Actionscript 3 :: Possible To Load A Non-Document Class Before Preloader Starts?
Feb 28, 2011public class Framework extends MovieClip
{
var _loadingSystem:LoadingSystem;
[code].....
public class Framework extends MovieClip
{
var _loadingSystem:LoadingSystem;
[code].....
Basically I have a background image which is loaded while the rest of the flash file is loaded. So once the preloader has finaly appeared its already half way through which I dont want.
Is there a way I can specify a certain image to be loaded before everything else in the flash file and before the first frame to start?
I have built a basic preloader that runs in my document class. I'm having trouble with it.I'm guessing its due to what a class can and can not access from the stage?theres 2 problems. the first is that I cant change the keyframe the stage is on from the class. the second is im getting an error 1009 if I comment that out.
package
{
import flash.display.MovieClip
[code]........
I am making a website where one main swf loads several other swf components into it, and the first step is for the loadbar swf to be loaded in.
Code:
package{
import flash.display.MovieClip;
import flash.events.*;
import flash.display.Loader;
import flash.net.URLRequest;
public class MainClass extends MovieClip {
[Code] .....
I am getting the following errors:
Location:
MainClass.as, Line 3
Description:
1046: Type was not found or was not a compile-time constant: loadBar.
Source:
import flash.display.MovieClip;
Location:
MainClass.as, Line 13
Description:
1120: Access of undefined property loadbar.
Source:
loadbar.contentLoaderInfo.addEventListener(Event.C OMPLETE, addLoadBar);
loadBar_mc is an empty movie clip on the main.fla stage which I am using just to position the loadbar.
I have created 1,5mb swf file and I need preloader for it. I don't have any timeline code in it. All written in OOP, based on document class. I grabbed a preloader from my previous projects but this one doesn't work. The output is: "TypeError: Error #1009: Cannot access a property or method of a null object reference at myDocumentClass()"Basically I want to load large swf in my preloader swf or whatever will work. I tried add loaderInfo to my document class but complete event triggered only when everything is loaded, and nothing appear before that. Just a blank screen.
View 15 RepliesI'm running into an instance where I am trying to load a file 'main.swf' using the Loader class and the content of the 'evt.currentTarget.content' points to '[ object Main__Preloader__ ]'. When attemting to trace the content of the loader, I would expect the trace would show similar to '[object Main ]' since the document class for the main.swf is 'Main'. In Safari I can get the file to load and play properly (admitting through a work around) however, on Firefox for mac all that displays is some sort of 'preloader' (which I can assure you I did not create) which looks like so:
Here's the animated sequence:
oooooooooo
I will mention I am using CS5 on a mac and this file works fine when published from CS4 to FP9. I will also mention that the main.swf does contain imported assets from a RSL.
I found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
[DOCUMENT CLASS]
loadXML:LoadXML = new LoadXML();
myXML:XML = new XML(loadXML.loadXMLFile("gallery.xml"));[code].....
how to make a dynamic unfilled and filled circle. that will take input from a slider to dertermine how much of the circle is drawn. I wanted to use this for a preloader. Unlike the author I would like to use it inside of a document class. I am getting 1061: Call to a possibly undefined method createEmptyMovieClip through a reference with static type document. and 1120: Access of undefined property circ1. The second is caused from the first. How would I get this to work in my document class?
//original code
// x: circles center x, y: circles center y
// a1: first angle, a2: angle to draw to, r: radius
// dir: direction; 1 for clockwise -1 for counter clockwise
[Code].....
I have buils a flash movie using a document class, all works fine. When I load the movie using a preloader all reference to the stage as in stage.scaleMode = StageScaleMode.NO_SCALE; or stage.stageHeight throws a TypeError: Error #1009: I think i undrestand the problem, I am no longer accessing the stage properties. How do i access stage properties from the document class once loaded into the prelaoder?
[Code]....
I have an as class :
Code:
package
{
import flash.display.MovieClip;
[Code].....
I cant load an image in the document class. Do I need to load all images from a class as I cant load images in a Document class directly?
With this code I get a
Error #1009: Cannot access a property or method of a null object reference.
at Main/moveright()
at Main/doSomething()
Code:
// Class public class Main extends MovieClip {
// Variables private var noLoaded:int;
var myText:TextField = new TextField();
private var img1:Bitmap;
[Code] .....
I am dispatching an event from one document class and listening for it via another document class.My code in class A.
Code:
this.dispatchEvent(new MYEvent(MyEvent.APERTURE_DONE));
trace("Dispatching APERTURE_DONE");
my code in class B.
Code:
addEventListener(MyEvent.APERTURE_DONE, onDoorsOpen,true);
trace("Lisetning for APERTURE_DONE");
[code]....
My listener is registering before the event is dispatched, based on my output window, however I never get the "Open Doors" trace statement to fire.
when you have a document class for something, how do you load the symbols?lets say you have a gallery and a few buttons for it, and you will load that gallery swf into main site.is it better to leave these symbols on the stage or load them from the library or something else?
