ActionScript 3.0 :: File Upload Event.Complete Taking Long Time To Fire
Dec 23, 2009
I've got a file upload that's working just fine except for the fact that the Event.COMPLETE event seems to take way longer than it should to fire. The Progress event is firing just fine and filling up the progress bar, and on top of that the entire file arrives on the server just fine, and way before the complete event fires. I've read I need to echo something back from the server, but I have no idea what that should be.
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Dec 15, 2010
I have never worked on flash - I used a developer to code a flash based webcam recorder that runs on red5 as backend. He provided me with the swf file and the source like mxml file.This recorder has 3 images and the total size of swf file is 800KB.Now when I load it on my production server - this page takes sometimes upto 10 secs to load. I'm completely lost as to what the reason is and not sure where to start debugging.I'm not sure if the problem is in the flash code or is it that red5 is taking a long time to establish the connection.
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Aug 3, 2009
Whenever I launch the Flash application or try to save or load a file, I get the "beach ball" for 30-60 seconds, sometimes a bit longer.I have plenty of disk space, plenty of memory.I'm on a 8 core Mac Pro with 10GB of memory, so I don't get it. It should load instantaneously just like Photoshop and In Design do.
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May 26, 2004
I have a product demo in Flash that's roughly 1MB in size. When people access a page that this demo lives on, the demo doesn't visibly "appear" until over half of the total bytes have already been loaded..You can see this by clicking here, and seeing that by the time the swf materializes on the screen, the preloader progress bar is already over 50% (or so).How can I fix it so that at least something shows up right away, so that the user isn't staring at a blank screen for 30 seconds? The preloader seems to work ok.
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Feb 10, 2009
I implemented a flv player with actionscript 3.0. The player loads a list which contains the url of flv. Users allow to choose different flv to play. However, when playing 3rd flv, the player uses a lot of time to play.
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Jul 28, 2009
I'm trying to implement a simple NetStream video player with Progressive Video, but for some reason the video is taking about 12-13 seconds to begin buffering...I don't get it. If you check this link, you can see the buffer progress, you can see that it sits at 0 for >10s, until finally starting to buffer, at which point it finishes very quickly. [URL] It's a hard one to search for as any query using connection or slow obviously returns a bunch of crap that I don't need...
[Code]...
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Aug 18, 2010
why dynamic streaming taking too much time to switch video from lower bit rate to higher bit rate and vice versa. I am doing dynamic streaming in following ways -
var param:NetStreamPlayOptions = new NetStreamPlayOptions();
param.oldStreamName=oldStream();
param.streamName=newStream()
[code]....
I am using duel buffering and that is 3 seconds when video starts and 10 seconds when "NetStream.Buffer.Full". Video taking approximately 30-50 seconds to switch video and when I am calling the above code.
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Aug 11, 2010
I'm an experienced AS developer, but this is something very basic about flex that I can't figure out. In the class below, I'm not sure why the function imageLoaded would not be executed when the image loads a url. Is there a race condition happening here? The application is completely loaded by the time this object is created and setPicture is called. How can I get the Event.COMPLETE event to fire properly in this case?The line and Log.info functions are conveniences for me, and they definitely work. Here's my MXML definition:
<?xml version="1.0" encoding="utf-8"?>
<photo:PhotoClass xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:photo="com.xxx.widgets.photo.*">
[code]....
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Oct 19, 2011
I want to dynamically load several png images from 6K to 2,5M. I create the loaders in a for loop and start them all at the same time, and listen Progress, Complete, IOError and SecurityError on each loader. The problem is the COMPLETE events are not always fired, even if Progress events show all images are fully downloaded.
I tested with Firefox and Chrome, I load 4 images 2.5M, 2M, 1M, and 6K, then I just get 2 or 3 COMPLETE events, sometimes the 4 are fired with Chrome. Did not find any workaround. I tried to listen ProgressEvent and call the completeHandler when bytesLoaded == bytesTotal but the loaderInfo.content is null (and bytesAvailable =0) so I can't get the Bitmap.
