it to "remember, make sure you dont pick userid" maybe I could do something like
so here is the problem that I have so far. I tried to simplify my code so I can attempt to figure this out, but I have had absolutely no luck. I have a viewstack that contains 1 dropdown per stack. They share the same data provider. What I want to do is to select the item contents from the first one. Once I do that, when I click a button to the next stack I have a function that searches from index 0 to the dataprovider length and if the item from the first stack matches the second one, I want to have the second dropdown pick that item up and display it. I have it matching, and I try to select it, but when I run the application it shows up like nothing is selected. Here is what I have:
edit: I got it to work for a simple example, but when I attempt to use it in my more complicated example, on that button click it for some reason resets the value of selectedIndex to -1. How do I prevent this from happening? This is working code for the simple example
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array(); var slideShowDataArray:Array = new Array(); slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
i need to be able to make a random selection from three choices. Basically i'll have three seperate .swfs (probably named "1.swf, 2.swf, 3.swf") and also three separate mp3 files (probably named same way).The container .swf will have a function which will probably make a 'random' selection from the three .swfs of which one to load and also make a 'random' selection from one of three mp3 files to load
I am creating a web site for a kitchen company, there are differen images as headers on each page. But on one of the pages they want a flash animation to slideshow their kitchens. The animation is done, but they want it to start on a random kitchen. I have only started using actionscript and am struggling a bit, I've managed to find some coding, but they don't seem to work. What I'm looking for is a code to sit in the first frame to randomly select either frame 2, 12, 22 or 32 to go to and play on from there.
So this is a bit of an unusual problem. I am building an XML based MP3 player. I'm fairly inexperienced with Actionscript, so I copied the code from a friends music player. The code works great - but the player I am making also has 'highlightable' buttons for each song. It is easy enough to get these buttons to highlight when clicked. However, when first opening the player, it opens a song randomly but obviously the song's button is not highlighted. Is there a way to have the player highlight the corresponding button when opening? The cop-out solution would be to just have it open the first song every time. But the random selection could really make returning to the site a new experience.
how to literally describe what I want to achieve. But I believe it is an easy achievement for someone who is a little familiar with Actionscript (2).
I have a movieclip with backgrounds that fades in and out as the timeline within the movieclip plays. What I wanna do I place an actionscript at frame 1, before any of the background plays, that randomizes a gotoAndPlay function that jumps to a decided frames out of frame 2, 77, 152, 227, 302, 377 etc.
It should be a problem to use the same actionscript after each background has been shown? If it is, its no problem, doesnt matter too much. As long as the first background that is getting randomized is different each time you visit the website.
I have a short movie which consists of 6 MCs. What I would like to be able to do is to start the movie on a random clip and then proceed as usual playing each consecutive MC. The movie then loops back round to frame 2 thus avoiding the random selector code which sits on the first frame of the movie.I have tried three different solutions of AS, two of which I got from a 2008 posting on this site from CBadger and although all versions work in Safari and v1 & 3 work in Google Chrome on the Mac. None of them work in Firefox on a Mac (the 1st version displays but doesn't randomise and v2 & v3 don't display at all) and I have not yet tested them on a PC.Here is the code that I have used for each version on the first frame in the root:
Array.prototype.shuffle = function() { for (var ivar = this.length-1; ivar>=0; ivar--) { var p = random(ivar+1);
I'm a designer working in tandem with a PHP programmer on a project where we will display a random image via flash from a selection of images stored on a database. Accompanying this image is a tagline and a path for a button and these variables are sent via a php script. The actionscript then picks up these vars via loadVars and displays them on screen - well, almost.
The tagline is displaying in the dynamic text box with no problems, but I'm struggling with how to display the image in the empty MC I've created (called 'pic') and also to attach the path to the button I've created (called 'projectURL_btn'). I'm fairly sure it's something fairly simple but I just can't crack it.
what's a simple way to combine arrays with as3? by combine, i mean that contents of one array are pushed into another array.I already tried a for loop and push.
i have two arrays of DesplayObjects and i want to add all the objects in the second array to the end of the first array, i knew that i just can just do a loop and puch em into the array, but i wondered if there was a simple function for doing this?
