ActionScript 2.0 :: Preloader Starts At 60%
May 27, 2005I have preloader in a file whose size is about 87kb....but preloader appears only after 60% of movie is loaded....why is it so and how can i start preloader to show from 1%
View 2 RepliesI have preloader in a file whose size is about 87kb....but preloader appears only after 60% of movie is loaded....why is it so and how can i start preloader to show from 1%
View 2 RepliesI have problems with creating a preloader in AS3. I have tried several tutorials but the problem remains... the preloader starts counting at 50% and is only shown after a few sec. I have removed all export in 1 frame from my instances.I have no sound. I would prefer not to load my main.swf into another swf, if there is another solution.
View 3 Repliesthis web site always seems to start with a blank screen and the preloader starts at 40%.
I nothing exported to the first frame!
[URL]
i have my preloader text and bar and and my text starts from 50/48 occassionally and goes to 100%...why is this starting from 48/50?? here is my AS frame 1:
Code:
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded/bytes_total;[code]....
I'm working on a game in Flash CS5 / AS3 and I'm trying to get my preloader to work. At the moment, when I load the SWF file with 'simulate download', the file will load but my preloader won't show. The preloader does show for a moment when the loading is at around 90%.I have unchecked 'export to first frame' since that's what the Internet told me to do, but there are so many different tutorials for nearly every version of Flash/AS around that I'm rather confused; not sure how to fix this.My preloader code is as follows:
stop();
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void{
[code].....
Simple loader thats counts to 7 and not 100%. The loading count shoud be like this: 1.1, 1.2, 1.3, 1.4, 1.5 up to 7 (7 equals 100%). How can we create a preloader like this?
View 1 RepliesI tried to implement a simple preloader for an existing swf movie. I've created a new flash document and added the Loader as well as a ProgressBar component. In the action script of the key frame 1, I implemented the following:
import mx.controls.ProgressBar;loader.contentPath = "myMovie.swf"; pBar.setStyle("themeColor", "0xF49417");pBar.setStyle("color","0x3D566F"); pBar.labelPlacement = "bottom"; pBar.label = "LOADING %3%%"pBar.scaleY = 150; pBar.conversion = 1024; pBar.source = loader; pBar.mode = "polled"; loader.load();
The problem is now that the movie starts playing (i.e. its sound) before the progress bar is completely finished. This usually happens around 80%. How can I avoid that the movie starts before the progress bar reaches 100%?
I am very new to Flash CS4, however I was able to create a preloader with help from a Dan Carr tutorial.Here is my source
import fl.video.*;import fl.controls.ProgressBarMode;
// Set Variablesvar flvControl = display;var flvSource = "op.flv";[code]....
The movie loads and plays but the preloader only loads part of the way. How would I go about having the preloader progress bar load all the way then have the movie start?
So everything works fine except when the preloader reaches 100% the swf already started. below has the action script in the preloader.swf file... in my main movie the first frame has stop();
ActionScript Code:
stop();
var myRequest:URLRequest = new URLRequest("3DFlashFinal.swf");
var myLoader:Loader = new Loader();
[Code]....
Just wanted to ask if its normal for a preloader to show on 30+% when I simulate download? I'm using Flash CS5.
View 3 Repliespublic class Framework extends MovieClip
{
var _loadingSystem:LoadingSystem;
[code].....
However when doing so it then has to load this sound file even before the preloader can display. One work around I've used before is to make a swf that just loads the entire second swf. This ensures that everything will be loaded at the start.However, if possible I would like to avoid this. I know that if i place the sounds on the stage (after frame 1) the preloader works fine, but at that point Im unsure how to access them within my as3 files.So if anyone knows how to ensure the sounds do not get loaded before the preloader starts and I am still able to control them via actionscript.
View 1 RepliesBasically I have a background image which is loaded while the rest of the flash file is loaded. So once the preloader has finaly appeared its already half way through which I dont want.
Is there a way I can specify a certain image to be loaded before everything else in the flash file and before the first frame to start?
I am using the video component with AS3. I have an external flv which loads nicely...that's fine. Now I am looking for a way to remove a preloader animation once the video starts streaming. The preloader is just an animation without a status (percent) bar. In plain English the code would be: if flv file is streaming, fade preloader animation I am also noticing that the first frame of the video shows while it's loading...is there a way to change it so that nothing is seen until streaming? If worst comes to worst I can always make a mask.
