ActionScript 3.0 :: Adding Work Hours For Each Employees With Overview?

Feb 24, 2012

My boss has asked me to find/create a program which can be used for each employee to add his/her hours to a specific project (and possible subprojects) and have a sheet (preferably printable) with an overview. My only "real" scripting knowledge atm is AS3, I do have some small experience with jQuery, and trying to expand that knowledge so I can work with HTML5 [URL]. And I have worked, once in a blue moon , with PHP. Would it be a "weird" decision to just create this myself within Flash/Air? And use xml/txt to store the hours locally?

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I am using FLEX version 3.0I want to calculate the total working hours. I am giving you the details and what i have done in it.

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[code].....

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[Code]...

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[code]...

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[Code]...

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00:00:00:00
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Slow Flash Animations After Few Hours Playing

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Professional :: 24 Hours Looping Countdown Clock

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I am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 I am struggling to create this animation. The AS3 code I have put into my actions is as follows:

var timer:Timer = new Timer(1000);
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[Code] .....

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ActionScript 3.0 :: Moving Car At Time / Date For 11 Hours

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[Code]...

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I am a game programmer and i have made  a game where there is a character which has to select the right pieces and avoid the wrong ones. the pieces/food come from top, the character jumps and fetches them. Thats why we are keeping a gap between the pieces to avoid the character touching the wrong ones.

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Actionscript 3 :: Finds The Difference In Hours Between 2 Dates?

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I'm hitting a wall on this one. My script finds the difference in hours between 2 dates, however..

var data:Array = ["2011-08-30 11:19:19", "01-09-2011 02"];
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[Code]...

As you can see, the date elements trace out the way they should. Now try changing the first element of the data array to "2011-08-31 11:19:19". Although the date elements are fine, the last trace gives a totally weird value. What's even weirder is that when compiling this script a second time in Flash IDE, it takes a long time to compile, then traces nothing at all, as if the script times out.

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As per title said how to calculate the hours and minutes for 2 diferent values eg;
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ActionScript 3.0 :: 24 Hours Looping Countdown Clock

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i am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 i am struggling to create this animation

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[Code].....

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[Code]...

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