ActionScript 3.0 :: Preloader Starts To Show 30+% When Simulate Download?
Jul 25, 2011Just wanted to ask if its normal for a preloader to show on 30+% when I simulate download? I'm using Flash CS5.
View 3 RepliesJust wanted to ask if its normal for a preloader to show on 30+% when I simulate download? I'm using Flash CS5.
View 3 RepliesI'm using Flash CS5 with AS2. However, there's this project I'm working on right now. When I simulate a download, the preloader is somehow skipped. I'm staring at a blank screen for a minute instead of a preloader and then the main menu pops up. You just see the preloader for one single frame.
Now the code for my preloader is really the standard code:
Actionscript Code:
stop();onEnterFrame = function(){
p = getBytesLoaded()/getBytesTotal();
percent_txt.text = String(Math.round(100*p)) + " %";
if(p == 1){ nextFrame();
delete onEnterFrame;
}}
I have some code on frames 2 and 3, but I tried to see what would happen if I left it out, and the same thing occurs regardless of there being code on frames 2 and 3. All I can really tell you that may mean something is the file size is 2.9 MB. Why Flash Player doesn't just display the preloader, especially since I've never encountered this before.
Why i couldn't see the preloader when i do simulate download (i.e. control+enter) after publishing ? Do my PC have any prob? or flash?
View 1 RepliesI followed a tutorial on gotoandlearn.com and followed it to a "T," yet cannot troubleshoot this myself. I built a simple preloader in AS2, but when I simulate the download for a Flash website in Adobe Flash CS4, all I see is a white screen, then it continues to the website. I previewed the bandwidth profile and I can see that it's working it's preloading magic; I just can't see the animation.
I looked through numerous forums and I am not using an components that are exported to the first frame -- at least that I know of. Has anyone experienced the same issue?
[Code]...
I know how to setup a preloader and I have that working. But when I debug the flash application and simulate a download, it has a blank background until a few seconds have passed. I know it is "downloading" the swf file and I'm wondering if I can show a progress bar for that, or do I need to have the swf file as small as possible and pre load everything needed and have all assets as a separate file I fetch? I found something with ProgressEvent.PROGRESS but this only loads after the flash file is finished downloading.
View 1 RepliesI've done two Flash animations, and both, when I use the Simulate Download function, show what appears to be a digital artifact in the upper left hand corner. It looks like a series of small squares or rectangles briefly fluttering from left to right.As far as I can tell, this doesn't show up in the actual .swf. Has anyone else seen this? Is it a sign that I've done something wrong, or should I just ignore it?
View 3 RepliesI want to check to make sure my preloader is working right, so I'm trying to use the Simulate Download function. At any speed, when I start the simulation, it just sits there, and does nothing. No images, no backgound, nothing. Running the program normally does not produce any problems, it's just when I do the simulation.Now, I think it may just be that I have a gigantic file, but I let it sit there for several minutes, and not a single thing happened -- heck, I have the preloader on frame 2, and a trace on frame 1 that just says "test" to see if it's even getting THAT far, and its not.
View 6 RepliesI'm declaring that there MUST be a bug in importing of XML files to Flash 8 and I will NEVER use it again in this version of Flash.For the third time I have completely re-written the entire code of this movie. And once again, just like the other 2 times, when I run the movie in "Test Movie" all 32 of my text files load and trace perfectly. When I switch to "Simulate Download" a raft of "undefined" text error messages appear when I click on the text field links.There is only one movie running. All variables are declared globally at the beginning of the movie. A preoloader (debugged and verified to be working perfectly) loads all images and XML text and CSS before proceeding. All text is loaded into a single text field dynamically.There is never a problem with undefined images - only text.
View 3 RepliesSo basically when I used to run my code using Flash cs3 there was a button under view that had simulate download would click it and it would simulate download. Now am using flash builder and had to install some kind of flash debugger player or smth like that and can't find that button now...
View 2 RepliesI try use simulate download to test my perloading code. But the flash player only trace "1%" and a pure white scene to me.[code]
View 7 RepliesOne last time and then I abandon this idea of importing XML files forever
I have attached a sample .fla file plus folders with the other files in the Variables not found only on "simulate download" post if you want to try running it.
There are 42 XML text files and 42 buttons on stage. In 'Test Movie' all 42 external XML files load perfectly every time - switch to 'Simulate Download' and keep clicking. It won't take long to "break it" and an 'undefined' will appear. But if you keep clicking, the same text will be defined on the next time around - so this isn't simply a case of the array not being created properly.
This is the frame in the preloader that creates the array that holds the XML files - it loops until they are all loaded - the counter is set and incremented in the other preloader frames:
Code:
function loadXML(loaded) {
if (loaded) {
//loops back to load all text
[Code].....
'textNum' will never fail to show the number clicked when 'undefined' appears - but 'textForStage' which is the actual text in the array will show 'undefined' in the output window.
I have problems with creating a preloader in AS3. I have tried several tutorials but the problem remains... the preloader starts counting at 50% and is only shown after a few sec. I have removed all export in 1 frame from my instances.I have no sound. I would prefer not to load my main.swf into another swf, if there is another solution.
View 3 Repliesthis web site always seems to start with a blank screen and the preloader starts at 40%.
I nothing exported to the first frame!
