Professional :: Simulate Download To Test Perloading Code
Sep 13, 2010I try use simulate download to test my perloading code. But the flash player only trace "1%" and a pure white scene to me.[code]
View 7 RepliesI try use simulate download to test my perloading code. But the flash player only trace "1%" and a pure white scene to me.[code]
View 7 RepliesI want to check to make sure my preloader is working right, so I'm trying to use the Simulate Download function. At any speed, when I start the simulation, it just sits there, and does nothing. No images, no backgound, nothing. Running the program normally does not produce any problems, it's just when I do the simulation.Now, I think it may just be that I have a gigantic file, but I let it sit there for several minutes, and not a single thing happened -- heck, I have the preloader on frame 2, and a trace on frame 1 that just says "test" to see if it's even getting THAT far, and its not.
View 6 RepliesI've done two Flash animations, and both, when I use the Simulate Download function, show what appears to be a digital artifact in the upper left hand corner. It looks like a series of small squares or rectangles briefly fluttering from left to right.As far as I can tell, this doesn't show up in the actual .swf. Has anyone else seen this? Is it a sign that I've done something wrong, or should I just ignore it?
View 3 RepliesI'm using Flash CS5 with AS2. However, there's this project I'm working on right now. When I simulate a download, the preloader is somehow skipped. I'm staring at a blank screen for a minute instead of a preloader and then the main menu pops up. You just see the preloader for one single frame.
Now the code for my preloader is really the standard code:
Actionscript Code:
stop();onEnterFrame = function(){
p = getBytesLoaded()/getBytesTotal();
percent_txt.text = String(Math.round(100*p)) + " %";
if(p == 1){ nextFrame();
delete onEnterFrame;
}}
I have some code on frames 2 and 3, but I tried to see what would happen if I left it out, and the same thing occurs regardless of there being code on frames 2 and 3. All I can really tell you that may mean something is the file size is 2.9 MB. Why Flash Player doesn't just display the preloader, especially since I've never encountered this before.
I'm declaring that there MUST be a bug in importing of XML files to Flash 8 and I will NEVER use it again in this version of Flash.For the third time I have completely re-written the entire code of this movie. And once again, just like the other 2 times, when I run the movie in "Test Movie" all 32 of my text files load and trace perfectly. When I switch to "Simulate Download" a raft of "undefined" text error messages appear when I click on the text field links.There is only one movie running. All variables are declared globally at the beginning of the movie. A preoloader (debugged and verified to be working perfectly) loads all images and XML text and CSS before proceeding. All text is loaded into a single text field dynamically.There is never a problem with undefined images - only text.
View 3 RepliesWhy i couldn't see the preloader when i do simulate download (i.e. control+enter) after publishing ? Do my PC have any prob? or flash?
View 1 RepliesSo basically when I used to run my code using Flash cs3 there was a button under view that had simulate download would click it and it would simulate download. Now am using flash builder and had to install some kind of flash debugger player or smth like that and can't find that button now...
View 2 RepliesI'm trying to detect the user's connection speed by first loading a swf that i know the size of then taking 2 timer measurements before and after loading and then working out how fast they downloaded the file.
My problem is that when I try to test this locally using the 'Simulate Download' option in Flash I have to run the movie twice (it won't simulate 56k on the first run) and it looks like Flash has cached the movie the second time it runs (loading a 12k file in less than 100 ms wasn't typical of my old 56k connection!). I have 56k selected in the simulate menu. All of this is making it difficult for me to check how my movie loads and responds under a slow connection.
Just wanted to ask if its normal for a preloader to show on 30+% when I simulate download? I'm using Flash CS5.
View 3 RepliesOne last time and then I abandon this idea of importing XML files forever
I have attached a sample .fla file plus folders with the other files in the Variables not found only on "simulate download" post if you want to try running it.
There are 42 XML text files and 42 buttons on stage. In 'Test Movie' all 42 external XML files load perfectly every time - switch to 'Simulate Download' and keep clicking. It won't take long to "break it" and an 'undefined' will appear. But if you keep clicking, the same text will be defined on the next time around - so this isn't simply a case of the array not being created properly.
This is the frame in the preloader that creates the array that holds the XML files - it loops until they are all loaded - the counter is set and incremented in the other preloader frames:
Code:
function loadXML(loaded) {
if (loaded) {
//loops back to load all text
[Code].....
'textNum' will never fail to show the number clicked when 'undefined' appears - but 'textForStage' which is the actual text in the array will show 'undefined' in the output window.
I followed a tutorial on gotoandlearn.com and followed it to a "T," yet cannot troubleshoot this myself. I built a simple preloader in AS2, but when I simulate the download for a Flash website in Adobe Flash CS4, all I see is a white screen, then it continues to the website. I previewed the bandwidth profile and I can see that it's working it's preloading magic; I just can't see the animation.
I looked through numerous forums and I am not using an components that are exported to the first frame -- at least that I know of. Has anyone experienced the same issue?
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I tryed to do this several times, and it didn't worked. The main problem is that if I test simulate the movie (56Kb) the preloader doesn't work. First it loads the entire file, then it loads the preloader which is not needed then, and the 2nd scene after that.
