ActionScript 2.0 :: Extremely Accurate Sound / Beats?
Apr 2, 2007
method where you play a blank file, with a specific time length, and that will loop, and using that sound file, it will dispatch a event when it finishes, hence you get a very accurate loop.
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Jun 4, 2010
some of you have been trying the prerelease of Air for Android like myself. Its all great and easy peasy to export the apps to my phone but it seems to be ridiculously slow even for seemingly simple scripts.
This is what i'm trying to run at the moment and the app times out before it gets running (All the apps do get running eventually but only after the time out timer could have run over multiple times).
import flash.display.Shape;
import flash.events.Event;
import flash.sensors.Accelerometer;
import flash.events.AccelerometerEvent;
[Code]...
From what I can see theres nothing actually wrong with the code from what I can see but it just takes so frickin' long to load. If I make an app with some equally simple animations it loads almost instantly. I am aware that this is only a prerelease version of the software and the documentation does say that hardware acceleration has not been added yet but whenever I watch the videos up on youtube of the Adobe team making amazing apps with obviously buckets of script running smoothly on their phone I get annoyed
P.S The processor on my phone isn't the problem either (Nexus One Eclair )
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Oct 21, 2010
I'm using Flash CS4 with AS3. I want a timer to call a function at 50 ms intervals for 100 times. however the timer takes much longer than it should, which adds up to 1677 ms (1.677 seconds!) too much after 100 repeats. Am I missing something here or is the timer THAT inaccurate?
[Code]...
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Oct 28, 2009
For some reason whenever I try to access a any of the files within a project that I'm working on it goes extremely slow. I'll click something, or type something and it'll take like 30 seconds before I actually see it do anything. I never had this problem with this project before, seems like it came out of no where. If I just make a new document, or goto another project it's fine.
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May 12, 2011
I am fixing up a php script to receive a byte64 encoded image and store it to database
Here is my problem the script takes very long time, sometimes up to 5 minutes, to respond when flash calls the script(via a post request)
(i test it with a very small image)
if i remove the byte64 encoded data from the request it loads fast, and if i call the script from the browser with no data it is fast
i tried removing all php script from the script file so no php is run, and with data it is still slow.
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May 16, 2011
I am using the following code to tween an movieclip once _global.choiceMade equals 1...
onClipEvent (load) {
import mx.transitions.Tween;
import mx.transitions.easing.*;
}
[code]....
The script at the top is on a movieclip these buttons are contained in called buttonHolder which does what it says, and tweens the buttons across the screen to reveal a next button once an answer is chosen.
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Dec 3, 2010
On my simple website, everytime i navigate to another page, the movie clip plays extremely fast and is out of sync with the sound.
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Aug 30, 2008
I have a VERY odd problem, here it is: Description: I have a USA map, some states are clickable and have a rollover effect made via MCs. When you rollover a state, it changes color, and when you roll out it goes back to normal. If you click on a state a 'drop-down' layer rolls down with some text in it. You can close this layer by clicking again on the state or by clicking on a button of an 'X' at the top right of the layer.
My problem: When the map is first loaded, ALL the states' rollovers work properly, but once you click on a state the drop-down layers comes out fine but the rollover of that state and of **ALL the other states just stop working. In other words, when you put your mouse over any state after clicking on any of the other states, the rollover effect doesn't work anymore. Methods: The text inside the drop-down layer is being called from a text file with this code:
[Code]...
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Mar 26, 2011
I'm using Flash CS5 and am currently working on an animation/advertisement as part of my final exam in Applied Art. This is a relatively large file consisting of internally animated Graphics and Movie Clips. When playing it in the .SWF player it seems to play fine with no extreme lag accept for a single second at the beginning but when exported to a .mov file it plays extremely slowly causing the frame rate to decrease considerably.I need to upload this onto my youtube channel when it is done as the link needs to be sent to the examiner. All this may have something to do with the fact the .mov file, although unfinished, already weighs 75.6MB at 30 seconds of work.
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Oct 16, 2011
While playing around with as' vector.sort() I found out that it behaves normally in every case except where it needs to sort a vector with only 2 or 3 distinctive values. If this is the case, the sort() function runs extremely slowly.Here's my code:
var test:Vector.<int>=new Vector.<int> ;
for (var i:int=0; i<6000; i++) {[code]....
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Mar 29, 2004
I want to create an extremely simple chat where any client can log into this webpage, two windows, one to enter text and the other to see messages. Very irc-like. How do I resolve the communication? In Director there was the multiuser server that let you talk among swfs, is there something similar in Flash MX? Or should I resort to php/mysql as the only way to go?
