ActionScript 1/2 :: Swf Movie Starts Before Preloader Is Finished?
Dec 31, 2009
I tried to implement a simple preloader for an existing swf movie. I've created a new flash document and added the Loader as well as a ProgressBar component. In the action script of the key frame 1, I implemented the following:
The problem is now that the movie starts playing (i.e. its sound) before the progress bar is completely finished. This usually happens around 80%. How can I avoid that the movie starts before the progress bar reaches 100%?
I'm using the same code I always use for preloading another swf but it's not working this time. The problem this time is that when the loading bar gets to 16% every time you can hear the movie I'm loading playing in the background. I can just add a stop to the first frame of the movie I'm loading ("trial_1.swf") but how do I tell it to go to the second frame once it has loaded?
Here's my code:
var myrequest:URLRequest=new URLRequest ("trial_1.swf"); var myloader:Loader = new Loader(); myloader.load(myrequest);
i am loading some external swfs with the bulkloader. The strange thing, they start playing in the background ( i can hear the sound) without even having added them to the stage.
Here is my code:
ActionScript Code: public function init():void { bLoader = new BulkLoader("bLoader");
I have problems with creating a preloader in AS3. I have tried several tutorials but the problem remains... the preloader starts counting at 50% and is only shown after a few sec. I have removed all export in 1 frame from my instances.I have no sound. I would prefer not to load my main.swf into another swf, if there is another solution.
I have preloader in a file whose size is about 87kb....but preloader appears only after 60% of movie is loaded....why is it so and how can i start preloader to show from 1%
i have my preloader text and bar and and my text starts from 50/48 occassionally and goes to 100%...why is this starting from 48/50?? here is my AS frame 1:
I'm working on a game in Flash CS5 / AS3 and I'm trying to get my preloader to work. At the moment, when I load the SWF file with 'simulate download', the file will load but my preloader won't show. The preloader does show for a moment when the loading is at around 90%.I have unchecked 'export to first frame' since that's what the Internet told me to do, but there are so many different tutorials for nearly every version of Flash/AS around that I'm rather confused; not sure how to fix this.My preloader code is as follows:
stop(); this.addEventListener(Event.ENTER_FRAME, loading); function loading(e:Event):void{
Simple loader thats counts to 7 and not 100%. The loading count shoud be like this: 1.1, 1.2, 1.3, 1.4, 1.5 up to 7 (7 equals 100%). How can we create a preloader like this?
The movie loads and plays but the preloader only loads part of the way. How would I go about having the preloader progress bar load all the way then have the movie start?
So everything works fine except when the preloader reaches 100% the swf already started. below has the action script in the preloader.swf file... in my main movie the first frame has stop();
ActionScript Code: stop(); var myRequest:URLRequest = new URLRequest("3DFlashFinal.swf"); var myLoader:Loader = new Loader();
Im having some trouble moving the components in my preloader after the loading is over.A bar and text box are both in a movie clip (lrdmc) and both the text box and bar are movie clips (lbar, lpc). Heres the code:
ActionScript Code: function PL_LOADING(event:ProgressEvent):void { var pcent:Number=event.bytesLoaded/event.bytesTotal*100;
[code]....
As of now the text box moves but the bar does not.I've tried a bunch of things, including making the movement with actionscript but couldn't figure out how to reset it after it moved away. why im having trouble moving the bar movie clip within the main ldrmc movie clip. It seems like the clip plays but the bar movie clip stays still.
However when doing so it then has to load this sound file even before the preloader can display. One work around I've used before is to make a swf that just loads the entire second swf. This ensures that everything will be loaded at the start.However, if possible I would like to avoid this. I know that if i place the sounds on the stage (after frame 1) the preloader works fine, but at that point Im unsure how to access them within my as3 files.So if anyone knows how to ensure the sounds do not get loaded before the preloader starts and I am still able to control them via actionscript.
So I have spent XX hours trying to get an External Preloader to work. So I am attaching the closest thing to a finished product which is an Internal Preloader.
Can Someone please help me make it into an external one? I have tons of versions of it but I don't want to send that since they obviously don't work.
I can't seem to attach the file since it too big. You can download it here: doubleudoubledoubleu.flashgalaxy.net/fla.zip
Basically I have a background image which is loaded while the rest of the flash file is loaded. So once the preloader has finaly appeared its already half way through which I dont want.
Is there a way I can specify a certain image to be loaded before everything else in the flash file and before the first frame to start?
I am using the video component with AS3. I have an external flv which loads nicely...that's fine. Now I am looking for a way to remove a preloader animation once the video starts streaming. The preloader is just an animation without a status (percent) bar. In plain English the code would be: if flv file is streaming, fade preloader animation I am also noticing that the first frame of the video shows while it's loading...is there a way to change it so that nothing is seen until streaming? If worst comes to worst I can always make a mask.
I have this code in frame 1 [code]In frame 2 the animation/flash application starts.The preloader works fine BUT when it gets to frame 2 it stops. I cannot get it to start. I think it is a simple issue but I cannot see it.
Yet another dilemma with my external SWFs. How do I get the external SWF to only begin playing once the preloader ahs finished loading the complete file. Currently when the SWF file comes it has already started playing part way through the file.
I have created a preloader in flash, with help from a tutorial, but it doesn't work properly. The preloader starts with loading on 100%. This is what I'm talking about:[url].......I created a smaller file to demonstrate my problem.
I've got a site that is using loadSound to play some mp3s and it works fine. however, the sound starts to stream, and then replays itself like a second later. my guess is that its playing faster than the load is going and when it gets to the point where it hasn't loaded enough, it starts to replay it, but i'm not sure that that is the exact problem. my code:
[Code]...
now, i tried making a playTrack function that i can call with setTimeout and i put that in the onLoad in place of track.start(), but that didn't work either (i was hoping to not start playing the track for 3 seconds to give it some time to buffer).
My FM is embedded in the HTML-file startmovie.html?var1=bla&var2=nr .
How can I load these two variables var1 and var2 into variables in my Flash Movie?
I know how to send and load vars from PHP-scripts but the Movie is allready running at that time. Now I want to start the movie (through the HTML-page) and get the arguments from the URL that contains the FM.
i'm having a problem with my button. it works fine when i press it once, but when i press it a second time, my movie thats linked to the button starts over. is there any way to stop this from happening?
I have a movie with 3 scenes, the last one has only just one statement on the timeline:_root.stop(), and there are not library objects neither ones created by code. Just and empty stage with the statement I told.I know I am not an expert in Flash yet, the entire design of code in timeline and movieclips are not very clear and tidy.When the movie reaches the scene three, it stays one or two seconds (not the same amount of time in each playing) and replay from scene one and the things become chaotics from there. I revisited one and two times the code and objects from movie explorer tool and can't figure out what demon makes re-start the movie when it must stop in the last scene
My FM is embedded in the HTML-file startmovie.html?var1=bla&var2=nr .How can I load these two variables var1 and var2 into variables in my Flash Movie?I know how to send and load vars from PHP-scripts but the Movie is allready running at that time. Now I want to start the movie (through the HTML-page) and get the arguments from the URL that contains the FM.
I have a short Flash movie I made in Flash CS4. I figured out how to make the movie stop at the end so it won't loop forever, and I have a Replay button that appears and restarts the movie. But my directives have changed and I now need to know how to make the movie -- when it ends -- automatically go to and stop on frame 22 of the movie and also have that Replay button then appear when it does stop on frame 22. (Frame 1 through 22 is a gradual fade-in to the first scene, that's why I don't want the replay button to appear on frame 1).