I have 3 swfs of a cloud animation, one for the day, one for the evening and one for the night. I would like to load the day swf from 6 am to 3 pm, evening from 4 to 6 and night well...the rest..but honestly I dont know where to start or how to make flash read the computers internal clock.
i want to have an swf loaded between 8am and 6pm and another one between 6pm and 8am. How can i do that? i guess it's not very hard but i don't get it. i suppose i need a variable with the hours. then do a if statment that check if the current hours is between 8am and 6pm. then if it's between this time do this if not do that..
Medium-load chat server using Shared Objects segfaults every few hours. Runtime size has been increased to 30MB (this saves it from crashing every 10 minutes). I have the core dump but don't understand what it means.
I want to show a full 24 hours along the datetimeaxis wherever the values fed into it happen to fall. I thought that setting the minimum and maximum of a datetime axis on the chart would have that effect.
so I have private function loadDayComplete():void{ //called when data is reloaded. also includes reassigning the dataprovider of the chart.
[Code]...
When I load up the function though it doesn't plot any points when the min and max are set. If I take out the minimum and maximum they show up fine! I double checked in debug mode that the minChartDate and maxChartDate are what they should be.. but maybe I'm misunderstanding how minimum and maximum are supposed to function... I also tried widening the min/max to include several days and still no luck. I also tried assigning the min/max when the chart data changes like so:
[code]This passes the date to another function that uses the date to see who in my office is oncall in the database and displays their name. The problem is, everyone that is oncall has to be oncall until 7am the next morning. So this works great IF they were off at Midnight each night. Is it possible to subtract 7 hours from this date?
use it for my final project to graduate with a CS degree. I did some basic animation type stuff around 5 years ago in school but nothing major. I want to make a website for a non-profit organization for my project. I know what I want to do, but I need to give my advisor an estimate of how many hours it will need to complete it.Here is a general outline of tasks I want on the website:Message boardBlogEmbedded videoPhoto galleryArchived newsE-commercestoreGuestbookCounterPollsApplications - games, instant messenger type thing (if I have time)
i am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 i am struggling to create this animation
00:00:00:00 hours:minutes:seconds:milliseconds
I have been given this code by a very helpful user
var timer:Timer = new Timer(1000); var currentSeconds:int = 86400; var milliseconds:int = 86400000;[code].......
the problem i am having now is do i need to add an instance name to the 00:00:00:00 design on the flash stage for the code to work as i have tried and i think im doing something wrong.
I have recently developed a standalone Flash entertainment system, containing Flash games and screensavers etc., i have also included a third party mp3 player.
The problem i have is the PC is left switched on daily and the system is used quite heavily, i.e mp3's playing in background while screen savers are displayed and games are played.
Everything starts fine but after a few hours the flash animations slow down to about 2 or 3 frames per second, then the PC will finally crash.
I am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 I am struggling to create this animation. The AS3 code I have put into my actions is as follows:
var timer:Timer = new Timer(1000); var currentSeconds:int = 86400; var milliseconds:int = 86400000; var result:String = ""; timer.addEventListener(TimerEvent.TIMER, countDown); function countDown(e:TimerEvent):void { [Code] .....
When I press to test the movie the numbers are still 00:00:00:00. Below I have attached a link to an image to give a better idea of where i am at with this animation: [URL]
I'm making a timeline with a moving car. It has to go from left to right in about 11 hours. I got this code and the car is moving from left to right:
[Code]...
But everytime I refresh my page the car is at the begin again. So I have to attach it to a Timer/date class to it so it stops at a certain point / time and date.
I am a game programmer and i have made a game where there is a character which has to select the right pieces and avoid the wrong ones. the pieces/food come from top, the character jumps and fetches them. Thats why we are keeping a gap between the pieces to avoid the character touching the wrong ones.
Problem : When I win the game and keep re-playing it continuously for more than an hour i notice that the gameplay gets slow(slow FPS). The behavior and movement of the characters become slow. Upon playing for 3 hours the slowness is easily noticeable. This also happens when I minimize the game window or get the focus off the game to some other window for a long time (half an hour or more). The problem doesn't come if I play once or if I lose the game and try again. This comes when I keep playing it for a longer time.
I am building a scheduling system. The current system is just using excel, and they type in times like 9:3-5 (meaning 9:30am-5pm). I haven't set up the format for how these times are going to be stored yet, I think I may have to use military time in order to be able to calculate the hours, but I would like to avoid that if possible. But basically I need to be able to figure out how to calculate the hours. for example 9:3-5 would be (7.5 hours). I am open to different ways of storing the times as well. I just need to be able to display it in an easy way for the user to understand and be able to calculate how many hours it is.
I'm hitting a wall on this one. My script finds the difference in hours between 2 dates, however..
var data:Array = ["2011-08-30 11:19:19", "01-09-2011 02"]; var aDate:String = data[0].split(" ")[0]; var dateElements:Array = aDate.split("-"); var date1:Date = new Date(); date1.setDate(int(dateElements[2]));
[Code]...
