AS2 :: IDE - CS4 Movie Clip Timer - Play Every Minute
Sep 19, 2010
I have a movie clip that when you rollover starts to animate. however i don't want to rollover. I need it to play every minute. Is there a code that i can use instead of having a really long animation.
View 1 Replies
Similar Posts:
Jul 14, 2011
How can I mention in the actionscript 3 that the movie clip on frame no. 10 should play after the webpage loads (or after 1 minute)? then stops? The code would be on Frame no. 1.
View 3 Replies
Jun 25, 2009
I have been looking at tutorials and forums for almost three hours now. I am building an analog timer that goes to two minutes. I've setup a timer and have attempted to get the second hand to rotate as the timer continues. So far all it does is move that initial rotation. It looks like only 15 degrees or so. and it doesn't seem to matter what numbers I change it only goes to that 15 degrees.
Here is my code so far:
ActionScript Code:
var twoMinuteTimer:Timer = new Timer(1000, 120);
this.addEventListener("enterFrame",onEnterFrame);
function onEnterFrame(event:Event):void
[code]....
View 7 Replies
Nov 22, 2009
I'm making a side scrolling flash game called Kit-Run using actionscript 2.0. I want to give each level a two minute time limit - ideally to have an enemy mc load that comes and kills you when it reaches 00:00.
I've found a lot of tutorials that count down time limits for dates, but none for a simple minute counter. I've started with a dynamic text field called "timeDisplay". What do I now??
View 9 Replies
Jan 27, 2008
I was thinking about indenting a countdown timer in my new room escape game, and I would like to know how to create a countdown timer with a set time field in minutes, rather than the other that goes by retrieving a date first. E.g. I would like to create one that counts down from 20 minutes, rather than one that gets the time and minute and date, and shows the correct time fields.
View 2 Replies
Apr 4, 2011
I need to make a countdown timer that starts at 1 minute, in this format 00:01:00.0.I found some code online that achieved this, but its in AS1. I've found some other examples/walkthoughs, but they are really basic and have no milliseconds.
View 2 Replies
Nov 11, 2009
at the tail end of my Flash cs4, actionscript 3.0 college project and want to incorporate a countdown Timer Event when there is a 3 minute delay of usage in the flash movie (interactive).Below is what I understand and want to accomplish.Is it correct to place the actionscript code in the actions layer of the 1st frame within the 1st scene?And will it be recognized throughout all the scenes within the flash movie?1. Have the flash movie recognize a delay of usage (no clicking) after 3 minutes to start a countdown Timer Event.??Where would I add code to the timer to fire every 3 minutes during a delay of usage?
import flash.utils.Timer;
import flash.events.TimerEvent;
var count:Number = 11;
[code].....
View 1 Replies
Jun 24, 2010
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
[Code]...
View 17 Replies
Sep 8, 2009
I have created a movie clip consisting of about 27 dots named 'timer', I double clicked on 'timer' and animated it (making one dot disspaer every 15 seconds). My problem is that at the end of this animation I want it to go back and play a frame on the outside scene.
i.e. from the 'timer' editing scene (the one you get to when you double click) I want it to gotoAndPlay (103, "Game") - The scene the movie cliip is in.
I keep getting an error saying that it cannot locate Scene Game.
View 1 Replies
Sep 1, 2010
I have been working on a flash game for the past couple days and it is my first major game so there have been alot of issuesI think I finally have everything figured out with a few exceptions , they are.1. The movie clip that serves as my pop up window is popping up behind all my moving icons.I need it over top of them obviously.2. I need to figure out a simple way to pause time while the pop up is up and resume time when it disappears.3. I need to add about 5 seconds to the game clock when the user shoots a question mark so that it appears as though the clock was stoppedonClipEvent (enterFrame) {if (_root.time == 30) {_root.speedz = 9;_root.intervaln = 30;}if (_root.time == 10) {_root.intervalz = 10;}if (_root.time ==0) {_root.gotoAndStop(3); }}
View 1 Replies
May 27, 2009
I am playing a FLV file with NetConnection & NetStream. Works great except each time I play the video, I lose about 8MB of RAM.I found numerous references to this, but haven't found a solution. I close the stream, close the connection, remove the child the vid is playing in, etc... This is for a kiosk's attract loop, where the video can play once a minute if left unattended... that's a lot of RAM gone in an hour.
View 2 Replies
Nov 15, 2010
I have 7 movie clip symbols which i would like to become visible using a timer.I would like to be able to make them appear one at a time, to a time of my choice after a 'start button' has been pressed.When the start button is pressed another movie clip already plays as a back ground.