1) Is there a known limitation in the number of simultaneous loaders, from flash player or browsers ? Does Adobe recommend to have queued loaders instead of simultaneous ?
2) Is there a way to get the loaded Bitmap when COMPLETE is not fired ?
3) I don't keep the loaders in a property of my class, and use weakReference for the listeners : the issue can come from my code ? (but the ProgressEvents are received until the download is complete)
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Jan 31, 2011
set some filters on the bitmap after it has been loaded.During development (Debug mode), everything worked and the even has been fired just fine.But now I switched to Release mode and the complete event doesn't fire anymore.To load the image, I set the source property of the image to an URL that points to a PNG image. That does still work in release mode, so the image appears correctly.It's just that the "complete" event doesn't fire, no matter what I try.
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Aug 1, 2010
I'm trying to play a 10 minute long video (h264/mp4) which is 39MB in size, after I call stream.play(fileURL) it doesn't start playback until its loaded around 12-16MB of the file (many many seconds later), I finally get onMetaData at this point too. Why doesn't it begin playback right away, or at least w/in a couple seconds? What can cause this bloated lead in time?
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Sep 16, 2011
I'm trying to load PNG images with ActionScript with a Loader object. This works fine for some of the images (the INIT and COMPLETE events are fired as expected), for some other it doesn't. I've read in this thread that a URLLoader might help, so I tried that, using the loadBytes() function afterwards. Still doesn't work: the URLLoader fires the COMPLETE event, but the LoaderInfo object does not.I've written a sample class that demonstrates the problem with two files (one working, the other one not).
public class LoaderTest extends MovieClip {
var output:TextField;
var loader:Loader;[code].....
All images were generated with the PHP GD library and I'm compiling with SWFTools's as3compile.The two images map_in_big.png and map_us_big.png are in the same folder (not allowed to post more hyperlinks).
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Apr 14, 2010
I have made my application in CS4 using as3.0. In my application there is one browse btn that upload image/picture on my application. It upload the image on Event.Complete event. This thing work in window's OS perfectly but in Mac it open a window on the click of browse but wont upload the image in my application.
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Mar 13, 2009
I have a slideshow posted at url....My client is saying it takes too long to load, and I am finding that it is loading all of the photos first before you can scroll through and view them. It's just not functioning properly.I wonder if someone could look at the actionscript and give me any suggestions? Maybe there's something else going on?I have attached the script from the original fla file.
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May 31, 2007
My website[URL]is taking too long to upload, can somebody tell me how to fix this problem
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Jul 3, 2008
I have made an application in flash, which is more like a photo/video gallery, in it, an event(birthdays parties) can be selected and a scroller appears which contains the thumbnails of all the pictures of that event, and one video appears in another panel,basically one video per event(birthdays and parties) is supported.My problem is that pictures are around 50, and there size can be around 2 MB, sometimes it happens that whole flash CS3 hangs, it is too difficlt to use the application this way...near impossible..these pics are loaded dynamically through xml file and i have used loadMovieClip.loadClip() method to load pics to movieclips and loadMovieClip.onLoadInit() method to resize them to make thumbnail and the main picture in the gallery
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Oct 9, 2009
I am using sendAndLoad heavily in my fms3.5.2 application because it accesses an API on the webserver to execute commands. It calls a PHP file on the webserver which connects to a database, does some processing and returns XML output. Now, LoadVars has been giving me problems for months now. I suspect it is the reason my application crashes intermittently.
Also, lately.. it takes about 2 minutes just for the sendAndLoad to reach the onData stage. I have no idea why. This is not a problem of the PHP taking long to display the XML because if I access the PHP directly using `links` linux command, then it returns practically immediately.
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Feb 5, 2004
I'am making a advanced mp3 player arund this tutorial: [URL] and i want the users of the player to see how long they have listen or how long time back of the song. i have the AS i what to use but i cant connect them. becuase the tutorial i used does not make a sound objekt (MUSIC)
[COde]...
