ActionScript 2.0 :: Swfs External - Pull Only The Accurate Amount
Nov 7, 2004
I am with a small problem, is the following one, I have my main file that this calling 10 swfs external, example in frame 1 calls one swf, in frame 150 calls another one, in frame 230 calls another one and thus it goes until completing the 10 swfs, I am using something thus for each swf "tran1_mc.loadMovie(_root.i11)", in the HTML if I to place 10 swfs it pulls normal, all certainty so far, but if in my HTML to say only it to pull 3 swfs, it pulls these 3 swfs and the remaining portion is blank, what necessary to make it is when to finish to show to this 3 swf it comes back to the first one, somebody has an idea of as I can make this?
I am with a small problem, is the following one, I have my main file that this calling 10 swfs external, example in frame 1 calls one swf, in frame 150 calls another one, in frame 230 calls another one and thus it goes until completing the 10 swfs, I am using something thus for each swf "tran1_mc.loadMovie(_root.i11)", in the HTML if I to place 10 swfs it pulls normal, all certainty so far, but if in my HTML to say only it to pull 3 swfs, it pulls these 3 swfs and the remaining portion is blank, what necessary to make it is when to finish to show to this 3 swf it comes back to the first one, somebody has an idea of as I can make this?
In CS4, using AS 2.0, I'm using loadMovie to pull in different ads (swfs).This is working great, but one swf is not getting along. It was coded in AS 3.0, and some content beneath masks is not displaying correctly.I obtained the original fla file, but still can't come up with a solution.I tried setting it to 2.0, but then none of the AS works.I don't know Actionscript very well so rewriting the ad's functions is not an option.convert the swf I'm trying to load in? Or an alternative to loadMovie in 2.0?
[URL]regarding this tutorial I started my site [URL] to get some trasition effects but im getting somewhat different since the external SWFs take time to load. isn't it better to create "intro and outro" on the same time line instead of loading external SWFs bcos once the movie loaded as a whole will lead to smooth and contineous transitions.
I recently created a site using the "Transitions between External SWFs" tutorial for Flash MX 2004. I use this to load the sections of my site into the main movie file. Each section is an External SWF file. When a viewer clicks on a navigation button, the specific external swf move will load and play. Currently, a viewer would need to click on another navigation option to close the current external swf file. I would like to add a close button to each of the external swfs so that a view has the option to close the window without clicking on a naviagtion link.
I have a main fla file which loads an external swf into an empty movieclip on the main timeline which works fine but I want a button in the external swf to load another external swf into another empty movie clip on the main timeline.eg. start.swf loads UKEIAMap.swf into (empty movie clip within start.swf) MapLoader_mc then a button havant_b within UKEIAMap.swf needs to load HavantProjectSheet.swf into (empty movie clip within start.swf) ProjectSheetLoader_mc without unloading UKEIAMap.swf
I am loading eight external swfs by way of eight buttons with actionscript to remove the swfs and sound after a new button is clicked. This works fine except that as soon as you get to the frame where the actionscript is all the swfs load at one time on top of each other. I don't want any to load until the button is clicked for the right one. MouseEvent listener works but only after all the swfs have loaded. How do I get the swfs to load only when the buttons are clicked. I can't figure out what I am doing wrong.
I bought the biblia of the 2 and I still not seen nothing on a subject so far, I was knowing that in flash MX 2004, it obtains to pull external images png files, somebody knows as to make this?
I am making a project to pull the external images, but this total bad one, what I would like to know is, I make to pull 5 external images showing one loading before show the images, I only start to show the images when all the images already will be pulled. Somebody knows as to make? or some tutorial one?
I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar. I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: [URL][Code]...
So I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar.I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: URL...[code]I encoded the video at a high rate so that it would download slowly. It may not playback smoothly, which I am not concerned about. What I am concerned about is the numbers below the video what are derived from ns.bytesLoaded and ns.time. If you watch it for a bit, the amount played should exceed the amount loaded.
I double checked the video duration and the bytestotal that flash is reporting and they are correct. I don't know of any way to check the accuracy of bytesloaded.If your internet connection is super fast, you may not see the issue - it only occurs when it is playing back faster than it is downloading - if this is the case, you may need to throttle your speed down, or start downloading a large file while you are watching this demo in order to see the issue.But this is a serious issue and means that building custom video interfaces with loadbars and playheads is impossible!
I have a quite large AS3 project, that involves loading external images and videos. The videos are requested one at a time. But for the sake of the UI experience I decided to load all images at once, added them to a container in different movieclips and then fade them in and out.
It all works fine, while I have 10 to 15 images, over that it starts to deteriorate the performance. Actually I'm not even sure that the problem is the performance, but the thing is that flash starts doing weird clunky behaviors, specially related to mouse interaction.This is a link where it works fine, with about 8 images in the xml.
[URL]
Probably the solution would be loading one by one, but if it's performance, what's going to happen when the timer slider cycles through 30 and they are all loaded anyways?
I used the "loading random movie" tutorial (http:url....) to load 3 external movies. It worked great.But now, my client wants the movies to load one after the other. Each movie is interactive, but requires you to click on it, so it plays an intro and stops. Each movie is built exactly alike. So, I would like a movie to play, then stop for a certain length of time (long enough for the user to read some text). If after that length of time, the user does not intereact with the movie, then I want the next movie to play in it's place. If the user does interact with the movie, I want it to just stop at that movie.
