The movie loads and plays but the preloader only loads part of the way. How would I go about having the preloader progress bar load all the way then have the movie start?
I am using the video component with AS3. I have an external flv which loads nicely...that's fine. Now I am looking for a way to remove a preloader animation once the video starts streaming. The preloader is just an animation without a status (percent) bar. In plain English the code would be: if flv file is streaming, fade preloader animation I am also noticing that the first frame of the video shows while it's loading...is there a way to change it so that nothing is seen until streaming? If worst comes to worst I can always make a mask.
I have created animated presentations (since now, I have just videos) for my seminars at the university with cinema 4D and I added some effects with After Effects (CS5). Now, I want to build an interactive presentation. That means:
- The (video projector) presentation starts with a video in a loop.
- When I click a button on the mouse/keyboard, the video finishes the loop until the end and
I have a Flash file for an advanced preloader that fills up a circle with an image as the file loads. The problem is that the readout on screen is the percentage loaded. I am trying to get it to read kilobytes loaded over the total number of kilobytes, with the image synchronized with the amount loaded. I can actually send you the .fla file via e-mail so that you can see what I have.
I just created a basic flash file to play a video on my web page and it's taking several minutes to load before it starts playback. I'm using progressive downlaod and the file is in *.mov format and is 84MB in size. At first that seemed large to me for web play back, but I thought it could handle it since I thought the way progressive download works is that it would start playing the first frame right away and progressively play other frames as they download. However, this seems to be downloading the whole file first (or a major part of it) before starting any playback at all.
Is there some kind of setting I'm missing or is my understanding of the download incorrect and the file size is too large? Some vitals: I'm using Flash Pro CS5 - To create my flash file, I used the standard import video wizard and selected the a file that is "on my computer" and "load external video with playback component" and then, I selected one of the standard skins.- To deploy the vidoe on my webiste I have three files:
1) swf file containing the FLV component
2) the swf file related to skin
3) the actual video (84MB, mov file) - Web page includes/embeds reference to swf file
I have problems with creating a preloader in AS3. I have tried several tutorials but the problem remains... the preloader starts counting at 50% and is only shown after a few sec. I have removed all export in 1 frame from my instances.I have no sound. I would prefer not to load my main.swf into another swf, if there is another solution.
what would be a good way of creating an accurate preloader that "fills up" the a logo as the progress bar. My code seems to only start loading at 19 percent and I wanted to see what other people would do to accomplish this.
I've been using the "Reusable Preloader Using MovieClipLoader" from the tutorial section of this site.The only difference is that i don't use'm for preloading jpg. I load external swf files containing video. Everything works fine so far. The only problem is that the preloaded video already starts playing while preloading (at about 30%), but without showing the video.This is the code i have so far:
I'm tweaking the video code found here [URL] His progress bar starts at the edge of the stage. My progress bar starts at x=40 into the stage. My problem is that even though all my mcs related to the progress bar are positioned properly the scrubber mc hops to the edge of the screen when the video starts. It also acts as if the progress bar you scrub though is at the edge of the screen too. I can't figure out why it's doing this. There's nothing in the code to tell it to do as such.
I have preloader in a file whose size is about 87kb....but preloader appears only after 60% of movie is loaded....why is it so and how can i start preloader to show from 1%
i have my preloader text and bar and and my text starts from 50/48 occassionally and goes to 100%...why is this starting from 48/50?? here is my AS frame 1:
I have a 10 second Intro video that I would like to play before each main video plays. The videos are streaming through FMS 3.5. At the moment I have to attach the intro to the start of the main videos and render out in Premiere Pro CS5 Ideally I would like to set it up so that the intro starts for the 10 seconds and then auto switches to the manin video. To show an example of what I need to do here is a link to an Archery site ( I also do archery as a hobby and noticed this)[URL] If you click on any of the 8 parts for either day 1 or Day two, you will notice a couple the 5 second intro screens and it then automatically goes back to 0 to start the main video.
