i am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 i am struggling to create this animation
00:00:00:00
hours:minutes:seconds:milliseconds
I have been given this code by a very helpful user
var timer:Timer = new Timer(1000);
var currentSeconds:int = 86400;
var milliseconds:int = 86400000;[code].......
the problem i am having now is do i need to add an instance name to the 00:00:00:00 design on the flash stage for the code to work as i have tried and i think im doing something wrong.
I am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 I am struggling to create this animation. The AS3 code I have put into my actions is as follows:
var timer:Timer = new Timer(1000); var currentSeconds:int = 86400; var milliseconds:int = 86400000; var result:String = ""; timer.addEventListener(TimerEvent.TIMER, countDown); function countDown(e:TimerEvent):void { [Code] .....
When I press to test the movie the numbers are still 00:00:00:00. Below I have attached a link to an image to give a better idea of where i am at with this animation: [URL]
i am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 i am struggling to create this animation
the AS3 code i have put into my actions is as follows:
var timer:Timer = new Timer(1000); var currentSeconds:int = 86400; var milliseconds:int = 86400000;
Ive followed the countdown tutorial found here but I have to make the clock follow the server clock instead of the user�s computer clock. How to do it?
I've been surfing around trying to find a tutorial or an open source file, on how to make an analogue clock tick backwards to a defined date/time. Maybe even with a shorter day 'hand'.
There's some really good digital looking ones out there, but me being the difficult person I am, it has to be analogue.
gotta clock that goes from 60seconds-0secondsthats the code it works finebut i cant find out how to make it go to the next scene when it hits zero i tried code 2 but it doesnt work
I'm coding a clock/countdown timer, and I'm confused about the UTC time. Currently Windows tells me that it's 11:41 UTC+1 (I live in Poland), but when I google the current UTC time it's 9:41 (UTC+0), so where did that one hour go?
What we have is a countdown clock that hits 0 at the start of a global sailboat race. The race start is in New Zealand, our servers are in Chicago. We're using a php script to pull the time from the server in Chicago, but for some reason the clock looks different in each time zone. This is a problem, because if your at the race it will say 10 minutes to the start, but if your in Chicago, it will say 10 hours or whatever it is.Here's the site.
Here's the code, AS2:
Code:
var targetDate:Date = new Date(2009, 1, 20, 19, 15, 0, 0);/*correct start time in chicago time. start time is feb 21, 01:15 */ var currentDate:Date; if (cMilli != undefined) {
I have a simple analog clock, but I want it to show how long time store is open. so I quess there have to have some kind of transparent circle, which goes along as clock's pointers how to execute this?
I was wondering if anyone knew of a Countdown Clock Script for 20 minutes. I'm working on a game for an elementary class, and each segment of the game is 20 minutes long. Is there a way to make a countdown like this? And how would I apply the script to an instance (text field)
Tasked with creating a countdown timer which I've done before but never using the user's system clock. Does anyone know if its possoble to access the system time from within flash?
I would like to make a binary countdown clock now. I followed senocular's tutorial on making a countdown timer, but it didn't work. How to make a countdown timer, and if possible make it use individual units of time, not just milliseconds, for the calculations. The problem with his tutorial that keeps me from changing the code to fit my needs is that it converts the numbers into a string and changes the numbers accordingly. I need to change the alpha of an mc depending on if the number goes into the binary form of the time left until the event.
When I made my clock, I knew that the time could never go under 1:00:00, and never over 23:59:59. All I did was made each "light" check what the value was, and if it needed to be "on" or "off", and then changed it accordingly. The code in each "light" is about 115 lines. Imagine making a check for each value if the event date is a year away! I can't attach a *.fla for my clock, because it is too big, but it's located here.
I have to make this analog clock for a university assignment and despite some really good efforts last night and tonight I just can't work out how to get it fully working. There is both a digital and analog clock; the digital clock works fine, but the analog clock just starts from a random time whenever I play the test movie. I am supposed to use the date object, not the timer object. And I am also supposed to add a sound every minute - I have added the sound to the minutes layer and selected but I don't know where to go from there. I seem to be able to find lots of example code for the timer object but not the date.
this.addEventListener("enterFrame",clockHandler); false, 0, true; function clockHandler(e:Event) {[code].....
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
can you tell me if it is possible to detect if an object is rotating anti clockwise or not? at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
I have a countdown to a specific date. Mine is 31st of december 2009. But I want a number related to the countdown. So it starts with lets say 8000.Now I have the number related to the amount of days. 62 is 8000, 61 is 7500, 60 is 7000... etc. When you enter the page it checks the countdown date and relates a starting number, every 3 sec. the number goes decreases. I want to add an action to every countdown. I know there must be a better way of coding this...
The best would be that the number decreases realtime, so everytime you go to the page number changes... Does anybody know a good way of doing this or provide a related tutorial link ? I really tried to find an example, but every countdown tutorial is related to time only....
Code: onEnterFrame = function() { var today:Date = new Date(); var currentYear = today.getFullYear();
I have 3 swfs of a cloud animation, one for the day, one for the evening and one for the night. I would like to load the day swf from 6 am to 3 pm, evening from 4 to 6 and night well...the rest..but honestly I dont know where to start or how to make flash read the computers internal clock.
I want to show a full 24 hours along the datetimeaxis wherever the values fed into it happen to fall. I thought that setting the minimum and maximum of a datetime axis on the chart would have that effect.
so I have private function loadDayComplete():void{ //called when data is reloaded. also includes reassigning the dataprovider of the chart.
[Code]...
When I load up the function though it doesn't plot any points when the min and max are set. If I take out the minimum and maximum they show up fine! I double checked in debug mode that the minChartDate and maxChartDate are what they should be.. but maybe I'm misunderstanding how minimum and maximum are supposed to function... I also tried widening the min/max to include several days and still no luck. I also tried assigning the min/max when the chart data changes like so:
[code]This passes the date to another function that uses the date to see who in my office is oncall in the database and displays their name. The problem is, everyone that is oncall has to be oncall until 7am the next morning. So this works great IF they were off at Midnight each night. Is it possible to subtract 7 hours from this date?
i want to have an swf loaded between 8am and 6pm and another one between 6pm and 8am. How can i do that? i guess it's not very hard but i don't get it. i suppose i need a variable with the hours. then do a if statment that check if the current hours is between 8am and 6pm. then if it's between this time do this if not do that..
use it for my final project to graduate with a CS degree. I did some basic animation type stuff around 5 years ago in school but nothing major. I want to make a website for a non-profit organization for my project. I know what I want to do, but I need to give my advisor an estimate of how many hours it will need to complete it.Here is a general outline of tasks I want on the website:Message boardBlogEmbedded videoPhoto galleryArchived newsE-commercestoreGuestbookCounterPollsApplications - games, instant messenger type thing (if I have time)
I have recently developed a standalone Flash entertainment system, containing Flash games and screensavers etc., i have also included a third party mp3 player.
The problem i have is the PC is left switched on daily and the system is used quite heavily, i.e mp3's playing in background while screen savers are displayed and games are played.
Everything starts fine but after a few hours the flash animations slow down to about 2 or 3 frames per second, then the PC will finally crash.