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
I'm trying to build a bingo card, that will show random words in different locations each time you reload the page. It's 5x5 grid. I'm planning to set up 25 arrays (for each text field on my card), containing lists of the same 25 words. I have a code that pulls random words from each array into my text fields, but I can't figure out how to prevent the words from repeating on the card. A different word should be pulled out from each array.
Here is my code so far:
var words1:Array = ["word","table","lamp"]; var words2:Array = ["word","table","lamp"]; var words3:Array = ["word","table","lamp"];
I'm trying to find the way to draw random elements from different arrays. I have three dynamic boxes (box1, box2, box3) and a button (bt_2). I have three arrays:
positiveNumbers:Array, negativeNumbers:Array, and fractionNumbers:Array.
I have managed to draw a random element from each array and display it on each box.
PROBLEM: When button (bt_2) is clicked, I would like each box to draw a random element from any array. However, arrays positiveNumbers and negativeNumbers are int, while fractionNumbers is Number. If I use Math.round all elements from fractionNumbers will be positiveNumbers.How to handle this?Here is my code:
// setting the arrays// var wholeNumbers:Array = new Array (50); var negativeNumbers:Array = new Array[code]....
I have come a little closer with my project, and still need some help please. I have 5 Flvs which i want to play randomly on this page [url]....The .fla file I have created contains this code:
var files:Array = [ "Sz01Puppet.flv", "Sz02Puppet.flv", "Sz03Puppet.flv", "Sz04Puppet.flv", "Sz05Puppet.flv" ]; var shuffledFiles:Array = shuffleArray(files); //quick test[code].....
This script works. In the Output every flv is listed randomly, and then repeated. Next up i want this AS Script to work with an FLV Component.But how to I get that to work?In my library I have the 5 flvs, and flvplayback component.I dragged the FLVPlayback component to the stage, but I can only add one flv in the source. How do I get my working actionscript to work with the FLVPlayback component.how my screen looks like.
I am fairly new to AS3 so I am having a go at creating my own game of Who Wants to be a Millionaire?, thought a quiz game of sorts may be simplish. Right now, I am having trouble working out how to load shuffled questions. This is the code I have so far[code]...
I have tried creating 4 variables with arrays with random values where there are no two variables with the same value at the same place in the array. For example, if the 27:th value in one variable is 3, then none of the other variables must have 3 as the 27:th value.I thought the part marked blue would do it (I have also tried it with the "while" exchanged for an "if").
Code: var totalQuestions = 50; var correctAnswers = new Array(); var wrongAnswers1 = new Array();[code]...
I'm looking to send a list of variables (say 6 in total) from php to flash and for flash to pick a random one and send it back to php when clicking a button.
I would like it to appear in a dynamic text box. That randomly selected variable needs to be sent back to php on pressing a button.
I'm looking to send a list of variables (say 6 in total) from php to flash and for flash to pick a random one and send it back to php when clicking a button. I would like it to appear in a dynamic text box. That randomly selected variable needs to be sent back to php on pressing a button.
I never realized that fl.getDocumentDOM().selection doesn't retain the selection order... <sniff>. I was hoping to build relationships based on the order. I guess I took if for granted that tools like Maya and Max store the selection buffer in order of what was selected. I'm trying to avoid: Select Object, <Press 'Parent' Button>, Select Parent, <Press 'Parent' Button>
i am attaching a number of _mc (my_mc) with a for loop. Inside each my_mc is an input textfield (my_txt)I want to click on my_mc.my_txt and select the textfield .the following code allow this and i can enter text from the keyboard however I want to add text from a _mc keybooard on screen (here called myBtn_mc).As soon as I click on myBtn_mc of course I lose focus ... i have tried to use a variable (select) to keep scope&focus