Flex :: After Exporting A Project, The Images Are Broken?
Oct 21, 2011
After completing building a flex project in Flash Builder 4.5, the project was exported using the File -> Export Flash Builder Project. After which some of the images stopped working (get the broken image icon).
I'm working on Flash Builder 4 and want to export a flex project so my colleague, with Flex 3, can open it. Unfortunately, exporting a .fxp file doesn't work with Flex 3. Is there any other way to do it?
I recently started working in FDT (used to work with FlashDevelop) and I encountered a very strange problem. When I make a new project everything is fine, I can code without problem in as3 and also using the flixel engine is no problem. However, as soon as I checkout a project from subversion, the code assist breaks. The code still works, the program executes without errors. But instead of giving me a few option when I type "FlxG." it just gives me a lot of options regarding 'metadata'. I have looked at a lot of places but I can not find the answer anywhere.
I've completed my project, and when I run it or debug it in Flash Builder, it works.When I run the .swf file from the bin-debug (default) location, it works.However, when I copy all of the contents of the bin-debug folder (the .swf, and all the associated files the program uses) to another folder still on my computer, it doesn't run properly -- I just get a blank screen.
I will not be hosting the .swf file and I would like to include images using Flash Builder 4. The images appear in a folder in the exported version and I'm not sure how to "embed" them into the .swf (so that I can deploy the file to sites like Kongregate, etc.)
Seems like it should be simple, but my Google fu is currently poor.
Edit: Note, I would like to continue using the Flex framework, which is what I am using now.
Me and my buddy is having a huge problem. It seems like we have hit a limit in how many assets (movieclips/sounds etc) that we can have in our library. We can export at the moment, but if we put in another cutscene or sound flash wont export. It shows the progress bar but when its done the .swf dosent show up and cannot be found in the project folder.
Does anyone have a clue on whats going on? We've been working on this game for the past 5 months (full time) and we'd be devastated if all our time and effort has been in vain.
I have a flashbuilder project with a big image. The problem is that the default preloader does not load the images/swf's inside the project. Is there a way to preload them?
We build prototypes and demo applications in Flex 4.5.1 and AIR 2.7 for mobile and desktop use. These tend to involve a large number of full-screen .PNG files. Lately we have been looking at ways to segment our code for flexibility and multi-screen re-use. What suggestions do people have for segmenting the project and libraries such that compile times are minimal and images are easy to replace?
I've used Flash before to create animations but it has been a long time. I've been asked to create a very simple animation using two images, one of a broken PC and one of a fixed PC. I want the broken PC to come in from the left and then fade into the fixed image of the PC which will be centred. I know this is very very simple but I can not for the life of me remember how to do animation, motion tweening etc. I have the two images and I've tried importing them, converting them to movie symbols etc but it doesn't go to plan. The animation needs to be between 1 - 3 seconds long at 12 fps. The document size is 550 x 400, standard I believe. I am using Macromedia Flash 8 Professional.
I found this bug in Flash 8, so I just downloaded CS5.5 trial and I see the same problem. When I increase the image export resolution to get a larger image, at one point the lower section of the image became white (the image has the appropriate size but the content is not rendered in the lower section). As bigger is the image, larger is the white fraction. The amount of useful pixels always stay around 10 or 13 megapixels. Here some examples:Original image was 3375x6710 pixels in the left one and 2625x5219 en the right one.
I have a LineChart with a DateTimeAxis as horizontalAxis and a maximum set. If a point is beyond the maximum date, the whole segment will not appear. Yet, is there a way to make it appear until it reachs the border of the chart?The code here :
<?xml version="1.0"?> <!-- Simple example to demonstrate the DateTimeAxis class. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
With parent artifactId of swf, swc, war set to swf, swc, test respectively.On executing mvn on test folder(for that matter clean or anything) I get this following error.
G:Projects est>mvn -e + Error stacktraces are turned on. [INFO] Scanning for projects... Downloading: http://repo1.maven.org/maven2/com/test/swc/1.0-snapshot/swc-1.0-snapshot.pom
[code]....
Looks like its trying to download the project from maven's central repository instead of building it.
I have a simple application which uses a RichTextEditor with a colored background, like so:
[code]...
This works fine when I compile against Flex 3.5.0, but in Flex 4.0 and 4.5, the background color remains white. I've tried setting it before the text, after the text, before and after it is added to the stage - even every single frame with an EnterFrame handler. Nothing - it just stays white.