View 1 RepliesI have created a preloader in flash, with help from a tutorial, but it doesn't work properly. The preloader starts with loading on 100%. This is what I'm talking about:[url].......I created a smaller file to demonstrate my problem.
The code that I used is:
stop();
import flash.display.*;
this.stop();[code]..........
I've got a site that is using loadSound to play some mp3s and it works fine. however, the sound starts to stream, and then replays itself like a second later. my guess is that its playing faster than the load is going and when it gets to the point where it hasn't loaded enough, it starts to replay it, but i'm not sure that that is the exact problem. my code:
[Code]...
now, i tried making a playTrack function that i can call with setTimeout and i put that in the onLoad in place of track.start(), but that didn't work either (i was hoping to not start playing the track for 3 seconds to give it some time to buffer).
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
I just started working on a preloader screen that includes a preloader mask over a logo and a percentage dynamic text. I can get either or to work but not both at the same time. I notice that if I remove stop(); I can get the percentage to work but not the preloader image. With the stop(); embedded the image preloader works but the percentage doesn't.
[Code]....
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
View 2 RepliesI don't known what happened but fdb.exe now always start debug swf in IE And IE not my default browser.How to return its default behaiviuor? (embeded browser only with swf)
View 1 Repliesam a very beginner in this field i don't have the code right now i just took it from simple preloader tutorialswat i did is i created a text field in my first frame and gave the code to that textfield
View 1 RepliesI've got an external preloader from this tutorial [URL] and i would like to merge it with an preloader from oxylusflash (its a premium preloader)
[Code]...
i tried the tutorial that teaches you how to create a preloader....i followed the instructions and it still doesnt work! what's wrg?[code]on my first frame actions....i put the "gotoAndPlay (36)" cause i tried a previous preloader that took more than 1 frame and didnt want to change my button's "goTo" frames...but i figured it wont change anything..anyways, i put that line of code as my first frame action....by double clicking the timeline..then i create a symbol for that frame 1 and created an animation.
View 1 RepliesI have multiple players on the same page (flash as3), but I would like, that when a player is playing, stops, when another player begins to play...
View 2 RepliesI was going through some codes and found vars being used like on PHP:
function($var:Number, $var2:Object){...
After a few years of using Flash I am creating my first project in AS3 and am running into some problems which are quite common involving targeting movieclips and controlling them. Basically I have a fla which has an MC on the timeline with an instance name of INFO_MC. Now i want this MC to be invisible when the swf starts and I have managed this by using the following code: Actionscript Code: INFO_MC.visible = false;
This is fine. However I get stuck when I try to make INFO_MC visible when I click a button in a loaded swf. How would I target INFO_MC from a button inside a loaded swf. Do I need to add an event to the button and then have a listener on the root timeline which would turn INFO_MC visible when it hears that the button has been clicked?
i convined by boss to splash out on flash cs4 for work to make the website. it worked fine for about a week. now, when i try to start it, it just starts to load then crashes. it looks as if it is going to load then doesn't. i have tried uninstalling, rebbotiong in safemode and using various registry programs and reinstalling
View 3 RepliesI want to prevent users from using webcam emulators, I have done that in AS2 by using senocular's function, but I can't make it work in AS3,so, here is the old version by senocular , and I would like to do the same in AS3, tried using indexOf but doesn't work, I need to find at least the first 4 characters of the string and compare them to the item inside the array in AS3![code]...
View 2 RepliesI'm comfortable with PHP and Javascript but this is the first time I'm using flash. I have Flash CS5.
I've managed to import a movie file, however, as soon as it's downloaded it starts playing. I've tried using the Action stop(); coding, which works file in the export preview in CS5, but on a website it runs straight away.
I know I can't use the command because that stops the timeline but by then the video is already playing. My solution would be to use and have the video in frame 2, then get javascript to jump to frame 2 when I was ready. However, I can't find a way to import a video file to a frame in CS5. Is there a better way?
Play a sound effect when the user mouses down on the HSlider. Stop or pause the sound when the user mousses up. The following code starts the sound but a mouseup does not stop it.[code]...
View 1 Replies