View 2 RepliesI have a FLA (say Main.FLA) document class with a child MovieClip on the stage: into the child MovieClip I load other swf files: each of the files contains its own Document Class (every swf is a somewhat independent application, say quizzes and so on).For some reason I must use the Main document class to store data (scores or so) from the child swfs loaded into the Main swf. HOW do I reference the Main class? I can't find a way.[code]and dispatch an Event this way from the loaded swf document class to the Main class:[code]Now, first of all I don't know if this could even work. Secondly, I tried to make it work by adding an event listener to my Main class but id did not work.
View 9 RepliesI've noticed something weird at IE. When i have a flash object (.swf) inside a page, then any action/function inside $(document).ready starts after the swf object has been fully loaded. (While in firefox, it doesn't need the swf to be fully loaded)
View 1 RepliesI have problems with creating a preloader in AS3. I have tried several tutorials but the problem remains... the preloader starts counting at 50% and is only shown after a few sec. I have removed all export in 1 frame from my instances.I have no sound. I would prefer not to load my main.swf into another swf, if there is another solution.
View 3 Repliesthis web site always seems to start with a blank screen and the preloader starts at 40%.
I nothing exported to the first frame!
[URL]
How do i wait for the entire document class to load before a custom event dispatches.....my problem is it dispatches before the class with the listener is envoked by the "main" document class
View 8 RepliesSo I had a working .fla, with a document class package in the same directory. Everything was fine, until moving both to a new directory, now the fla cannot find the document class. WTF?
View 2 RepliesI have preloader in a file whose size is about 87kb....but preloader appears only after 60% of movie is loaded....why is it so and how can i start preloader to show from 1%
View 2 Repliesi have my preloader text and bar and and my text starts from 50/48 occassionally and goes to 100%...why is this starting from 48/50?? here is my AS frame 1:
Code:
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded/bytes_total;[code]....
I'm working on a game in Flash CS5 / AS3 and I'm trying to get my preloader to work. At the moment, when I load the SWF file with 'simulate download', the file will load but my preloader won't show. The preloader does show for a moment when the loading is at around 90%.I have unchecked 'export to first frame' since that's what the Internet told me to do, but there are so many different tutorials for nearly every version of Flash/AS around that I'm rather confused; not sure how to fix this.My preloader code is as follows:
stop();
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void{
[code].....
Simple loader thats counts to 7 and not 100%. The loading count shoud be like this: 1.1, 1.2, 1.3, 1.4, 1.5 up to 7 (7 equals 100%). How can we create a preloader like this?
View 1 RepliesI tried to implement a simple preloader for an existing swf movie. I've created a new flash document and added the Loader as well as a ProgressBar component. In the action script of the key frame 1, I implemented the following:
import mx.controls.ProgressBar;loader.contentPath = "myMovie.swf"; pBar.setStyle("themeColor", "0xF49417");pBar.setStyle("color","0x3D566F"); pBar.labelPlacement = "bottom"; pBar.label = "LOADING %3%%"pBar.scaleY = 150; pBar.conversion = 1024; pBar.source = loader; pBar.mode = "polled"; loader.load();
The problem is now that the movie starts playing (i.e. its sound) before the progress bar is completely finished. This usually happens around 80%. How can I avoid that the movie starts before the progress bar reaches 100%?
I am very new to Flash CS4, however I was able to create a preloader with help from a Dan Carr tutorial.Here is my source
import fl.video.*;import fl.controls.ProgressBarMode;
// Set Variablesvar flvControl = display;var flvSource = "op.flv";[code]....
The movie loads and plays but the preloader only loads part of the way. How would I go about having the preloader progress bar load all the way then have the movie start?
So everything works fine except when the preloader reaches 100% the swf already started. below has the action script in the preloader.swf file... in my main movie the first frame has stop();
ActionScript Code:
stop();
var myRequest:URLRequest = new URLRequest("3DFlashFinal.swf");
var myLoader:Loader = new Loader();
[Code]....
Just wanted to ask if its normal for a preloader to show on 30+% when I simulate download? I'm using Flash CS5.
View 3 RepliesHowever when doing so it then has to load this sound file even before the preloader can display. One work around I've used before is to make a swf that just loads the entire second swf. This ensures that everything will be loaded at the start.However, if possible I would like to avoid this. I know that if i place the sounds on the stage (after frame 1) the preloader works fine, but at that point Im unsure how to access them within my as3 files.So if anyone knows how to ensure the sounds do not get loaded before the preloader starts and I am still able to control them via actionscript.
View 1 RepliesI am using the video component with AS3. I have an external flv which loads nicely...that's fine. Now I am looking for a way to remove a preloader animation once the video starts streaming. The preloader is just an animation without a status (percent) bar. In plain English the code would be: if flv file is streaming, fade preloader animation I am also noticing that the first frame of the video shows while it's loading...is there a way to change it so that nothing is seen until streaming? If worst comes to worst I can always make a mask.
View 1 RepliesI have created a preloader in flash, with help from a tutorial, but it doesn't work properly. The preloader starts with loading on 100%. This is what I'm talking about:[url].......I created a smaller file to demonstrate my problem.
The code that I used is:
stop();
import flash.display.*;
this.stop();[code]..........