ActionScript 3.0 :: Flash - Can't See Preloader When Do Simulate Download?

Sep 30, 2010

Why i couldn't see the preloader when i do simulate download (i.e. control+enter) after publishing ? Do my PC have any prob? or flash?

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Preloader Skipped When Simulate Download?

Oct 31, 2011

I'm using Flash CS5 with AS2. However, there's this project I'm working on right now. When I simulate a download, the preloader is somehow skipped. I'm staring at a blank screen for a minute instead of a preloader and then the main menu pops up. You just see the preloader for one single frame.

Now the code for my preloader is really the standard code:
Actionscript Code:
stop();onEnterFrame = function(){
p = getBytesLoaded()/getBytesTotal();
percent_txt.text = String(Math.round(100*p)) + " %";
if(p == 1){ nextFrame();
delete onEnterFrame;
}}

I have some code on frames 2 and 3, but I tried to see what would happen if I left it out, and the same thing occurs regardless of there being code on frames 2 and 3. All I can really tell you that may mean something is the file size is 2.9 MB. Why Flash Player doesn't just display the preloader, especially since I've never encountered this before.

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ActionScript 3.0 :: Preloader Starts To Show 30+% When Simulate Download?

Jul 25, 2011

Just wanted to ask if its normal for a preloader to show on 30+% when I simulate download? I'm using Flash CS5.

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ActionScript 1/2 :: Preloader Not Displaying In Simulate Download - White Screen?

Sep 1, 2010

I followed a tutorial on gotoandlearn.com and followed it to a "T," yet cannot troubleshoot this myself. I built a simple preloader in AS2, but when I simulate the download for a Flash website in Adobe Flash CS4, all I see is a white screen, then it continues to the website. I previewed the bandwidth profile and I can see that it's working it's preloading magic; I just can't see the animation.

I looked through numerous forums and I am not using an components that are exported to the first frame -- at least that I know of. Has anyone experienced the same issue?

[Code]...

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CS3 Digital Artifact In Simulate Download?

May 5, 2009

I've done two Flash animations, and both, when I use the Simulate Download function, show what appears to be a digital artifact in the upper left hand corner. It looks like a series of small squares or rectangles briefly fluttering from left to right.As far as I can tell, this doesn't show up in the actual .swf. Has anyone else seen this? Is it a sign that I've done something wrong, or should I just ignore it?

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Professional :: Simulate Download Not Working?

May 11, 2010

I want to check to make sure my preloader is working right, so I'm trying to use the Simulate Download function.  At any speed, when I start the simulation, it just sits there, and does nothing. No images, no backgound, nothing. Running the program normally does not produce any problems, it's just when I do the simulation.Now, I think it may just be that I have a gigantic file, but I let it sit there for several minutes, and not a single thing happened -- heck, I have the preloader on frame 2, and a trace on frame 1 that just says "test" to see if it's even getting THAT far, and its not.

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ActionScript 2.0 :: Variables Not Found Only On 'simulate Download'

Aug 29, 2007

I'm declaring that there MUST be a bug in importing of XML files to Flash 8 and I will NEVER use it again in this version of Flash.For the third time I have completely re-written the entire code of this movie. And once again, just like the other 2 times, when I run the movie in "Test Movie" all 32 of my text files load and trace perfectly. When I switch to "Simulate Download" a raft of "undefined" text error messages appear when I click on the text field links.There is only one movie running. All variables are declared globally at the beginning of the movie. A preoloader (debugged and verified to be working perfectly) loads all images and XML text and CSS before proceeding. All text is loaded into a single text field dynamically.There is never a problem with undefined images - only text.

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ActionScript 3.0 :: How To Simulate Download - Button Click

Jan 27, 2011

So basically when I used to run my code using Flash cs3 there was a button under view that had simulate download would click it and it would simulate download. Now am using flash builder and had to install some kind of flash debugger player or smth like that and can't find that button now...

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Flash 10 :: "Simulate Download" Option Limited For Some Things?

Jun 26, 2011

I've a strange problem. My project is an SWF that load an external SWF trought loader. My intention is that until external swf desn't fully loaded, his reproduction don't have to start.

[Code]...

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Professional :: Simulate Download To Test Perloading Code

Sep 13, 2010

I try use simulate download to test my perloading code. But the flash player only trace "1%" and a pure white scene to me.[code]

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ActionScript 2.0 :: Array Content 'undefined' In Simulate Download

Sep 6, 2007

One last time and then I abandon this idea of importing XML files forever

I have attached a sample .fla file plus folders with the other files in the Variables not found only on "simulate download" post if you want to try running it.

