ActionScript 2.0 :: Creating Rich Accurate Rollovers?
Feb 23, 2004
I have some buttons on a page that I'd like to fade from white to orange. However, if you rollout before the entire fading MovieClip plays, it jumps to the out state. I'd like to have it gently fade out, from whatever point you are in the mC, for a more natural looking rollout. I know this is possible, but I can't seem to code it correctly.
I have some buttons on a page that I'd like to fade from white to orange. However, if you rollout before the entire fading MovieClip plays, it jumps to the out state. I'd like to have it gently fade out, from whatever point you are in the mC, for a more natural looking rollout. I know this is possible, but I can't seem to code it correctly.
I am creating a rich text editor -- and I have found many things convert from textformat to HTML like below marked 1. but then when I get to links and align of the editor -- I am not certain the best approach I am doing a search and replace string method on the html text field (the code is marked 2) but it is not that easy and I was wondering if there was a cleaner approach. And that is just the writing of it. Removing it is even harder but I won't get into that I am just trying to find a easer way.
1.ActionScript Code: underlineBtn.addEventListener(MouseEvent.CLICK, makeUnderline); function makeUnderline(event:MouseEvent):void { if (section.underline == false){[code].........
I'm very new to Flash CS3 and have set myself the task of creating a flash based website, with the same functionality as [URL] creating the drop down menu - I believe I should be exploring rollovers/rollouts and also applying easing effects, however I have no idea what kind of actionscript to use.
what would be a good way of creating an accurate preloader that "fills up" the a logo as the progress bar. My code seems to only start loading at 19 percent and I wanted to see what other people would do to accomplish this.
I've used the sortOn function (dp.sortOn("cost");) to sort my dataprovider values based on cost. It works great until I get values over 100. Then it thinks that 250 < 50.
My FLV is paused and I do a seek to FLVPlayback.playheadTime-1. This i.e. equals to 22-1=21. It works, but than VideoEvent.PAUSED_STATE_ENTERED is called and my trace shows playheadTime = 22 and nothing changed. If I seek to playheadTime+1. This i.e. equals to 22+1=23 my onPaused trace shows playheadTime = 24 and my FLV advanced 2 sec. not 1. So there is always 1 sec. added to playheadTime and its cut to absolut .000 numbers.
It seems like FLVPlayback alligns my seek into blocks of 2 seconds. But I need to position more accurately and jump in half seconds even.
I'm trying to sync animation to music at a specific BPM. I've tried using the Timer but it isn't accurate when dealing with small intervals in milliseconds. I did some reading and found an alternate method that uses a small silent audio file and the SOUND_COMPLETE event as a Timer.[code]...
i got a problem with a nice skew function From Ericlin of URL...[code]i have prepared a small and plain .fla for you so you can check it out right here, its also attached to the posting (Flash MX 2004 File but should be ok for earlier versions?):url...while the borders of isometric walls are still exactly vertical (90 deg) the function is producing lines which are very slightly skew. might be something like 90.1 deg... but this inaccurancy produces ugly gaps between walls i put together later.This function is maybe not accurate enough, maybe to accurate, i am not sure. But i need probably some rounding in there but i dont know where, really (is that a wonder? look at the script! ;))when you zoom in and look at the "orientation bar" (thick dark blue bar), you will notice that there is a very small gap on the top right corner but its bigger on the bottom right corner of the wall texture.
I am with a small problem, is the following one, I have my main file that this calling 10 swfs external, example in frame 1 calls one swf, in frame 150 calls another one, in frame 230 calls another one and thus it goes until completing the 10 swfs, I am using something thus for each swf "tran1_mc.loadMovie(_root.i11)", in the HTML if I to place 10 swfs it pulls normal, all certainty so far, but if in my HTML to say only it to pull 3 swfs, it pulls these 3 swfs and the remaining portion is blank, what necessary to make it is when to finish to show to this 3 swf it comes back to the first one, somebody has an idea of as I can make this?
I need to make a countdown timer in Flash that will countdown in seconds to the next whole hour and then will reset and countdown to the following next hour The timer needs to be 100% accurate. Is it possible to create a countdown timer in actionscript which will be perfectly accurate - ie. will always be identical when compared with actual rea-life time, irrespective of the hardware, processing of applications done on a client machine?If this is not possible, is it possible to include in the code a detection of when the timer becomes inaccurate and then further code to get it back on track to correct the inaccuracy?
After wrestling this flash flv slideshow for the last few days, I finally have it running smoothly locally. The problem is that on a server it has serious issues. I see a blank screen where the flv should be... I assume it's still loading or buffering. That's a problem as is, but when it's in this state, nothing else works on the site (flash site-one swf). If you wait for sometimes 10 minutes the flv finally shows and the site works great. All of this obviously depends on the connection.
So I understand that this could be caused by the size of the 10 flvs. I'm using the FLVplayback component by the way. So that's fine for now, but I just want a preloader at the beginning to only go to frame 2 after the intro flv has been loaded. I thought this would be simple using bytesTotal and bytesLoaded. I was wrong. Below is the code I'm using. When you view the page the preloader seems to work, but after it runs - you are directed to the second frame... showing the "skip intro" button (which doesn't exist on the 1st frame)... but the flv doesn't show. It's actually still loading... 5-10 minutes later it shows up and the site works fine. My preloader isn't showing the progress of the flv load.
You can see what I'm talking about by viewing my project... if you're on a connection like mine you won't be seeing much: [URL]
Does anyone know of a preloader specifically for FLVs... maybe one that reads the buffer progress?
For a schoolassigment me and some buddies of mine are creating an application that is showing many similarities with the C-Mon & Kypski musicvideo on [URL]. The application is being developed in Flex.
We want to get a random point of a clip, let it pause so a user can mimic the pose and make a snapshot out of it.
