ActionScript 2.0 :: Making A Project To Pull The External Images?

Nov 5, 2004

I am making a project to pull the external images, but this total bad one, what I would like to know is, I make to pull 5 external images showing one loading before show the images, I only start to show the images when all the images already will be pulled. Somebody knows as to make? or some tutorial one?

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ActionScript 2.0 :: Pull External Images Png Files?

Oct 20, 2004

I bought the biblia of the 2 and I still not seen nothing on a subject so far, I was knowing that in flash MX 2004, it obtains to pull external images png files, somebody knows as to make this?

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ActionScript 2.0 :: Building A Project That Dynamically Loads External Images And Audio Into It?

Nov 14, 2009

I'm building a project that dynamically loads external images and audio into it.The images in the external folder are numbered sequentially in the order they display as you click through them (1.jpg, 2.jpg, 3.jpg, etc). No problem.There is audio that is supposed to fade in a play with certain images. (1.mp3 fades in when 1.jpg is displayed.). No problem.Here's where it gets tricky... At least for me.Not every jpg has an audio file associated with it. The last audio that was triggered needs to keep playing until another jpg with cooresponding audio file plays, at which point the two audio files need to smoothly crossfade.1.jpg displayed => 1.mp3 fades in and plays.

(user clicks)
2.jpg displayed => 1.mp3 crossfades to 2.mp3.
(user clicks)

[code]........

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ActionScript 3.0 :: Making A Flash Banner With External Images?

Mar 2, 2010

Anyway what I need is a banner (or galleri) which pulls in external images. But i want it to be able to automatically get new images which I put in the folder.Also i want to be able to position this, since im going to make a banner/menu combo ( I can post an image of the concept if actually i have a link to the site where im want to use itI want to position the the banner in between the graphic to the left and right and I also want to position the menu on top of the banner.I've read some tutorials where you use a placeholder which i guess is what i'm supposed to do here.

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ActionScript 2.0 :: Making Flash Video With External Images?

Jul 2, 2006

I am making a flash video with externally loaded pictures. I have that working. Whats the problem then? Well I am trying to make it so those pictures appear instantly when called. So I need to preload them but I could not find a way to do this.

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ActionScript 3.0 :: Making A Pull-up Window WITHIN The Document?

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I'm having trouble creating a popup window WITHIN my document... after googling, I've only come up with HTML pop-ups outside of the document.This is the only example I could find quickly... if you wait for the flash header to load and then click on the red brain, that's exactly what I'm looking for:To be honest, I don't even know where to begin, other than with a movie clip. However, I don't know how to tie the movie clip into the document without changing the background or anything

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Pull Images And/or Text Into Web Interface/app?

Nov 2, 2011

how to go about searching for this since I don't know the terms used for it. I am trying to make an interface to use on a website that would have to pull up images and text with no preloading. Think of an online encyclopedia; you put in a word and it pulls up the object/animal/etc with a description. I am looking at needing to pull up thousands of different things; hence the no preloading.

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ActionScript 3.0 :: (CS5) UIloader Won't Pull Up My Images In Dreamweaver?

Oct 8, 2010

I am creating a very simple gallery in Flash CS5 (I'm not sure which AS, possibly 3.0? how do I check this?) and everything works great in Flash when I test the movie. The gallery has six thumbnails that when clicked bring up a larger image above. However, when I import this into Dreamweaver, the thumbnails appear and have the invisible buttons but the larger image does not come up when the thumbnails are clicked on.

As I mentioned before, I have a very brief knowledge of Flash. I was wondering if this is a naming error on my part? Or if it possibly had to do with the trace statement (I'm not exactly sure of the purpose of these besides showing up in the output panel--). I have a feeling that the tutorial I was watching to create this did not provide all of the information needed, but then again, how would I know?

I've included my AS, but I wasn't sure how to attach my .fla file--I saw other people including links, but wasn't sure how that was done.

Actionscript Code:
/* Click to Load/Unload SWF or Image from a URL.Clicking on the symbol instance loads and displays the specified SWF or image URL. Clicking on the symbol instance a second time unloads the SWF or image.Instructions:1. Replace[code].....

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ActionScript 3.0 :: Preload Project, But Wait For Said Project To Load External Assets?

Jun 15, 2009

I am working on this one project that has a couple of movieclips (already placed on stage) which have a custom class set to export via the Library. Each of those custom classes loads an external SWF using URLRequest().

Is it possible (or, what is the best way) to preload the whole project first, including the external SWFs?

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ActionScript 3.0 :: Pick 4 Images Out Of 20 Images Array And Pull Them Out From The Array?

Jun 17, 2010

I have an array with 20 elements and a shuffle function applied. Now i need to screen only 4 elements from that, which then should be deleted from the array in order to avoid repetition (next play will pick other 4 images and so on) Anyone knows if there a class i can use?

ActionScript Code:
function processXML(e:Event):void {
var my_xml:XML=new XML(e.target.data);
my_speed=my_xml.@SPEED;

[code]....

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Get Flash To Pull From External As File

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What I'm trying to do is to get flash to pull the actionscript from an external as file.[code]

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ActionScript 2.0 :: Swfs External - Pull Only The Accurate Amount

Nov 7, 2004

I am with a small problem, is the following one, I have my main file that this calling 10 swfs external, example in frame 1 calls one swf, in frame 150 calls another one, in frame 230 calls another one and thus it goes until completing the 10 swfs, I am using something thus for each swf "tran1_mc.loadMovie(_root.i11)", in the HTML if I to place 10 swfs it pulls normal, all certainty so far, but if in my HTML to say only it to pull 3 swfs, it pulls these 3 swfs and the remaining portion is blank, what necessary to make it is when to finish to show to this 3 swf it comes back to the first one, somebody has an idea of as I can make this?