As you can see, the date elements trace out the way they should. Now try changing the first element of the data array to "2011-08-31 11:19:19". Although the date elements are fine, the last trace gives a totally weird value. What's even weirder is that when compiling this script a second time in Flash IDE, it takes a long time to compile, then traces nothing at all, as if the script times out.
As per title said how to calculate the hours and minutes for 2 diferent values eg; value 1 = 9.15 AM value2 = 2.45 PM So I want calculate how many hours and minutes between this 2 values.. 9.15 AM -----> 2.45 PM
i am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 i am struggling to create this animation
the AS3 code i have put into my actions is as follows:
var timer:Timer = new Timer(1000); var currentSeconds:int = 86400; var milliseconds:int = 86400000;
This is my first time skinning a scrollbar and I ran into a issue. The button I click and hold to scroll up and down changes in size depending on how much content there is. Is there a way to keep the button from changing in size?
For example if my scrollbar button was a smiley face and I didn't want it to stretch.
I am changing my scrollbar components globally by creating an instance of my custom scrollbar and applying it via the style manager in my code.
How to fix date to retrieve minutes/hours with zeros ? E.g. it's 05:09 AM > trace(_date.getHours()+":"+_date.getMinutes()); //5:9 But I want 05:09 instead of 5:9 - so how to add zeros? var _date = new Date(); _min = _date.getMinutes(); //fix date: var _str:String = _min.toFixed(1); _min = Number(_str); trace(_date.getHours()+":"+_date.getMinutes()); = 5:9 ....
I have made a mp3 player that is working fine, it plays a mp3 radio stream for several hours (last crash was after 6,5 hours) and then it crashes without any message or exception. This is very difficult to debug because it only happen after a couple of hours with the same stream. It appear in all browsers so it is a Adobe Flash problem or is this a buffer problem?
Must i use other buffering settings to play MP3 streams? Does anybody know this problem and what can be done to avoid this? Also another question is why memory consumption after hibernation of the pc is growing dramaticly (every second it eats a couple of 10Kb). After refreshing the page it is stable again. Why is this happening? Mp3 player is made in Flash 9 (CS3) with AS3 and the player is Flash 10 (latest). Running on Windows XP Prof with 3GB RAM.
I've got nearly all of it working but the drag action of the scrubber. Seeks on MouseDown but doesn't drag. Oddly I've got this very functionality working for the audio volume scrub bar but not the playhead.
Here is the troubled portion of the code. Happy to send a src file:
Code: // ScrubHandle Dragging Variables var ratio_play:Number; var playTrackBounds:Rectangle = controls.trackbar.getBounds(controls); var playXpos:Number = playTrackBounds.x;
if I have a map of say, Wisconsin, and I know what the Latitude coords (degrees, hours, minutes) of the top and bottom of the map, and I know how many pixels tall the map is, then I should be able to convert, with math, degrees:hours:mins to pixels. (same thing with longitude, but lets just focus on one way first)
I would first find out how may hours (minutes would be over kill for my app) there are to a pixel. Thats pretty easy. But this gives me a decimal number. How do i convert a decimal value (like 10.25) back to degrees and hours (in other words, how do i make .25 a "60" based value)? Ultimately, i want the user to be able to input coords in the form of degrees, hours, mins. Then convert that to X, Y (to place a marker on the map).
Has any one had experience with this or know how to do this?
I have number of minutes with me how can I convert this into Hours:Minutes and Seconds.? More clearly if I got 1045 minutes, how could I convert this minute value to HH:MM::SS format?
My boss has asked me to find/create a program which can be used for each employee to add his/her hours to a specific project (and possible subprojects) and have a sheet (preferably printable) with an overview. My only "real" scripting knowledge atm is AS3, I do have some small experience with jQuery, and trying to expand that knowledge so I can work with HTML5 [URL]. And I have worked, once in a blue moon , with PHP. Would it be a "weird" decision to just create this myself within Flash/Air? And use xml/txt to store the hours locally?
I'm using FMS Streaming 3.5.0 r405 on linux servers to stream videos with RTMP/RTMPT. We have decided to use the new proxying function to redirect HTTP requests to a Web server. We did not install the included Apache server, but used a lighttpd server installed on the same machines and configured to listen on port 81. So when a client connects with our player, it tries first RTMP, RTMPT and if it times out on these attemps, we try to go through with HTTP. FMS proxies the HTTP request received on port 80 to the lighttpd server on port 81.
My fms.ini file contains: # Whether to start and stop the included HTTP server along# with FMS.#SERVER.HTTPD_ENABLED = false
# IP (address and) port that Flash Media Server should proxy# unknown HTTP requests to. Leave empty to disable proxying.# With no address, specifies a localhost port.# For example:# HTTPPROXY.HOST = webfarm.example.com:80#HTTPPROXY.HOST = :81
This works well, but after a few hours, the HTTP proxy of FMS does not work anymore. Lighttpd is still responding on port 81. There is no error in all log files. Just stops working! I have to restart FMS to enable again the tunnel. This behavior happens on all my streamers.