There are 42 XML text files and 42 buttons on stage. In 'Test Movie' all 42 external XML files load perfectly every time - switch to 'Simulate Download' and keep clicking. It won't take long to "break it" and an 'undefined' will appear. But if you keep clicking, the same text will be defined on the next time around - so this isn't simply a case of the array not being created properly.

This is the frame in the preloader that creates the array that holds the XML files - it loops until they are all loaded - the counter is set and incremented in the other preloader frames:

Code:
function loadXML(loaded) {
if (loaded) {
//loops back to load all text

[Code].....

'textNum' will never fail to show the number clicked when 'undefined' appears - but 'textForStage' which is the actual text in the array will show 'undefined' in the output window.

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Flash :: Preloader - Show The Download Progress Of A File?

Jun 1, 2010

I know how to setup a preloader and I have that working. But when I debug the flash application and simulate a download, it has a blank background until a few seconds have passed. I know it is "downloading" the swf file and I'm wondering if I can show a progress bar for that, or do I need to have the swf file as small as possible and pre load everything needed and have all assets as a separate file I fetch? I found something with ProgressEvent.PROGRESS but this only loads after the flash file is finished downloading.

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ActionScript 1/2 :: Why .swf Works In "simulate Download" But Not When Published

Jul 28, 2009

I have a project where I have a main project which loads external .swfs, and those external .swfs in turn load more external .swfs. In my main project, everything works perfectly when I preview using simulate download, but once the .swf is published it doesn't work properly. I'm assuming is has something to do with my main site Preloader, that's why I posted here. I'm pasting the code here and attaching the latest size report.

[Code]...

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ActionScript 2.0 :: Test Simulate The Movie (56Kb) The Preloader Doesn't Work?

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I tryed to do this several times, and it didn't worked. The main problem is that if I test simulate the movie (56Kb) the preloader doesn't work. First it loads the entire file, then it loads the preloader which is not needed then, and the 2nd scene after that.

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ActionScript 3.0 :: How A Download Is Simulated To Be Able To Test The Preloader

Jan 11, 2008

how a download is simulated to be able to test the preloader. I tried view>Download settings as stated in the help file, but I couldn't find download settings under view. My Flash version is "flash CS3 provessional, version 9"

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ActionScript 3.0 :: Very Choppy Preloader - Simulating Download

Mar 17, 2010

I made a preloader for this movie: [URL]. But when I simulate a download, it goes straight from 0% to 100% and the bar goes from nothing to filling only half of the screen. I'm using Flash CS3. Here's the code for the Preloader.fla file:

var req:URLRequest = new URLRequest("movie.swf");
var loader:Loader = new Loader();
var nPercent:Number;
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, preLoad);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, fileLoaded);
[Code] .....

The graphic for the preloader is made up of two parts. background_mc is the light blue background for the progress bar and bar_mc is the dark bar that's supposed to fill it up.

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ActionScript 3.0 :: Preloader And Listener For FileReference.download?

Apr 6, 2009

I've been searching through code FOREVER and can't find anything helpful or functional yet. Right now I have a page that downloads a file to the user's computer when you click a button. But, I want to create a loader so that the user can follow the progress of their download as well as a way to go to the next frame on the main timeline when the download is complete.

[Code]...

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public function loadImage(filename:String):void
{
// show the preloader
reloader.visible = true;

[Code].....

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I recently switch from AS2 to AS3 (too late - I know) and bump into (probably easy) problems now and then. I'm making this preloader in a class - I read that this might not be a good idea to put it in a class (?) - and I'm using a timer in it. But I keep getting this error message after simulating a download:

Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MethodInfo-7()
at flash.utils::Timer/_timerDispatch()[code].........

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ActionScript 3.0 :: Simulate Flashvars On Flash IDE

Sep 24, 2009

I have a quick question... is there a way to simulate a flashvar while testing an application in the Flash IDE? I know I can export it and test it on a web browser with a container passing the flashvar, but it's so much easier to just do CTRL+Enter :P

Specifically, what I'm doing here is the following: My movie has a lot of things hardcoded... I want it to load the hardcoded parts only if there's a flashvar called "debug" and set to "true". As you may have guessed, I DO NOT want that flashvar to be known to my providers, but I do want to set it on the IDE so everytime I test the code, it enters my debug mode (and so I don't have to change even a bit of code to publish it later)This would be my code:

[Code]...

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[Code]....

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