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May 3, 2010
So I'm using AlivePDF to generate a 6 page PDF with a range of text and graphics. It's a fairly large PDF, prob 4mb when saved. I need to be able to pass the PDF along with a few other variables to a PHP script that uploads the PDF and then sends an email.
Because I need to pass the PDF data along with other information, I've been using a standard POST request with URLVariables, only I Base64 encode the PDF ByteArray before sending to avoid any sort of corrupt data. This works fine, except the Base64 encode operation takes ~8 seconds, and sometimes longer on a slower machine, causing a timeout.
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Oct 5, 2010
I am using an SWC library so that I could use the fl.controls.TextArea in my project in FlashDevelop. While working on an unrelated section of my code I noticed that all my TextArea objects had turned extremely blurry (both the text and the UI elements). I'm not sure when this started, but when I first added and setup the TextArea I spent a lot of time tweaking and configuring it and didn't have any issues with the sharpness of the object.
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May 10, 2011
I'm using the following method to dispatch a sound in X times/minute (X is determined through bpm, which is a NumericStepper object)
var mainTimer:Timer = new Timer(60 / (bpm.value * 1000),0);
mainTimer.addEventListener(TimerEvent.TIMER, fl_TimerHandler,false, 0, true);
mainTimer.start();
[code].....
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Sep 30, 2010
I've used the sortOn function (dp.sortOn("cost");) to sort my dataprovider values based on cost. It works great until I get values over 100. Then it thinks that 250 < 50.
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Oct 25, 2010
Any troubles when compressing red colours to .swf? I always have a kind of blur in edges, like dirty compression.
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Jul 18, 2011
My FLV is paused and I do a seek to FLVPlayback.playheadTime-1. This i.e. equals to 22-1=21. It works, but than VideoEvent.PAUSED_STATE_ENTERED is called and my trace shows playheadTime = 22 and nothing changed. If I seek to playheadTime+1. This i.e. equals to 22+1=23 my onPaused trace shows playheadTime = 24 and my FLV advanced 2 sec. not 1. So there is always 1 sec. added to playheadTime and its cut to absolut .000 numbers.
It seems like FLVPlayback alligns my seek into blocks of 2 seconds. But I need to position more accurately and jump in half seconds even.
[Code].....
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Dec 7, 2009
I'm trying to sync animation to music at a specific BPM. I've tried using the Timer but it isn't accurate when dealing with small intervals in milliseconds. I did some reading and found an alternate method that uses a small silent audio file and the SOUND_COMPLETE event as a Timer.[code]...
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Jan 11, 2011
The timer class seems to accrue a lot of error over time so I'm wondering what other solutions people have come up with for a more accurate Timer.
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Jan 4, 2004
I was wondering how you get the collsion detection to be just what is in the MCs instead of a rectangularness of the movieClip.
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Aug 22, 2004
i got a problem with a nice skew function From Ericlin of URL...[code]i have prepared a small and plain .fla for you so you can check it out right here, its also attached to the posting (Flash MX 2004 File but should be ok for earlier versions?):url...while the borders of isometric walls are still exactly vertical (90 deg) the function is producing lines which are very slightly skew. might be something like 90.1 deg... but this inaccurancy produces ugly gaps between walls i put together later.This function is maybe not accurate enough, maybe to accurate, i am not sure. But i need probably some rounding in there but i dont know where, really (is that a wonder? look at the script! ;))when you zoom in and look at the "orientation bar" (thick dark blue bar), you will notice that there is a very small gap on the top right corner but its bigger on the bottom right corner of the wall texture.
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Nov 7, 2004
I am with a small problem, is the following one, I have my main file that this calling 10 swfs external, example in frame 1 calls one swf, in frame 150 calls another one, in frame 230 calls another one and thus it goes until completing the 10 swfs, I am using something thus for each swf "tran1_mc.loadMovie(_root.i11)", in the HTML if I to place 10 swfs it pulls normal, all certainty so far, but if in my HTML to say only it to pull 3 swfs, it pulls these 3 swfs and the remaining portion is blank, what necessary to make it is when to finish to show to this 3 swf it comes back to the first one, somebody has an idea of as I can make this?
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Jun 28, 2007
I need to make a countdown timer in Flash that will countdown in seconds to the next whole hour and then will reset and countdown to the following next hour The timer needs to be 100% accurate. Is it possible to create a countdown timer in actionscript which will be perfectly accurate - ie. will always be identical when compared with actual rea-life time, irrespective of the hardware, processing of applications done on a client machine?If this is not possible, is it possible to include in the code a detection of when the timer becomes inaccurate and then further code to get it back on track to correct the inaccuracy?
