ActionScript 3.0 :: Event That Updats All Time?
Aug 31, 2011
I'm looking for an Event or something that will update all the time.If I do a stage.addEventListener(Event.ENTER_FRAME, Blah); I'll will just get that one call to the function,
So how do I get something to call the function all the time so I can make constant changes?
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Similar Posts:
Jul 7, 2011
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
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Nov 23, 2009
I was having a go at a tutorial which worked fine but then I started seeing how it would work in an external file. Object Oriented Flash. On line 27 it picks up the following error... 1046: Type was not found or was not a compile-time constant: Event. //function enterFrames(e:Event) I've tried this for myself but what are the function parameters I need to mimic the same motion of the bouncing ball?
[Code]...
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Dec 4, 2010
I want an event to occur at particular time. An analog/digital clock in display, a movieclip to run at particular time. How to do it.
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Aug 6, 2010
When someone clicks in my flash activity, sometimes it triggers a lot of computation. If the user clicks again (e.g. a double click), this event gets queued and dispatched after the heavy computation is complete. If I clicked many times, the problem is just compounded -- if clicked fast enough, the queued heavy computation finishes up to ten seconds later, with each clickEvent slowly dribbling out the next task.
I have two questions. First: how can I get the accurate time for when the click took place? In the example below, I am getting the dispatch of rapid click events long after the click was clacked (sp?).
Second: what is a good design pattern for collecting every click? Off the top of my head I suppose I should
[Code]...
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Dec 5, 2010
I want to invoke eventX every day at 14:30,how to do this kind of job in actionscript 3?
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Apr 17, 2011
I want to display Day and time in flash with AS2 not only that I want to put certain event on certain date and time that means I have a movie clip with object on it, when I run it, it changes its position. But now I want to change movieclip position on certain date and time
For e.g.:
I have made a simple move clip of firework I want it auto play when it is (01.01.2012)(12:00 AM)
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Dec 13, 2005
if it's possible to use more than one onEnterFrame event handler at the same time, something like
Code:
_root.container.onEnterFrame = function():Void {
if (_root.container.holder._width != 0) { [code]........
well I tried that and it didn't really work, it only seems to work for the 1st onEnterFrame but doesn't work for the rest... is there a way I can make it work for all 3?
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Jun 23, 2010
Can an event listener be set up to watch for a specific time? Like at 121 secs fire off?
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Apr 19, 2010
I plan to use a timer event to fire every second (for a clock application).
I may be wrong, but I assume that there will probably be a (very slight) sync issue with the actual system time. For example the timer event might fire when the actual system time milliseconds are at 500 instead of 0 (meaning the seconds will be partially 'out of phase' if you will).
Is there a way to either synchronize the timer event to the real time or get some kind of system time event to fire when an second ticks in AS3?
Also if I set a Timer to fire every 1000 milliseconds, is that guaranteed or can there be some offset based on the application load?
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Apr 4, 2011
I'm having trouble removing the an event listener as well as the sprite at the same time. I currently get an error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
And if I comment out removeChild, I have no error but, obviously, the sprite remains on the screen. how I can rid myself of that error?
//Bullet extends Sprite Class
bullet:Bullet = new Bullet();
mc.addChild(bullet);
[Code]....
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Apr 25, 2009
Im new to AS3 and just want to get my button (labled button1 in the properties instance box) to move me onto the next frame in the timeline(frame labled start) and play from there, when you hover over it Button is on first frame on a different layer to actions & labled frames.this is the code Ive copied and adapted from a tutorial its in the first keyframe on the action layer....
stop();
button1.AddEventListener(MouseEvent.MOUSE_OVER, mouse_overbutton1);
function mouse_overbutton1 (event:EVENT) :void
[code].....
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Sep 19, 2009
I just want to make a timer counting down to an event and I found this one:
Code:
//Create your Date() object
var endDate:Date = new Date(2009,9,5);
//Create your Timer object
//The time being set with milliseconds(1000 milliseconds = 1 second)
var countdownTimer:Timer = new Timer(1000);
[Code] .....
which works good enough for me, but the problem is that I need this timer to count the same time no matter in which time zone are you, but unfortunately this isn't the case.
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Jun 4, 2010
So Im trying to get the current time (play head time) for a video on the stage and am using Netstream. I have a timer with an event listener pinging a function every 1000ms. But it is not smooth and the numbers jump a bit.
Is there a way to attach an event listener to the netstream time itself?
I tried ns.addEventListener(NetStatusEvent.time, monitorTime); but as you probably know that Dog wont hunt.
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Sep 21, 2011
I have a base class for buttons which handles button basics like mouse listeners etc.Now I'm trying to extend it to also have the possibility to store an event (yes event, not event type) that is supposed to be dispatched on click.So I have my CustomEvent (extending Event) that I pass into the base class and store it with type Event.Outside, in the event listener I have an event argument typed as CustomEvent.First time I click it works fine and event is CustomEvent traces true in the event handler.But the second time I click, event is CustomEvent traces false and I get the "type coercion failed" error (cannot convert Event to CustomEvent):
Code: TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@29d3b7e1 to com.package.events.CustomEvent.
