ActionScript 3.0 :: Where Are Suffix-hints In Cs5?
Oct 1, 2010
when I start with a actionscript 2.0 file, I get hints in the scriptarea both for as 2.0 as 3.0 code. See images above.But when I start with a actionscript 3.0 file, I do not get the hints, nor for as. 2.0 as for as. 3.0.
I would like to check if there is a way to configure Flash Media Server(FMS4) to support media content suffixes used to stream MP3 content, e.g MP3 suffix in uppercase and not just the defualt mp3(lowercase).
I've written some classes (I will be posting them soon), and I wanted them to have a good usability. I want to have code highlighting and code hints. Codehighlighting was easy and it works, but code hinting (a dropdown) is something else...I now have an XML file in the ActionsPanel/CustomActions folder and it seems to be working, but ...This works (I get a dropdown):
[code] var my_astar:be.dauntless.Astar.Astar = new be.dauntless.Astar.Astar(); my_astar.[/As]
cant work out whats going on. I'm creating AS3.0 flash document in CS4 and code hints are not being displayed at all even though they are enabled in the preferences. found this document but it didnt give me any more info
Working on a project for work and the programmer's asking me to save the frame numbers with double digits instead of flash's default 4. I've been searching in preferences and in the export movie menu but can't seem to find a way to change the frame suffix. Is there any way to modify the way flash saves the frame numbers?
I just downloaded the 30 day trial of adobe flash cs4.why the code completion/hints would not be showing up? Either when typing a "(" for a method or a "." I get nothing. "code hints" is checked off in my prefs and the delay is at 0 sec. Also, If I click the show code hint button in the AS window nothing happens.
Is it possible to somehow customize the code hints that appear when I'm typing code in Flex or Flash?
Specifically, when my developers are writing to Proxied objects, I'd like to have the code hints for the object being proxied appear, rather than the hints for the Proxy itself, or to hide certain properties that are public for internal reasons but that I dont want them to access normally.
Is there a way to make code hints appear for the Tween Class? I declare a new Tween with the constructor var X:Tween=new Tween... But there are no code hints when I try to use its methods.
I've been really frustrated with the code hinting in CS5. It doesn't seem to work like it should. It appears to work fine if I am placing the code on the timeline, but if I create a class file I lose the class code hinting even for simple types like Boolean. The other thing I noticed is after the class file has been created even if I go back to the code on the timeline it has now lost code hinting. The only way to get them back is to close the fla I was working and close flash itself.how to resolve this or is this a legitimate bug? If others have seen this happen please post so that we can get some attention brought to this. It seems to work fine if you create flex components and then edit them in Flash Builder.
If I have an element on the stage (let's say a TextField, or a component ComboBox, for example). And I would like, when I reference it in the action script, for the IDE to give me the prompt to show me all the properties associated with that element, how do I create a reference to it, without creating code clutter? I mean, I have a reference to it already on the IDE (the instance name). So, in the IDE I call it myElement.Now, if in code I say var myElement:ComboBox; It throws a conflict at compile time. However, if I just reference it as myElement, it has no idea what sort of element it is, so it offers me no help. I know I can say var myCodeElement:ComboBox = myElement as ComboBox, but I really want to avoid that.
According to these instructions, I'm trying to use ANTLR generated *.as files in a current Flash Builder 4.5.1 project. Therefore, I added this ANTLR's Actionscript runtime to my project - without problems. I compiled lexer/parser specs using ANTLRWorks without problems too. I added the language option to the source *.g file to make ANTLR generate Actionscript sources:
In Visual Studio, when we write some code, there are code hints, for property,custom method of some class that we create.There are code hints on Flash CS4, but it seems that it didn't show code hints for custom method or property on some class . Is there any way to make Flash CS4 show code hints for custom method, property and namespace that we created ?
I have been producing animation on my Mac using shape tweens and hints where necessaryUnfortunately when these files are then opened on one of my colleague's PCs the shape tweens appear broken as the hints have dissapeared.If the file is opened on another Mac this does not happen.I have yet to spend too much time focussing on testing the whys and wherefores of this problem, but wondered if this is a recognised issue or is a one off
I was unable to find any good tutorials or hints on terrain scrollers that isn't random.. like a huge world, and a map that points where on the map you are.