[URL]
I've a strange problem. My project is an SWF that load an external SWF trought loader. My intention is that until external swf desn't fully loaded, his reproduction don't have to start.
[Code]...
I have preloader in a file whose size is about 87kb....but preloader appears only after 60% of movie is loaded....why is it so and how can i start preloader to show from 1%
View 2 Repliesi have my preloader text and bar and and my text starts from 50/48 occassionally and goes to 100%...why is this starting from 48/50?? here is my AS frame 1:
Code:
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded/bytes_total;[code]....
I have a project where I have a main project which loads external .swfs, and those external .swfs in turn load more external .swfs. In my main project, everything works perfectly when I preview using simulate download, but once the .swf is published it doesn't work properly. I'm assuming is has something to do with my main site Preloader, that's why I posted here. I'm pasting the code here and attaching the latest size report.
[Code]...
I tryed to do this several times, and it didn't worked. The main problem is that if I test simulate the movie (56Kb) the preloader doesn't work. First it loads the entire file, then it loads the preloader which is not needed then, and the 2nd scene after that.
View 6 RepliesI'm working on a game in Flash CS5 / AS3 and I'm trying to get my preloader to work. At the moment, when I load the SWF file with 'simulate download', the file will load but my preloader won't show. The preloader does show for a moment when the loading is at around 90%.I have unchecked 'export to first frame' since that's what the Internet told me to do, but there are so many different tutorials for nearly every version of Flash/AS around that I'm rather confused; not sure how to fix this.My preloader code is as follows:
stop();
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void{
[code].....
Simple loader thats counts to 7 and not 100%. The loading count shoud be like this: 1.1, 1.2, 1.3, 1.4, 1.5 up to 7 (7 equals 100%). How can we create a preloader like this?
View 1 RepliesI tried to implement a simple preloader for an existing swf movie. I've created a new flash document and added the Loader as well as a ProgressBar component. In the action script of the key frame 1, I implemented the following:
import mx.controls.ProgressBar;loader.contentPath = "myMovie.swf"; pBar.setStyle("themeColor", "0xF49417");pBar.setStyle("color","0x3D566F"); pBar.labelPlacement = "bottom"; pBar.label = "LOADING %3%%"pBar.scaleY = 150; pBar.conversion = 1024; pBar.source = loader; pBar.mode = "polled"; loader.load();
The problem is now that the movie starts playing (i.e. its sound) before the progress bar is completely finished. This usually happens around 80%. How can I avoid that the movie starts before the progress bar reaches 100%?
I am very new to Flash CS4, however I was able to create a preloader with help from a Dan Carr tutorial.Here is my source
import fl.video.*;import fl.controls.ProgressBarMode;
// Set Variablesvar flvControl = display;var flvSource = "op.flv";[code]....
The movie loads and plays but the preloader only loads part of the way. How would I go about having the preloader progress bar load all the way then have the movie start?
So everything works fine except when the preloader reaches 100% the swf already started. below has the action script in the preloader.swf file... in my main movie the first frame has stop();
ActionScript Code:
stop();
var myRequest:URLRequest = new URLRequest("3DFlashFinal.swf");
var myLoader:Loader = new Loader();
[Code]....
public class Framework extends MovieClip
{
var _loadingSystem:LoadingSystem;
[code].....
However when doing so it then has to load this sound file even before the preloader can display. One work around I've used before is to make a swf that just loads the entire second swf. This ensures that everything will be loaded at the start.However, if possible I would like to avoid this. I know that if i place the sounds on the stage (after frame 1) the preloader works fine, but at that point Im unsure how to access them within my as3 files.So if anyone knows how to ensure the sounds do not get loaded before the preloader starts and I am still able to control them via actionscript.
View 1 RepliesBasically I have a background image which is loaded while the rest of the flash file is loaded. So once the preloader has finaly appeared its already half way through which I dont want.
Is there a way I can specify a certain image to be loaded before everything else in the flash file and before the first frame to start?
I am using the video component with AS3. I have an external flv which loads nicely...that's fine. Now I am looking for a way to remove a preloader animation once the video starts streaming. The preloader is just an animation without a status (percent) bar. In plain English the code would be: if flv file is streaming, fade preloader animation I am also noticing that the first frame of the video shows while it's loading...is there a way to change it so that nothing is seen until streaming? If worst comes to worst I can always make a mask.
View 1 RepliesI have created a preloader in flash, with help from a tutorial, but it doesn't work properly. The preloader starts with loading on 100%. This is what I'm talking about:[url].......I created a smaller file to demonstrate my problem.
The code that I used is:
stop();
import flash.display.*;
this.stop();[code]..........
how a download is simulated to be able to test the preloader. I tried view>Download settings as stated in the help file, but I couldn't find download settings under view. My Flash version is "flash CS3 provessional, version 9"
View 21 RepliesI made a preloader for this movie: [URL]. But when I simulate a download, it goes straight from 0% to 100% and the bar goes from nothing to filling only half of the screen. I'm using Flash CS3. Here's the code for the Preloader.fla file:
var req:URLRequest = new URLRequest("movie.swf");
var loader:Loader = new Loader();
var nPercent:Number;
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, preLoad);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, fileLoaded);
[Code] .....
The graphic for the preloader is made up of two parts. background_mc is the light blue background for the progress bar and bar_mc is the dark bar that's supposed to fill it up.