I have created a main "site.swf" file that loads a "default.swf" file into a container after a preloader. On this default.swf file I have buttons that needs to load new external SWF files in its place in the container. All of the external SWFs contain buttons and navigations that will also call up other external SWFs into this container. So, I would like to know how to program each button (some are movieclips as buttons) to unload itself and load the respective SWF into the container (eg. AboutUsButton to call up aboutus.swf into the container). I do not have a main navigation on the site.swf file bacause the navigation changes on each SWF that needs to be loaded into the container.
Specifically, I am building a flash page that loads external swf files and inside some of the external swf files, I would like to add audio and flash video (flv) streaming from the Flaash Media Server. In some of the external swf files, (using a FLVPlayback component) when you press a button on the main timeline to unload the current playing swf the audio/video continues to play after loading the new external swf file.So I believe that my approach is all wrong and I should be working to dynamically load the .mp3 and.flvs in the external swf ... my questiion is how to unload those assets when loading the new external swf
I read the tutorial about transitions between external swfs and started implementing it! So as a good and ordonate guy that I am, I put the index.html in the root, created a style folder for the style and a folder for the swfs. I was struggling about one hour to find out why it wouldn't work, to find out that if I move the html inside with the swfs, being in the same directory, it worked fine!
I have a custom form that I want to implement and I am having a problem figuring out how to do so. I want to have it work like an inner popup where it blurs and unblurs the background imageHere's my setup:FLA file contains-UILoader for swf sectionUILoader for random background imageLets say I load a section called home.swf into the section loader. Within the home.swf I have a button for someone to call up the form.swf. Is it possible for the form to blur the random background image when loaded then unblur it when it's done? I also have no idea how to unload it.
I know this is a very basic question and one that I know the anwser to, but it's been a while since I've used Flash and the solution is escaping me right now. I'm loading external swfs into my main swf and they should just be playing automatically. When I test in Flash, the system works. Upon loading the swf into an HTML page, the system seems to shut down. It seems liike the exteranl swfs aren't even loading. This is what I've got so far.
I am using this thumbnail gallery attached but instead of loading images through the xml I want to load external SWF'S. I also want to be able to control each SWF loaded in individually apparently in order to do that I need to give the container different instance names..however I don't know how to extend the code inorder to achieve this..
Does anyone know of some good Tutorials on creating a preloader for external swfs. something like, having a container swf that all my external swfs will load in and out of, including the preloader swf.
I have a menu files that loads all the swf clips I have in another folder.I did it in an array so that it calls to the clip and then plays it in the movieclip I have in the menu flash file.And yes, I use Actionscript 2.0.My question is, how can I make a player control that will skip to the previous swf that has been played.I have a rewind button already, but it doesn't rewind through the previously-played swfs.I'm trying to think of a code that will load the previous swf file played in the array when a button is clicked.Similarly, I would like to do that with a forward button and simply have it move to the next swf in the array line up.I'll just tweak a little bit of the code I'd have for the previous swf button.I just don't know where to begin.It seems like I almost have it figured out, but I'm just missing a key element.
I've found this bit of code and it works for preloading my single 'Q1.swf' in an old AS2 project I did a while back. How do I adapt it to preload 5 swf's? Can I load them all to the same target mc or do I have to load them on separate levels or to different targets.I don't want to change the project to AS3 as the budget doesn't allow. Also will this work when the project is viewed from a CD as well as online?[code]
I've got this down using ActionScript 3, but I am in over my head trying to revert back to ActionScript 2.
I have a main swf that acts as a shell and calls up external swfs via XML upon a button click.
I've read a number of tutorials over the past few hours, and have learned the basics of how to trace the XML information; however, I'm struggling getting the content to appear on stage.
I am working on a an automatic slideshow that's also clickable with buttons...I got the code to work fine on my sample file, but now that I brought it over to the actual file I need to make a slideshow out of - the external SWFs don't load all the way! The first default one loads ok - and the rest remain at about 80% Alpha...
//Import classes for easier use import fl.transitions.Tween; import fl.transitions.TweenEvent; import fl.transitions.easing.*;
The structure I have is one where I have a main.swf which loads an external swf named say external1.swf. Then external1.swf loads external2.swf. My question is when I remove external1.swf, is external2.swf also removed by proxy from the display list or do I have to explicity remove external2.swf using removeChild on the relevant loader?
I have about 20 SWF's on a HTML-page. Though they are not very large in size, they still take time to load. Is it possible to have a preloader / visual effect showing while the SWF's are being loaded? My aim is to avoid opening up all 20 SWF's and add code
Im having small freezelaggs when my external swfs finishes loading.The problem started when i swapped all my classic textfields to TLFTextfields.As some of you might know there is a known bugg with TLF in external swfs, i worked around this using class SafeLoader to load swfs. (Used other workarounds with same result)However, whenever one of the external swfs finishes loading, i get a brief freezelagg.Even if none of my code is executed in the loaded swf, the problem persists. The problem occured when i started using TLF (yes, they do need to be tlf). The quantity of TLFTextFields is what makes it freeze.