ActionScript 2.0 :: Creating An Accurate Preloader That "fills Up"?

May 28, 2007

what would be a good way of creating an accurate preloader that "fills up" the a logo as the progress bar. My code seems to only start loading at 19 percent and I wanted to see what other people would do to accomplish this.

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Professional :: Preloader Only Fills 1/2 Way Before The Video Starts?

Oct 14, 2010

I am very new to Flash CS4, however I was able to create a preloader with help from a Dan Carr tutorial.Here is my source

import fl.video.*;import fl.controls.ProgressBarMode;
// Set Variablesvar flvControl = display;var flvSource = "op.flv";[code]....

The movie loads and plays but the preloader only loads part of the way. How would I go about having the preloader progress bar load all the way then have the movie start?

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ActionScript 3.0 :: BytesLoaded Preloader Not Accurate For FLVs

Nov 8, 2009

After wrestling this flash flv slideshow for the last few days, I finally have it running smoothly locally. The problem is that on a server it has serious issues. I see a blank screen where the flv should be... I assume it's still loading or buffering. That's a problem as is, but when it's in this state, nothing else works on the site (flash site-one swf). If you wait for sometimes 10 minutes the flv finally shows and the site works great. All of this obviously depends on the connection.

So I understand that this could be caused by the size of the 10 flvs. I'm using the FLVplayback component by the way. So that's fine for now, but I just want a preloader at the beginning to only go to frame 2 after the intro flv has been loaded. I thought this would be simple using bytesTotal and bytesLoaded. I was wrong. Below is the code I'm using. When you view the page the preloader seems to work, but after it runs - you are directed to the second frame... showing the "skip intro" button (which doesn't exist on the 1st frame)... but the flv doesn't show. It's actually still loading... 5-10 minutes later it shows up and the site works fine. My preloader isn't showing the progress of the flv load.

You can see what I'm talking about by viewing my project... if you're on a connection like mine you won't be seeing much: [URL]

Does anyone know of a preloader specifically for FLVs... maybe one that reads the buffer progress?

[Code].....

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ActionScript 2.0 :: Creating Rich Accurate Rollovers?

Feb 23, 2004

I have some buttons on a page that I'd like to fade from white to orange. However, if you rollout before the entire fading MovieClip plays, it jumps to the out state. I'd like to have it gently fade out, from whatever point you are in the mC, for a more natural looking rollout. I know this is possible, but I can't seem to code it correctly.

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ActionScript 2.0 :: Creating Rich Accurate Rollovers

Feb 23, 2004

I have some buttons on a page that I'd like to fade from white to orange. However, if you rollout before the entire fading MovieClip plays, it jumps to the out state. I'd like to have it gently fade out, from whatever point you are in the mC, for a more natural looking rollout. I know this is possible, but I can't seem to code it correctly.

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ActionScript 2.0 :: Advanced Preloader - Fills Up A Circle With An Image As The File Loads

Feb 27, 2004

I have a Flash file for an advanced preloader that fills up a circle with an image as the file loads. The problem is that the readout on screen is the percentage loaded. I am trying to get it to read kilobytes loaded over the total number of kilobytes, with the image synchronized with the amount loaded. I can actually send you the .fla file via e-mail so that you can see what I have.

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ActionScript 3.0 :: Creating Preloader For Flv?

Sep 29, 2009

I am not sure why the following code is not working. If I keep the ns.play("flv/movie/flv"); line outside of the PlayerStatusHandler the movie plays fine but I am trying to create a preloader for the flv using ns.bufferTime. My first switch statement works fine, but the second case is never called.

var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);

[code]......

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ActionScript 3.0 :: Creating A Preloader And Progress Bar?

Jan 8, 2010

the image I load using the tutorial loads really fast (it's only 240kb) which basically means that the progress bar just blinks and completes so fast that people who don't know what's going on won't know what just blinked.

My question therefore is this:Is it possible to tell the preloader, that even if the image is already loaded, the progress bar will take for example 2 seconds to complete?

That way people with fast connections will see the preloader for 2 seconds and people with slower connections will see the preloader for whatever time it takes to load the image.

Here's the code from the tutorial:

Code:
var imageLoader:Loader;
function loadImage(url:String):void {
// Show Preloader
preloader_projekt1.visible = true;

[code]....

