Flash :: Flv Playback Playheadupdate Interval In Milliseconds I.e Seek To Non Keyframe?
Mar 23, 2011
I am having trouble catching events of playhead update in the milli second range . This is in regards to FLV playback of a loaded flv movie.As per the docs the seek() function seeks to keyframes,it takes time as input with the accuracy of milliseconds.i have a function called next frame where i pause the video and try to seek to a given playheadTime
function onNextFrame(event:Event)
{
if (video1.playing)[code]...........
My question is :How do i make the playhead update in milliseconds accuracy when the video is paused/stoped and seeked to a time.
How do i update the playhead in the first place when seek only seems to work to a keyframe. How do i get the seek to a non keyframe time?
I use RTMFP with NetGroup and Adobe Cirrus. Broadcasting settings are 320x240 with 5 fps.
However, in some cases it takes a long time for the webcam stream to appear (10-20 seconds, even if having a 1:1 connection). If the stream appears eventually, it looks like this:
I think this comes from a high keyframe interval and the subscribers needs to wait for the next keyframe, so that the stream appears properly. This happens in contrast to streaming servers, where the server caches the last keyframes from the publisher stream.
how I am able to tune the broadcasting, e.g. set the keyframe interval and other settings. Can you recommend a good setup? And, why is this issue not popular (I haven't found much information about it)?
I have child movie in a project that contains a FLV Playback instance with an associated Seek Bar component. The child movie fades in and fades out when a button is pressed. When a the child movie fades-out, the handle of the seek bar is retained. If I watch the movie multiple times, multiple seek bar handles remain behind.
[URL]
Click the "View Entry Footage" button and then click the "Return to Map" button.
I'm using the FLVPlayback component and using ClearExternalAll as my skin. I noticed that the SeekBarHandle does not move while the video is playing. I can drag the handle to go to different parts of the video, but it does not move by itself as the video plays. All other buttons work fine. I've already tried setting the total FLV video length in the parameters, but that didn't work. How to make the slider move as the video plays. Is there any other skin i can download from ??
I am using import mx.video.*; if(movB == 1){ vidPlayer1.load("images/01.flv"); vidPlayer1.isLive = true; vidPlayer1.totalTime = 165; }else if(movB == 2){ [Code] .....
How does one adjust the seek behaviour of an FLV in playback? youtube videos work the way I expect them to: As you click and drag the seek bar it shows you the current frame. Any of the players I have experimented with don't do this. What they do is show you a still frame and update the video window only after you release the seek bar.
I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.
actionscript used on frame one:
stop(); var year:Number = 2012; var month:Number = 3; var day:Number = 22;
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
I've imported a Quicktime video clip into my scene. I want to slide this video clip in from off screen and have it stop at center stage using keyframes. When I use keyframes to move a video clip - the playback of the clip resets to it's first frame at every keyframe. Is it possible to move a rolling video clip using keyframes without altering the playback of the clip?
i am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..
frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play
i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not
I've looked all over the web and I have not been able to wrap my head around converting milliseconds to a properly formated time.I have a 5 minute countdown timer and I want to format the milliseconds into a proper time...
I am working on a Flash Video player and am implementing the ability to start a video at x time within the span of an FLV (served from FMS). I am able to start it x seconds into a stream without any issue using
netStream.play(source, startTime);
but as far as I can tell, it only supports seconds. I am looking to be able to give a start time (or even a seek time if that is supported) in milliseconds, or really anything more precise than whole seconds.
Anyone know of any way to achieve this even by monkey patching the fl classes?
I've written a little OSMF player that streams via RTMP from Amazon Cloudfront. There's a known issue, the mp3 duration is not correctly readed from metadata and thus the seek function is not working. I know there's a workaround implying the use of getStreamLength function of NetConnection, which I successfully implemented in a previous non-OSMF player, but now I don't know how and when to call it, in terms of OSMF Events and Traits. This code is not working:
Is the Flash Video (or Flex VideoDisplay) component capable of seeking to an exact moment in a video?It seems to always 'snap' to keyframes (which is understandable). I'm just wondering if there are any mechanisms in the video classes for seeking to exact frames, ie it should do the translation from keyframe to specific frame in the background rather than having to actually play the video forward to the desired frame.This is not a streaming file and has nothing to do with buffering. The player is just downloading a movie file from the web and playing it from memory.
I am looking for a flash clock online which displays in milliseconds. I need it to be circular style (not digital) and never stop (unless page is refreshed).
I'm trying to make a countdown timer with milliseconds. I'm using this site w w w .emanueleferonato. com/2007/02/19/flash-simple-timercountdown/ for the code and it works fine (except I don't know how to make it stop at 0). Now I'm trying to add more items, such as music and a changeable background, to the countdown page and end up with errors.
Is there somehow I can add new frames to the background layer without the song playing over each other when I preview it? Also how can I make a button appear after it has hit 0 so I can click on it and lets me leave the countdown page?
I have two timers. The first once counts down from 10000 milliseconds and stop as soon as the user clicks a button. Then the second one counts down the same until the user clicks again.
[code]...
What I want to do is take the remaining milliseconds from both timers and add them together to get a total.
[code]...
Say both timers ran for 3000 milliseconds, then that would remain 7000 milliseconds left and then both added together would give me a number of 14000. But when I trace the variable of the two timers added together, totalTime, all that I get returned is [object Timer].Does anyone know how I can convert the remaining milliseconds of my timers in to Number or somewhat so I can add them together and basically do maths on them and output the results.
It's streaming RTMP, and I'm trying to get my video to seek correctly if the user clicks on the groove bar (gray bar under the green progress bar) Currently it does not seek and gives me a NaN on my duration variable and an error on my progress bar width variable, which is puzzling me.
For some reason my videoDuration variable is coming up as NaN when used inside of my seeker function, also I'm getting a null object reference error when trying to trace out playerCntrls.progressTotalW which is the total width of the groove bar[code]...