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Nov 8, 2009
After wrestling this flash flv slideshow for the last few days, I finally have it running smoothly locally. The problem is that on a server it has serious issues. I see a blank screen where the flv should be... I assume it's still loading or buffering. That's a problem as is, but when it's in this state, nothing else works on the site (flash site-one swf). If you wait for sometimes 10 minutes the flv finally shows and the site works great. All of this obviously depends on the connection.
So I understand that this could be caused by the size of the 10 flvs. I'm using the FLVplayback component by the way. So that's fine for now, but I just want a preloader at the beginning to only go to frame 2 after the intro flv has been loaded. I thought this would be simple using bytesTotal and bytesLoaded. I was wrong. Below is the code I'm using. When you view the page the preloader seems to work, but after it runs - you are directed to the second frame... showing the "skip intro" button (which doesn't exist on the 1st frame)... but the flv doesn't show. It's actually still loading... 5-10 minutes later it shows up and the site works fine. My preloader isn't showing the progress of the flv load.
You can see what I'm talking about by viewing my project... if you're on a connection like mine you won't be seeing much: [URL]
Does anyone know of a preloader specifically for FLVs... maybe one that reads the buffer progress?
[Code].....
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Mar 3, 2011
I use flvplayback to play a 20 seconds flv video, but I can't get accurate playheadTime no matter how to set the attributes.
Here is my as3 codes.
import mx.video.*;my_FLVPlybk.playheadUpdateInterval=10;//my_FLVPlybk.seekBarInterval=100;//FLVPlayback.seekBarScrubTolerance=100;function the_play(eventObject:Object){ ta.text = my_FLVPlybk.playheadTime; // ta is a textarea.}function the_end(eventObject:Object){ ta.text = "video over";}my_FLVPlybk.addEventListener("playheadUpdate", the_play);my_FLVPlybk.addEventListener("complete", the_end);
I drag seekbar to between 0 and 8 seconds, it always obliges to 8.333 .
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Mar 17, 2010
For a schoolassigment me and some buddies of mine are creating an application that is showing many similarities with the C-Mon & Kypski musicvideo on [URL]. The application is being developed in Flex.
We want to get a random point of a clip, let it pause so a user can mimic the pose and make a snapshot out of it.
What i managed to do is get a random point of the movie. I did this by getting a random value between 0 and de total duration of the movie.
But what i didn't managed to do is let the screen pause on every 24st of a frame. As the movie concist out of 24FPS. It looks like the the random value of the movie that is being requested is being rounded by the movie itself. As example: There appears to be no difference between the frames requested at 2.40 or 2.41.
It appears it got something to do with keyframing i've read on the Adobe® Flex™ 3.5 Language Reference. The movie is a FLV file and i use the VideoDisplay object to display the movie.
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Aug 6, 2010
When someone clicks in my flash activity, sometimes it triggers a lot of computation. If the user clicks again (e.g. a double click), this event gets queued and dispatched after the heavy computation is complete. If I clicked many times, the problem is just compounded -- if clicked fast enough, the queued heavy computation finishes up to ten seconds later, with each clickEvent slowly dribbling out the next task.
I have two questions. First: how can I get the accurate time for when the click took place? In the example below, I am getting the dispatch of rapid click events long after the click was clacked (sp?).
Second: what is a good design pattern for collecting every click? Off the top of my head I suppose I should
[Code]...
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Jan 12, 2012
I have created a class which will use an embedded font to dynamically generate a bitmap font at run-time. So far it works well except that I have a minor issue with character spacing.
In the image below the first line is an actual TextField and the second has been rendered using the generated bitmap font.
If you look at the word 'fox' or the 'ed' of the word 'jumped' you can see that the letter spacing looks a little bit odd.
Are there any alternatives to the TextLineMetrics class which will give me more accurate character metrics?
UPDATE :
Text rendering quality using the new Flash Text Engine :
UPDATE 2 :
By chance I have eventually found the solution :
The first problem was the antiAliasType property which was set to AntiAliasType.ADVANCED. Although it produces higher quality text it also causes TextLineMetrics to return incorrect widths for characters.
The second was that it had to also be rounded up (using Math.ceil) to the nearest pixel and not down.
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Feb 23, 2004
I have some buttons on a page that I'd like to fade from white to orange. However, if you rollout before the entire fading MovieClip plays, it jumps to the out state. I'd like to have it gently fade out, from whatever point you are in the mC, for a more natural looking rollout. I know this is possible, but I can't seem to code it correctly.
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Mar 9, 2007
Im making a little sequencer program as part of a bigger application. The sequencer playhead MC needs to move at accross the stage at a constant speed regardless of the frame rate of application.how to achieve this? My first thought was setInterval, but i have since read that it is not that accurate accross framerate changes either.
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