ActionScript 3.0 :: Counter Timer In Milliseconds?

Oct 25, 2009

I am trying to create a counter timer which displays milliseconds, so the timer will be something like: 0.0, 0.1, 0.2, 0.3

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I've looked all over the web and everyone can teach you how to make a timer for your game or a countdown, but I can't seem to find out how to add time to an already counting timer. So here is my counter class:

package {
import flash.display.MovieClip;
import flash.display.Stage;
import flash.text.TextField;
import flash.events.Event;
import flash.utils.Timer;
[Code] .....

That works without any issues or problems and just keeps counting upwards at a speed of 100ms, what I want to know is how to add say 30 seconds if something happens in my game, say you kill an enemy for example.

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I'm trying to create a "counter" element that uses a formatted dynamic text box to count up in .1 increments 3 times a second, starting from a specified value (so viewer would see 3.1, then 3.2...etc.)
 
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var counter:Number;
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[Code]....

What I can't figure out is what should go in the function area, to add .1 seconds each time the timer cycles.

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I've looked all over the web and I have not been able to wrap my head around converting milliseconds to a properly formated time.I have a 5 minute countdown timer and I want to format the milliseconds into a proper time...

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How would you go about turning timecode into milliseconds. My timecode is in xml and comes in as a string. Timecode examples:

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how to convert date to milliseconds.

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I have a timer on my game which is working okay...but it gives me an output in milliseconds (I think) which looks something like this : 76623

While that would be okay, I would prefer to display this in a more familiar form like 76:62 (ie 76 seconds and 62 milliseconds (?)).

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[code]....

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I want to show hints appear on the screen for 100 miliseconds. What is wrong with this function? "txt._visible=true" line never executes.

Code:
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[Code]....

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I have two timers. The first once counts down from 10000 milliseconds and stop as soon as the user clicks a button. Then the second one counts down the same until the user clicks again.

[code]...

What I want to do is take the remaining milliseconds from both timers and add them together to get a total.

[code]...

Say both timers ran for 3000 milliseconds, then that would remain 7000 milliseconds left and then both added together would give me a number of 14000. But when I trace the variable of the two timers added together, totalTime, all that I get returned is [object Timer].Does anyone know how I can convert the remaining milliseconds of my timers in to Number or somewhat so I can add them together and basically do maths on them and output the results.

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The document doesn't mention anything about this:[URL]..

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