Has anyone else encountered this and does anyone have a workaround? I don't really want to switch to a Spark component if I can help it, and I can't downgrade the whole application to 3.5.
I'm using flex 4.1 to write an application and I was wondering how can I configure that whenever I try to load an image and the link is broken it will show a different image that i have embedded into my application.
I've recently started making a game in FlexBuilder. The game is currently a Flex project. Is there any downside to using Flex as opposed to just Actionscript? A friend of a friend told me that Flex is slower than an Actionscript project. I've been unable to validate this on the internet; is there any truth to that claim?
I have a CodeIgniter project and I made a back-office in Flex. I was wondering how I can implement the Flex project in my CodeIgniter since I'm working with routing I can't route to any directory. So there isn't a way to display the back-office.
I have 2 flex projects which were create in flash builder 4.5.....how can i call one project from second??? the best would execute to the same window.... I'm interesting about both possibility (in browser and air too).
I have one Eclipse Workspace containing two projects. - The first is my actual library. - The second is example code for using the library.When I push this code to GitHub, I don't want two separate projects, I want the example code to go into an "example" folder of the second library.How and where would I do this? From Eclipse, GIT, or GitHub?Or is there a better way of including sample code in GitHub projects? (the example code doesn't actually need any version control)
I have an project that when you enter a certain number and click a ''enter'' button, it send you to an image (forest picture, desert picture, town picture, etc). In these pictures, I've hidded some object. In exemple, in the forest picture, there's some blue birds, red birds, green birds, etc. I want people to find them and click on them to get some information about these birds. The thing is that these birds are hidden. When I open my picture with windows viewer, i can zoom-in and find them with the little hand toolso everything is fine cause I can find them. The problem is that when I export my project as an animation, we can't find the birds because we cant's zoom in. My question is, is there a way to zoom-in these images and navigate trought them (with the little hand tool) like we can do with windows viewer? Or is there a way to just Zoom-in my animation?
And I have another Actionscript Project that use this FlexLib Project and add the Visual class on stage:
package { import flash.display.Sprite; public class AsTest extends Sprite
[code]....
The image don't show up, just.I had debug the application and found the bitmapData of aa was NULL. But if I implement out of Lib Project, this work!In properties of projects ai tried a lot configurations on Flex Library Build Path -> Classes / Assets. But none work correctly.
I am using flex sdk 4.5.1 and flash develop to compile my AS3 project. I have small images, about 12KB which is silly to load them using Loader class, so embeding is better solution.
However when this line at the top of my Main class is uncomented i get blank swf[URL]..(when i comment it out, the compilated swf is ok)
What could be the error. Why do I get the blank swf?
I have a main.swf and main.as that loads child.swfwhen the child.swf is loaded an array of pictures sent to one of its functions to build a gallery.[url]...localy (from my flash CS5 publisher and published SWF/HTML) every thing works fine.when I upload the project to myweb server and run the site the child.swf is loaded but it don't load any picture.
I've added the site's folder on the server to the servers' flash player security pannel and tryd to add " flash.system.Security.allowDomain("*");"to my project even thogth its the same domain, with no luck
I am making a project to pull the external images, but this total bad one, what I would like to know is, I make to pull 5 external images showing one loading before show the images, I only start to show the images when all the images already will be pulled. Somebody knows as to make? or some tutorial one?
I am going to make an Arabic application using Flex builder 4.5. I have two questions that need to be answered What is the difference between ActionScript Mobile Project and Flex Mobile Project. (AS Mobile Project supports iOS and Android but I doubt about it!!) Is Arabic support available in Flex Mobile Projects or AS Mobile Projects? I know TLF supports Desktop and web apps but does it support mobile platforms?
I've been having trouble exporting Adobe Flex using Adobe Air. I can't find the runnable application Air, and so when I export something to be opened in air it can't be opened. I'm on a Mac Powerbook G4 running OS 10.5.8.
I'm building a project that dynamically loads external images and audio into it.The images in the external folder are numbered sequentially in the order they display as you click through them (1.jpg, 2.jpg, 3.jpg, etc). No problem.There is audio that is supposed to fade in a play with certain images. (1.mp3 fades in when 1.jpg is displayed.). No problem.Here's where it gets tricky... At least for me.Not every jpg has an audio file associated with it. The last audio that was triggered needs to keep playing until another jpg with cooresponding audio file plays, at which point the two audio files need to smoothly crossfade.1.jpg displayed => 1.mp3 fades in and plays.