Flash :: Getting The Accurate Time For Every MousePressed Event
Aug 6, 2010
When someone clicks in my flash activity, sometimes it triggers a lot of computation. If the user clicks again (e.g. a double click), this event gets queued and dispatched after the heavy computation is complete. If I clicked many times, the problem is just compounded -- if clicked fast enough, the queued heavy computation finishes up to ten seconds later, with each clickEvent slowly dribbling out the next task.
I have two questions. First: how can I get the accurate time for when the click took place? In the example below, I am getting the dispatch of rapid click events long after the click was clacked (sp?).
Second: what is a good design pattern for collecting every click? Off the top of my head I suppose I should
[Code]...
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[Code].....
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Text rendering quality using the new Flash Text Engine :
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PHP Code:
function skewObj (obj, mcW, mcH, pt0, ptH, ptW)function distance (pt1, pt2) var dy = pt2.y-pt1.y; pt2.x-
[code].....
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