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ActionScript 3.0 :: Creating A Preloader For Game

Apr 30, 2010

I've tried a variety of tutorials and had no success in creating a preloader for my game.I can't seem to get all of my library items to load in frame 1 properly. Any tutorials that I try do not achieve the preloader effect that I desire.What I would really, really like is this:A .swf file that wraps my .swf game and puts in a preloader.That's it.How do I do this, or specifically, what should I be typing into the search window of this forum?

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ActionScript 3.0 :: Creating The Preloader Mask?

Jun 21, 2010

how to create a mask like this with ActionSript.It looks like a curtain opener and i would like to do this completely programmaticly if its possible.I am using TweenLite as my Tweening Framework.[URL]

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ActionScript 3.0 :: Creating Preloader And Progress Bar?

Jun 26, 2011

I studied the above mentioned tutorial. I used this code.

function SetProgress(value:Number)
{
progress.width = value*base.width;
}
preloader.SetProgress(.5);

When I experimented it, got an error like this.

Access of undefined property base.

I gave all the movieclip names correctly.

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ActionScript 3.0 :: Creating A Preloader For Contents From XML File?

Apr 13, 2009

I'm creating a portfolio which will load thumbnail pictures from a XML file.What I want to do, is simple, create a simple pre-loader for all the Thumbnails.My code is as follows:

Declare Variables =>

Quote:

var columns:Number;
var my_x:Number;
var my_y:Number;

[code]....

So, here is where the problem is. I want to show a progress clip (possibly one of those circle ones) while the Thumbnails are being loaded.What i have already tried to do is to add the code to insert a movieclip in the callThumbs function. But after that I couldn't remove the Progress child using the thumbLoaded function since it was declare in the previous function.

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ActionScript 3.0 :: Creating A Preloader Within The Same Flash File?

May 30, 2010

I am working on school project for a beginner Flash class. The code I was given in class for the preloader does not for my particular flash movie. Q #1: can you create the pre-loader within the same file as the movie (ie separate scenes)?Q #2: if yes, why wouldn't it wouldn't work for me? i was told that it doesn't for all files, but i would like to know why?Q #3: is there a way to do it through two different files with coding (the preloader file pulling up the movie file)?

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ActionScript 3.0 :: Creating Preloader With Custom Characters

May 5, 2010

I see this preloader [URL]. How to create that kind of preloader with custom characters?

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ActionScript 2.0 :: Creating A Preloader With Words Instead Of Numbers

Aug 2, 2008

creating a preloader that displays the numbers spelled out instead of the actual numbers?

[Code]....

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ActionScript 2.0 :: Creating A Preloader For The LOADER Component

Nov 19, 2008

I am creating a photo gallery using the loader component, however some of the jpgs are around 240k so I want to add a custom preloader. The issue I am having trouble with is... how do I set up a preloader that I have made to activate when the loader component loads a new jpg via the myLoader.contentPath = "sample.jpg"???

I am using a sliding thumbnail gallery w/ a static main image behind.

Anyone have a tip for settingup a preloader for the loader? Never had much luck making preloader.

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Professional :: Creating Preloader - Cannot Change Registration Point

May 5, 2010

I'm trying to create a needle gauge type preloader, and I've created the needle and made it a MC and set the registration point to bottom middle, but it still rotates on a centered axis. This is the tutorial I'm following: [URL]

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ActionScript 3.0 :: Creating Visual Timer Using Preloader Technique

Feb 26, 2011

I am making a visual timer using a preloader technique where you create a 100 frame animation and some simple math calculations and gotoAndPlay. I've got it working, but once it starts up, it wont play the frames. Just sits there for a second before the timer hits the first tick, then it goes on fine.

Code:
Select allvar seconds_timer:Timer = new Timer(1000); //One Second Delay.
seconds_timer.addEventListener(TimerEvent.TIMER, notifier);
function notifier(event:TimerEvent):void {
var seconds:Number = (seconds_timer.currentCount);
var percent:Number = Math.floor((seconds*100)/speed);
[Code] .....

The speed var is a number that the user sets in the XML config file... I am using this for a slideshow on a client's website. I have a suspicion that the issue is with how I reset the timer and start it again. Is there a better way restart the timer?

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ActionScript 2.0 :: Creating Circular Preloader That Increase In Size?

Dec 14, 2005

I have an animation that is contained within a movieclip. It is an animation of a car traveling round a globe. The car is set to a circular motion guide. I would like to use this as a preloader. What is the best way to get an animation to play in time proportionally as it is loading. i.e the animation finishes when the site loads. If this is not possible what other methods are there to create circular loaders as opposed to linear bars that increase in size.