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Mar 7, 2011
Some background info: I'm trying to create a website to upload my photography portfolio to; the URL is as such [URL] So what I have done is create a parent page and created a variable that functions as a loader. Whenever a button is clicked an external swf file is loaded into that variable. And within those external swf files are additional buttons that will load an image into another loader.
Here's my question; for those of you who've tried the site will realise the images are taking an eternity to load, everything I learn about actionscript tells me this should not be the case. Each of the photographs are between 100 - 300kb in file size and really should not take more than a few seconds. This leads me to conclude theres something wrong with my code.
The code itself is nothing special, in fact it is the absolute most newbie way of creating a function eventlistener for every button. This is the code for the parent page;
var loader = new Loader();
var Xpos:Number = 440;
var Ypos:Number = 380;
[code]...
Here is where things got hectic for me for a while. I tried using the same type of code in the parent page for the external swf pages, for some reason it does not work, I had use the loader component (component's instance name is interfaceloader);
Product_A.addEventListener(MouseEvent.CLICK,Produc tA);
function ProductA(event:MouseEvent):void {
interfaceloader.source = "Product_A.jpg";
}
Once again to summarise my issues; why are 100 - 300kb images taking so long to load even on a ADSL connection and is my code part of that problem?
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Oct 22, 2010
I have a swf file with 545 kb. and i am loading this in a html page using div concept. but it takes nearly 10 seconds to load the swf file. i want to reduce the loading time to 4 to 5 seconds.
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Feb 5, 2011
Certainly it is not the best practice, but I need to load a file and get its contents within the same function call. That is calling the urlLoader.load function and then waiting (say with an while(true)) for the contents to load.
I am stuck with the fact that flash will not trigger events nor continue with the file loading until the current thread finishes. Is there any way to allow flash to make the file contents available without exiting the current method call.
On a side note, I know this is not a good thing to do. This is only for easing a process in a local environment in which I need the file contents without waiting for an event. If I let the process continue other events already queued will fire and becomes a mess. Sadly refactoring the code to wait altogether would be too much effort.
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Mar 19, 2009
Im trying to get the grasp of classes and as3 and i got probably an easy question for someone with good as3 knowledge.Lets say i got a main.as and a class URLLoad.as that loads some external vars. In the URLLoad class i got a event.complete listener. So i know when the vars are finnished loading and everything works fine. But how do i know it has finnished loading the vars if i try to reach them from main.as file??? Whats the routine for doing this? Is it better to remove the event.complete listener to main.as file?
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Jun 14, 2011
I made a test where I download a file using URLLoader - something like this:
[Code]....
in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
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Feb 17, 2011
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?
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Jan 18, 2011
I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems
[Code]....
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Jan 18, 2012
I am creating flash uploader and want to start 10 uploadings at time.But flash upload only 2 files on domain at time, other references wait for something.In IE with ActiveX Player limitation is about 6 files at time.Is there any ideas how to change this limitation? For uploading I need to use FileReference.upload without creating URLRequest object from file data.
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Nov 17, 2011
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
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Jun 17, 2010
I haven't played around in flash for awhile due to other projects outside of it taking up most of my time, but I'm trying to create a simple 4 digit count-up display that uses a sprite-like movieclip instead of a dynamic text field.
The movieclip has 0-9 layed out vertically and each interval basically shifts the movieclip instance up by 20 pixels. There are 4 instances of the movieclip on stage side by side.
I'm wondering if there is a simpler way to do this other than how I did. I honestly can't wrap my brain around this anymore without going insane, and just wanted to get some other opinions.
[Code]...
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May 17, 2011
I'm looking for a solution to the following problem and I'm not sure if this is possible to do with Umbraco.We have a Flash movie which will read in images/paths to images and an accompanying title via XML and we need to be able to manage these through Umbraco.Is it possible to program an event for when an image is uploaded or removed from this specific folder so that it makes changes to the XML file and so it adds or removes the corresponding data?
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Jun 23, 2009
I have implemented an image scroller. Now the client had reported that a few seconds are taking to load images. We have a local server. When we load images from it, it's not taking that much time to load images.You just copy the following code in a notepad save it as .html extension, which is the widget taken from client site.
[Code]...
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