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at com.package.display.buttons::ButtonBase/onClick()
If I trace event is CustomEvent in the base class before the event is dispatched it always traces true.So it seems something happens to the event in the dispatcher functions, but what boggles me is that the base class always sees the event as CustomEvent while the event listener thinks it is CustomEvent first time only.
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Dec 27, 2011
I am trying to make an animation with three seperate buttons that when clicked on make one set of text disappear and new text appear in its place. My code so far looks like this:
stop();
//---Bio Button Text---\
go.addEventListener (MouseEvent.CLCIK, bioplay);
[Code].....
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Dec 3, 2009
I'm using the Actionscript Timer class. What happens if I run a function every 3 seconds, but the function takes 4 seconds to complete? Does the Timer object queue up events? I guess this must happen if only 1 thread is being used?
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Oct 7, 2010
I have a live chart. I need to refresh the chart with 5 seconds time interval.
For displaying the live chart i disptach the event (myEvent) extends cairngormevent.
And after 5 seconds , the same event has to dispatch again adn get the data to display thelie cart.
And how the event dispatch after 5 seconds with out any manula call..?
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Nov 1, 2010
Every time a user takes a new line (i.e each time they press the return/enter key) when typing in a textArea, I would like the textArea to dispatch an event.I can then listen for this event and then carry out some processing on the textArea's contents.
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Oct 12, 2011
textChanged and valueCommit both event listener are attached with a spark textarea as follows:
addEventListener("textChanged",
function(event:Event):void {
colorize();
[Code]....
if I type any thing in textarea, then this colorize() function is called twice. How can I stop this one that both event should not be triggered together.
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Dec 15, 2011
1046: Type was not found or was not a compile-time constant: Event.
private function contactListener(e:Event)
{
if (simContacts.isCurrentContact(winBox))
{
[Code].....
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Oct 26, 2009
I have this piece of code on a mouse click:
[Code]...
It basically downloads an mp3 file when you click a "download" button. I have assigned an on complete listener and function but keep getting this error message: Line 53: 1046: Type was not found or was not a compile-time constant: Event. Which the source of is: function completeHandler(evt:Event):void {
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Nov 3, 2008
It seems to be the case that the MOTION_FINISH event fires of prematurely in the Flash Tween class. I've heard that it is not the best tween engine to use, but this seems like a particularly egregious. I am using "Strong.easeOut" for the motion. What are some alternative tween engines that people like?
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Mar 16, 2010
I am a release engineer in a development who is writing flex/air application I have no previous experience with flash in the past, and I am asked to generate flex doc using asdoc this is the error I am dealing with
[exec] C:uildRim2GclientRimProjectCommonuild.tempasdoccomamdocsframeworkcomponentsSimpleFluidListContainerBase.as(150): col: 38 Error: Type was not found or was not a compile-time constant: Event. [exec] protected function onResize(event:Event):void [exec] ^
My question is: where is event type defined?
Here's my asdoc command line
asdoc.exe +configname=air -source-path <my source dir> -doc-sources <my source dir> -source-path %FLEX_HOME%frameworksprojectsframeworksrc -library-path <my lib path> -library-path %FLEX_HOME%frameworkslibsair -library-path %FLEX_HOME%frameworkslibs -output <asdoc output dir>
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Oct 19, 2010
I am getting an Error 1046: Type was not found or was not a compile-time constant: Component Event.The ComponentEvent class has been imported,and also the event handling code is there.The code is below, the point where the error occurs as indicated by the compiler has been highlighted.[code]
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Feb 3, 2010
I've built a UIComponent in AS3. When I drag it onto the stage during authoring time, the ADDED_TO_STAGE event fires.
I have an event handler, but it's really only meant to perform actions at runtime, not when I'm dropping the component onto the stage to design the layout. Is there any way to check to see if the component is "running" in a live SWF?
Basically, I don't want the ADDED_TO_STAGE event handler to do anything at design time.
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Sep 25, 2011
I want the stage to react every time some changes are made to certain objects. Is there a way to write custom Event? I could of course modify this object, but I would like to know if there is any more OOP way to do it. And events ARE OOP, ain't they?
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Jul 13, 2010
I want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)
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Aug 27, 2010
I'm attempting to use Flash for displaying "scrolls" on our educational access channel. I have an announcement on each frame, which has a 7 sec delay, and a footer that displays the current time. What I would like to do, using the vars the Hours and the Minutes trigger a command that at a set time, like 8:20, it would jump to another swf file that might contain a video playback component. I can't seem to come up with the right combination to trigger it a set time. Here is what the frame 1 AS contains.
ActionScript Code:
stop();
var wT:uint = 1000; //wT = waitingTime
var ttL:uint = 1; //ttL = times to loop
function customTimer (timeToWait:int = 1):void {
[Code] .....
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Dec 23, 2009
I've got a file upload that's working just fine except for the fact that the Event.COMPLETE event seems to take way longer than it should to fire. The Progress event is firing just fine and filling up the progress bar, and on top of that the entire file arrives on the server just fine, and way before the complete event fires. I've read I need to echo something back from the server, but I have no idea what that should be.
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