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ActionScript 2.0 :: Creating Background Preloader To Load Stuff Of User Choice?

Apr 25, 2008

Its meant to be a background preloader, so it loads stuff in, but if the user selects something it stops, loads the choice item and removes it from the "to be loaded"...loadArray. so when it restarts it knows not to load it again

Setback/feature 1: if a user choices to select an item, it will continue to load whatever is loading and start to load the item they want.
Setback/feature 2: the preloader will not restart until the user calls userCont().... should I have a timer so after awhile it kicks back in?

Error: just realised I have to stop it when it gets the end of the list.

Code:
stop();
//loadArray = stuff to load
//targetArray = target for stuff to load into
//loader(loadArray, targetArray);
// call loader function
[Code] .....

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Remove Fills In SWF Files?

Jul 2, 2010

We have some dozens of SWF files and we need remove a certain fill of each SWF file, to each frame! That fill is purple color and it should help, but we aren't SWF experts.

What we want is developing a tool (in Delphi, C++ or any language) able to read each SWF file and modify it, generating a new version without that purple fill.

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Make A Bar That Fills Up As Part Of Movie Progresses?

May 15, 2009

I was wonder how i can make a bar that fills up as part of the movie progresses.

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ActionScript 2.0 :: Create A Load Bar That Fills Up Then Goes Back Down

Mar 6, 2007

I'd like to create a load bar that fills up, then goes back down (where back to start would == a fully loaded page), almost like an 'elastic loader'.

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Make A Timer Accurate?

May 10, 2011

I'm using the following method to dispatch a sound in X times/minute (X is determined through bpm, which is a NumericStepper object)

var mainTimer:Timer = new Timer(60 / (bpm.value * 1000),0);
mainTimer.addEventListener(TimerEvent.TIMER, fl_TimerHandler,false, 0, true);
mainTimer.start();

[code].....

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ActionScript 2.0 :: Draw Rectangle Dynamically API Gradient Fills

Jul 28, 2006

Is it possible to draw a rectangle dynamically using 'lineTo()' and have it fill with a gradient that is 100% alpha on one side and 0% on the other?

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ActionScript 2.0 :: Draw A Box Shape On Screen Which Fills With A Gradient?

Mar 8, 2010

I am trying to draw a box shape on screen which fills with a gradient, but according to the angle between your start and end mouse points. ie, if you draw from 100x100 to 200,200, the angle will be 45 degrees and it will draw your gradient fill within 100x100 to 200,200 on a 45 degree angle.

Trouble is, I can EITHER get the angle working just fine if I fill the entire shape, or the angle isn't right but the fill area is correct. Please see the attached fla and click drag within the red box, trying out the 2 matrix arrays in thereto see the 2 x scenarios listed above.

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Professional :: Dataprovider SortOn Not Accurate Over 100?

Sep 30, 2010

I've used the sortOn function (dp.sortOn("cost");) to sort my dataprovider values based on cost. It works great until I get values over 100. Then it thinks that 250 < 50.

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Professional :: How To Get Accurate Red Colour Compression

Oct 25, 2010

Any troubles when compressing red colours to .swf? I always have a kind of blur in edges, like dirty compression.

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ActionScript 3.0 :: FLVPlayback: Seek Is Not Accurate Enough

Jul 18, 2011

My FLV is paused and I do a seek to FLVPlayback.playheadTime-1. This i.e. equals to 22-1=21. It works, but than VideoEvent.PAUSED_STATE_ENTERED is called and my trace shows playheadTime = 22 and nothing changed. If I seek to playheadTime+1. This i.e. equals to 22+1=23 my onPaused trace shows playheadTime = 24 and my FLV advanced 2 sec. not 1. So there is always 1 sec. added to playheadTime and its cut to absolut .000 numbers.
 
It seems like FLVPlayback alligns my seek into blocks of 2 seconds. But I need to position more accurately and jump in half seconds even.
 
[Code].....

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Flex :: Accurate BPM Event Listener In AS3?

Dec 7, 2009

I'm trying to sync animation to music at a specific BPM. I've tried using the Timer but it isn't accurate when dealing with small intervals in milliseconds. I did some reading and found an alternate method that uses a small silent audio file and the SOUND_COMPLETE event as a Timer.[code]...

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