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ActionScript 2.0 :: Making A Picture Gallery For A Personal Project?

Apr 15, 2010

i am making a Picture Gallery for a personal Project...

The code all works fine, although is probably quite messy, in the test movie environment within flash but when i publish or export the movie it doesn't load my images?

I am using Flash CS3 with AS 2.0

I will upload the fla, you can use any picture to test if you want.

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I have an project that when you enter a certain number and click a ''enter'' button, it send you to an image (forest picture, desert picture, town picture, etc). In these pictures, I've hidded some object. In exemple, in the forest picture, there's some blue birds, red birds, green birds, etc. I want people to find them and click on them to get some information about these birds. The thing is that these birds are hidden. When I open my picture with windows viewer, i can zoom-in and find them with the little hand toolso everything is fine cause I can  find them. The problem is that when I export my project as an animation, we can't find the birds because we cant's zoom in. My question is, is there a way to zoom-in these images and navigate trought them (with the little hand tool) like we can do with windows viewer? Or is there a way to just Zoom-in my animation?

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Actionscript :: Use Embedded Images In FlexLib Project?

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I have a FlexLib Project with a embed class:

package
{
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[code]....

And I have another Actionscript Project that use this FlexLib Project and add the Visual class on stage:

package
{
import flash.display.Sprite;
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[code]....

The image don't show up, just.I had debug the application and found the bitmapData of aa was NULL. But if I implement out of Lib Project, this work!In properties of projects ai tried a lot configurations on Flex Library Build Path -> Classes / Assets. But none work correctly.

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I am using flex sdk 4.5.1 and flash develop to compile my AS3 project. I have small images, about 12KB which is silly to load them using Loader class, so embeding is better solution.

However when this line at the top of my Main class is uncomented i get blank swf[URL]..(when i comment it out, the compilated swf is ok)

What could be the error. Why do I get the blank swf?

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After completing building a flex project in Flash Builder 4.5, the project was exported using the File -> Export Flash Builder Project. After which some of the images stopped working (get the broken image icon).

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Seems like it should be simple, but my Google fu is currently poor.

Edit: Note, I would like to continue using the Flex framework, which is what I am using now.

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I have a flashbuilder project with a big image. The problem is that the default preloader does not load the images/swf's inside the project. Is there a way to preload them?

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We build prototypes and demo applications in Flex 4.5.1 and AIR 2.7 for mobile and desktop use. These tend to involve a large number of full-screen .PNG files. Lately we have been looking at ways to segment our code for flexibility and multi-screen re-use. What suggestions do people have for segmenting the project and libraries such that compile times are minimal and images are easy to replace?

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ActionScript 2.0 :: Building A Project That Loads 30 Images In To Empty Movie Clips?

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I am building a project that loads 30 images in to empty movie clips. I want one of the images to apear on top randomly. What is happening now is that the first swf in my loop always shows up on top.Here is a link to waht i am doing:Here is some code i am working with:

Code:
// Random range
function randRange(min:Number, max:Number):Number {

[code].....

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ActionScript 2.0 :: Pulling External Images - Make The Small Images When Click To Appear In The Place Of The Main Image

Oct 17, 2004

I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download

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Professional :: Move Project To See The Not-project Area Around The Project?

Jun 21, 2010

I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).

At the moment situation... (cant see that area around the project)
http://img19.imageshack.us/img19/1186/68553623.png

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ActionScript 3.0 :: Making Movieclips Out Of Images?

Oct 21, 2008

I am trying to load my images with xml and then turn them into movieclips and attach an eventlistener. With the code below this is the error I get.

ReferenceError: Error #1069: Property name not found on flash.net.URLLoader and there is no default value.at MethodInfo-1()

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Flash :: Images Vibrate So Much Making The Animation To Look Bad?

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I am doing an animation for a web site with Flash CS3. I need to make images (.jpg) that I converted in graphic symbols, to pass along the screen continuously. I know, for many of you this must be very basic question, but I don't know how to solve it. My problem is that the images vibrate so much making the animation to look bad.

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Flex :: Making Images 300dpi From Pngencoder?

Dec 26, 2010

Also i understand that i only get 96dpi from image, because of my monitor dpi, but I need to make sure that even it generates 96dpi, it really is 300dpi quality.

I am taking 28 original images from user and making a "thumbnail picture collage" out of it for printing. I dont get the crisp quality in generated collage images, compared to originals. Here are my function, I really need to generate photo quality images for printing.

private function createImages(object:Object):void
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progress.text = "Start Generating Images ( "+(index+1)+" - 28 )";
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[Code].....

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ActionScript 2.0 :: Making Images Maintain A Certain Distance?

Feb 23, 2006

I'm making a thumbnail gallery where I want the image you click on to expand, while the pictures to either side move out of the way. I managed to get it working using this to move the pictures:

"Value" is just a number assigned to each picture, so this does one thing to the pictures to the right of the target, and one thing to the pictures on the left.

[Code]...

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Actionscript :: Change An External Swf's Dimension In Project?

Nov 17, 2009

I used Loader to load an external swf file, and try to display it in a fixed area, like a fixed dimention sprite object. And I don't know the exact size of the swf file, I just want it to fit the fixed area.

code:

var loader:Loader = new Loader();
loader.load(new URLRequest("some path"));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);

[Code].....

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ActionScript 3.0 :: Project Which Loads An External Image Via XML?

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I'm working on this flash project which loads an external image via XML, the problem is the image resolution is a whooping 11472x6000! I think flash wont allow you to render greater than 4000px(correct me if I'm wrong), Is there any solution for this?

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