What i managed to do is get a random point of the movie. I did this by getting a random value between 0 and de total duration of the movie.
But what i didn't managed to do is let the screen pause on every 24st of a frame. As the movie concist out of 24FPS. It looks like the the random value of the movie that is being requested is being rounded by the movie itself. As example: There appears to be no difference between the frames requested at 2.40 or 2.41.
It appears it got something to do with keyframing i've read on the Adobe® Flex™ 3.5 Language Reference. The movie is a FLV file and i use the VideoDisplay object to display the movie.
When someone clicks in my flash activity, sometimes it triggers a lot of computation. If the user clicks again (e.g. a double click), this event gets queued and dispatched after the heavy computation is complete. If I clicked many times, the problem is just compounded -- if clicked fast enough, the queued heavy computation finishes up to ten seconds later, with each clickEvent slowly dribbling out the next task.
I have two questions. First: how can I get the accurate time for when the click took place? In the example below, I am getting the dispatch of rapid click events long after the click was clacked (sp?).
Second: what is a good design pattern for collecting every click? Off the top of my head I suppose I should
I have created a class which will use an embedded font to dynamically generate a bitmap font at run-time. So far it works well except that I have a minor issue with character spacing.
In the image below the first line is an actual TextField and the second has been rendered using the generated bitmap font.
If you look at the word 'fox' or the 'ed' of the word 'jumped' you can see that the letter spacing looks a little bit odd.
Are there any alternatives to the TextLineMetrics class which will give me more accurate character metrics?
UPDATE :
Text rendering quality using the new Flash Text Engine :
UPDATE 2 :
By chance I have eventually found the solution :
The first problem was the antiAliasType property which was set to AntiAliasType.ADVANCED. Although it produces higher quality text it also causes TextLineMetrics to return incorrect widths for characters.
The second was that it had to also be rounded up (using Math.ceil) to the nearest pixel and not down.
Im making a little sequencer program as part of a bigger application. The sequencer playhead MC needs to move at accross the stage at a constant speed regardless of the frame rate of application.how to achieve this? My first thought was setInterval, but i have since read that it is not that accurate accross framerate changes either.
method where you play a blank file, with a specific time length, and that will loop, and using that sound file, it will dispatch a event when it finishes, hence you get a very accurate loop.
I want to save the "rich" text to a database, and load it later.So how can I get and set the rich text?I looked at the API and there is a property called text which is only PLAIN text, not what I need. There is another property called textSnapshot which sounds like maybe thats what I need to use, but its READ-ONLY so I can't set it?It turns out I am only going to save it from a RichTextEditor, and I need to set it has htmlText on a Text control,so is there a way to get the rich text and convert it to hmtlText?
If I click on a symbol, go to the properties tab, click on the width textbox, type in 1000, hit enter, it then reports the width being 999.95. That's .05 pixels off from what I wanted.
I have snap to objects disabled. The symbol in question is a 1000x500 linear gradient rotated 90 degrees alone in it's own layer in a movie clip.
I have 4 ball movie clips, a playhead and four target movieclips called mc_1-4, the array, (my_array), has 4 elements, which are each defined as having values of 0: I have a hitTest set up that will trace my_array to the output window each time it hits mc_1, to see what is happening. However the hitTest prints the array 3 times?
Am i right in thinking that this is because the hitTest is being triggered on entry of mc_1 in the center and upon exit?I need to make this hitTest be triggered once when the hitTest passes the center of mc_1. Secondly if any of the balls have been dragged and dropped on to mc_1 i want the array value with an index of 0, to change to 100 from 0 (not in terms of its index position because my array is only 4 elements long, in terms of its actual value) which i have tried to implement but i cannot configure the right code.
1. hit tests that only trigger once when they pass through the center of the object thus tracing one array.
2.use the balls 1-4 to make the array index 0, have a value of 100 if they are in contact with mc_1.
I am with a small problem, is the following one, I have my main file that this calling 10 swfs external, example in frame 1 calls one swf, in frame 150 calls another one, in frame 230 calls another one and thus it goes until completing the 10 swfs, I am using something thus for each swf "tran1_mc.loadMovie(_root.i11)", in the HTML if I to place 10 swfs it pulls normal, all certainty so far, but if in my HTML to say only it to pull 3 swfs, it pulls these 3 swfs and the remaining portion is blank, what necessary to make it is when to finish to show to this 3 swf it comes back to the first one, somebody has an idea of as I can make this?
I have been a desktop developer for a few years mostly doing object oriented stuff. I am trying to branch out into web development, and as a hobby project trying to put a web application together. I have been reading quite alot of information, but I still can't seem to decide on the path to take and would really like some advice. Basically, I want to build something like this:
http:[url]....I have found this as well: http:[url]....
But so far it is of little use as I am trying to grasp Javascript. I have been using visual studio for that, is that a good IDE for this tye of thing or should I try expression blend? Jpolite seems to do everything with javascript, which seems kind of cool, but I if I want to make a chart inside a widget that connects to a database, do I need something more? Is this where ASP.NET comes in? I am familiar with .NET, but if I use ASP.NET for my website, do I have to host it on IIS and windows server as opposed to Apache since mono is still being ironed out? Because that would cost more, so would PHP be a better choice?Also, for charting these guys as well as google seem to use flex: http:[url]....I have found this: http:[url].....
Would that be sufficient to implement something like google fiance purely in javascript or is there a good reason they use flex?
I have a requirement to come up with a time line chart and a few more controls on a single page[with rich ui]. I have short listed Flex, JSF[apache trinidad], html5, gwt these technologies. None of them provide timeline charts on their own. I am looking at other options such as using third party libraries. The chart should have drill down capabilities as well. Let me know if there is any specific technology that I should try.