View 6 RepliesI've a strange problem. My project is an SWF that load an external SWF trought loader. My intention is that until external swf desn't fully loaded, his reproduction don't have to start.
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I have a project where I have a main project which loads external .swfs, and those external .swfs in turn load more external .swfs. In my main project, everything works perfectly when I preview using simulate download, but once the .swf is published it doesn't work properly. I'm assuming is has something to do with my main site Preloader, that's why I posted here. I'm pasting the code here and attaching the latest size report.
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how a download is simulated to be able to test the preloader. I tried view>Download settings as stated in the help file, but I couldn't find download settings under view. My Flash version is "flash CS3 provessional, version 9"
View 21 RepliesIf you know Flex, you probably know what the property "includeInLayout" does. If not, this property make the parent of your component disregard the bounds (like width and height) of your component in render their own bounds.Description in reference below:
Specifies whether this component is included in the layout of the parent container. If true, the object is included in its parent container's layout and is sized and positioned by its parent container as per its layout rules. If false, the object size and position are not affected by its parent container's layout http:[url]...
In Flex, for example:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
layout="absolute"[code3]...............
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
This is the code that I put in for the buttons:
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I created a rigged character in Flash Prof. CS 5.5 that has a mouth that moves when the user types letters. Is there any way I can insert a line of code that will simulate the user hitting a key and thus trigger the functions that I have already written?
View 7 RepliesI'm working at a company which has high security environment.Akamai Download Manager starts to download a trial Flash CS5. However, it stops quickly and downloads nothing (zero byte).I want to download a trial Flash CS5 without Akamai Download Manager!
View 3 Repliesif (_root.Limits.Border.hitTest(this._x + xspeed, this._y + yspeed, true))Beginning with (this._x), I do not understand what effect that has on the hit test itself. I understand that the_root.Limits.Border.hitTestcalls a hit test on Border, which resides within the movie clip Limits. What effect is had on the outcome of the hit test by adding in those specific variables, along with the "true" at the end? I'm making a game that of course uses extensive hit test collision detection, and this code is from a sample I've been working on to get my collision detection down pat.
View 1 Repliesi download an external class from code.google.com. now i want to know where should i put that class so that i can import it into my actionscript code.
View 1 RepliesDue to a Flash bug in CS5 & CS5.5, I've been forced to generate a dialog with straight XUL instead of XUL opening a swf. I'm trying to stylize the textbox textfield to mask the password entered and I'm having issues coming up with a solution for this. It seems the most straight-forward way to mask would be to assign the textfield a strange font which would serve this purpose - like WingDings. However, i'm not sure of the correct way to stylize a textbox via CSS. I'd like to be able to have the CSS inline in the XUL's XML file, similar to how you can have inline script:
<style type="text/css">
.passMask {
font-family:WingDings;
}
</style>
I on the right track or can anyone give me insight on how I might go about accomplishing a password mask in a textbox?
How can I test if my AS3 code is executing from root or from a child mc that has been imported into a larger project via the loader class? Details:I've got a tutorial that is published both as a standalone projector (exe) and as an swf imported at runtime into a larger project. If the tutorial is running by itself as a standalone projector it needs to execute a few fscommands and perform some other housekeeping chores. If the tutorial is running as a child of the larger project these chores must be skipped. I canā't test Capabilities.playerType because the parent can also run as a standalone projector. It's simple, but here's what I had before I realized the parent might also be standalone:
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how to test my preloader in CS5. When I look under Control - Test Movie, it doesn't have an option for Simulate Download, and when I just do a regular test, I see nothing.
View 2 RepliesDoes anybody know where I can download flash professional CS3?
View 1 RepliesI'm using Flash CS5, AS3 to create an .swf that imports an .f4v or .flv that was encoded with Adobe Media Encoder.When I use .flv the video begins playing immediately and downloads progressively. When I use .f4v the video has to download completetly before playing. Considering all things are equal except for encoding the video as either .flv or f4v, what step am I missing that is preventing the .f4v from downloading progressively?
View 1 RepliesI would like to run the same Flash Pro CS5 created swf twice on a long web page, at the top and bottom, but if possible, to only download it once for each visit. This is easy with static images of course, but can it be done with Flash? I'm thinking likely not, but would love to be mistaken about that.
View 3 RepliesI've been Googling for 15 minutes now and still can't find a place to download the MAC version of Flash Professional 8.
View 8 RepliesI'm working with Flash CS4. When I test a scene, all work just fine, but when I try to test movie, or export the swf file the process stops suddenly and nothing happens.
In my fla file I have 7 scenes and the file size is about 193mb.
When i click Test Movie no compiler errors,But when my scene finishes, On the bit where all my actionscript is..And output tab pops up with this error:TypeError: Error #1009:Cannot access a property or method of a null object reference. at JoeTorranC_fla::MainTimeline/frame160()I have 3 Layers,Layer 1 has the actionscript code and some text,Layer 2 has a button and a motion tween,Layer 3 has a button and a motion tween,The actionscript code in Layer 1 is this:stop();
tutorials.addEventListener(MouseEvent.MOUSE_DOWN, myBtnHandler1);
function myBtnHandler1(event:MouseEvent):void {
gotoAndPlay("Scene 59");
[code].....