View 2 Replies
Jan 8, 2004
is there any timer function in flash to load a movie clip after a certain time elapsed? like we can adjust the time when it will load and when it will disappear
View 3 Replies
Sep 1, 2010
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
View 7 Replies
Nov 2, 2010
I would like play head of a movie clip to return to a certain frame of that clip so a MC inside it would loop. I now have: stop(); as the action.
View 2 Replies
Jan 8, 2008
I have this code here to count down every 10 seconds and load an external random movie clip. It works once, but I would like to have it start the timer again-
code:
displayTime = 5;
function countDown() {
displayTime--;
[Code].....
View 1 Replies
Nov 17, 2011
I have a flash banner that includes a movie clip of the logo being animated. I want the logo animation to only run at the beginning of the main "movie". Currently I have to find the length of the entire movie (for ex. 500 frames) then put a key frame in at the 500th frame of the logo movie clip. I know there has to be a correct way to do this...Do I add a frame name at the end of the main timeline and somehow in AS in the logo movie clip say "when you reach X goToAndPlay(1);"?
View 1 Replies
Jun 20, 2006
i'm trying to play several movie clips, one after the other from one main movie clip.i've got 8 movie clips, "m1.swf", "m2.swf", etc. "m8.swf", and one main movie clip, "play.swf".i've tried using loadMovie, but it only plays the last movie clip. this is what i've got. in the main movie clip, i've put a play button, and the actionscript i have in the button is:
on(release)
{
this.loadMovie("m1.swf",play);
//this.unloadMovie("m1.swf");[code]....
is this wrong? how can i get this to work correctly.
View 4 Replies
Dec 6, 2009
I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.
I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:
building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
function helicopter(e:MouseEvent):void {[code]......
View 1 Replies
Apr 26, 2009
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
View 1 Replies
Nov 2, 2003
I wouild like to Play a movie clip in a movie like once every 120 seconds. Are there actionscripts whichs does this? Using Flash MX....
View 3 Replies
Feb 27, 2010
i have created a preloader and am wanting it to only play through twice and then stop so i can have it getURL to and load the rest of my site but it just repeats constantly.
Here's the FLA [URL]
View 3 Replies
Oct 1, 2009
i have a collection of movie clips (mc0, mc1, mc2...etc etc), and when motion is detected on a webcam, one of these clips is shown on the stage.however, for some reason only mc0, mc1 and mc2 are being displayed,and i cannot get mc3, mc4 or any others to be chosen.
Code:
import flash.filters.*
// Assumes a Video object named "myVideoObject" is on the Stage
[code]....
View 1 Replies
Dec 30, 2009
I want to play a short movie clip at the begining of this flash game. I'm not sure what is the best way to go about doing this. I was thinking to create the clip on its own seperate layers and then just move my action script keyframe that contains all the code for the game after all the frames needed for the clip to play. Or do i need to make it a seperate .fla and just import it, i'm not sure how to do it.
View 3 Replies
May 20, 2010
Truly basic question I know but I can't seem to find an answer elsewhere and you don't even want to know how long I've spent on this. I'm trying to create a button that plays a movie clip and stops when it's moused over. I've attached a file (.fla) that illustrates my problem. I'm working in CS4 Flash (not sure if that's the same as MX04?
View 1 Replies
Sep 29, 2010
I want to create a preloader, but I don't want to deal with percentages and loading bars... I just want to play a movie clip while it loads.
View 1 Replies
Aug 5, 2009
Here's a simple one I'm sure but I can't get it to work or find a solution online.
I have a movie with 2 movie clips on the stage, the first clip is triggered to play on a button click (which works fine) but I want the 2nd clip to start playing when the first ends. I've tried putting MovieClip2.gotoAndPlay(1) script on the last frame of MovieClip1 but I get "1120: Access of undefined property".
View 3 Replies
Sep 13, 2009
I have this script to play a movie clip. What do I write to get it play in reverse?
function fadeUp(event:MouseEvent):void { buttonFadeOver_mc.play()
View 1 Replies
Nov 20, 2009
I am using Flash CS4 and i have made some short movie clips. I want one of them to play on frame 24 once and then the next on frame 48 ect. How would i do this?
View 3 Replies
Aug 9, 2011
I want something to slide off the screen when I click on it. I (think I) have it set so that when you click, the button itself disappears, and a movie clip of the object sliding away becomes visible and plays.
Code:
mcslide._visible=false;
slidebutton.addEventListener(MouseEvent.CLICK, Click);
function Click(ev:MouseEvent):void
[code]....
The problem is that the movie clip will either skip right to the end and stop if I have a "stop();" put in at the last frame, or it will skip right to the end on the first play, but then loop correctly after that if there's no "stop();".
View 1 Replies