I'm working on a game in Flash CS5 / AS3 and I'm trying to get my preloader to work. At the moment, when I load the SWF file with 'simulate download', the file will load but my preloader won't show. The preloader does show for a moment when the loading is at around 90%.I have unchecked 'export to first frame' since that's what the Internet told me to do, but there are so many different tutorials for nearly every version of Flash/AS around that I'm rather confused; not sure how to fix this.My preloader code is as follows:
stop(); this.addEventListener(Event.ENTER_FRAME, loading); function loading(e:Event):void{
Simple loader thats counts to 7 and not 100%. The loading count shoud be like this: 1.1, 1.2, 1.3, 1.4, 1.5 up to 7 (7 equals 100%). How can we create a preloader like this?
I tried to implement a simple preloader for an existing swf movie. I've created a new flash document and added the Loader as well as a ProgressBar component. In the action script of the key frame 1, I implemented the following:
The problem is now that the movie starts playing (i.e. its sound) before the progress bar is completely finished. This usually happens around 80%. How can I avoid that the movie starts before the progress bar reaches 100%?
So everything works fine except when the preloader reaches 100% the swf already started. below has the action script in the preloader.swf file... in my main movie the first frame has stop();
ActionScript Code: stop(); var myRequest:URLRequest = new URLRequest("3DFlashFinal.swf"); var myLoader:Loader = new Loader();
I have preloader bar of loading video. If i use NetStream actions bytesLoaded and bytesTotal to create preloader this show how many bytes are loaded I want to create how many seconds of video file are loaded. The same preloader are on youtube player. If i use NetStream actions and if i move slider of position to end of preloader bar video is no playing from place where i put slider but slider are go back, and then video is playing. I want to video are playing from place where i put slider.
However when doing so it then has to load this sound file even before the preloader can display. One work around I've used before is to make a swf that just loads the entire second swf. This ensures that everything will be loaded at the start.However, if possible I would like to avoid this. I know that if i place the sounds on the stage (after frame 1) the preloader works fine, but at that point Im unsure how to access them within my as3 files.So if anyone knows how to ensure the sounds do not get loaded before the preloader starts and I am still able to control them via actionscript.
Basically I have a background image which is loaded while the rest of the flash file is loaded. So once the preloader has finaly appeared its already half way through which I dont want.
Is there a way I can specify a certain image to be loaded before everything else in the flash file and before the first frame to start?
I have created a preloader in flash, with help from a tutorial, but it doesn't work properly. The preloader starts with loading on 100%. This is what I'm talking about:[url].......I created a smaller file to demonstrate my problem.
I'm comfortable with PHP and Javascript but this is the first time I'm using flash. I have Flash CS5.
I've managed to import a movie file, however, as soon as it's downloaded it starts playing. I've tried using the Action stop(); coding, which works file in the export preview in CS5, but on a website it runs straight away.
I know I can't use the command because that stops the timeline but by then the video is already playing. My solution would be to use and have the video in frame 2, then get javascript to jump to frame 2 when I was ready. However, I can't find a way to import a video file to a frame in CS5. Is there a better way?
I have a flvplayback component on my stage at the end of my presentation that plays a .flv with an external .xml file for captions (using the flvplaybackcaptioning component targeted to my flv player). When the video begins to play, the captions automatically appear over the video. Is there a way to make it so the video begins to play without the captions automatically turned on?
i've searched this forum but i havent been able to find this problem yet.the past days/weeks, ive been trysing to combine the tutorial on AR and Video with multiple marker recognition.if i run my code local its all working flawless bit as soon as i upload the file to an host.the videos start playing as soon as the webcam is initialisedthe code is below
I am trying to hide a preview that I inserted with some AS3. The preview works and I use this code to create it.
var preview:Loader = new Loader ();loadPreview (preview, "gotgame.png"); addChild(movie_flv); function loadPreview (loader:Loader, previewFile:String) :void {var u:URLRequest = new
On a page with an embedded Flash video (from YouTube in an <iframe/>), is it possible to be notified through JavaScript when the user starts or stops playing a video?
As far as I know, events raised on Flash level are not propagated to the container page, so it is not possible to do that.
I got my video Netstream playing just the way I want it. When I rollOver a certain area, I start my video and when I rollOut I close it. My problem is that, when i've started it once and done a rollOut and afterwards do a rollOver again, I get a little glitch of sound whenever the video starts. It seems that I need to empty/flush my netstream? Looked at NetStream.Buffer.Flush, but not sure how to use it.