ActionScript 3.0 :: MovieClips Playing Extremely Fast?
Dec 3, 2010On my simple website, everytime i navigate to another page, the movie clip plays extremely fast and is out of sync with the sound.
View 1 RepliesOn my simple website, everytime i navigate to another page, the movie clip plays extremely fast and is out of sync with the sound.
View 1 RepliesGot a 31fps .swf that when I play it in Flash from Test Movie plays at the proper speed. However, when I test it in a browser, the .swf plays about twice as fast. The movie does load a H.264 .m4v video at frame one so I'm wondering if that has something to do with it. Does anyone know of a way I can force the .swf to play at 31 fps?
View 13 RepliesGot a 31fps .swf that when I play it in Flash from Test Movie plays at the proper speed. However, when I test it in a browser, the .swf plays about twice as fast. The movie does load a H.264 .m4v video at frame one so I'm wondering if that has something to do with it. Does anyone know of a way I can force the .swf to play at 31 fps?
View 1 RepliesI have a problem with my loaded movie clip, its playing very fast than its suppose to, (using loadMovie) I've tried to adjust the frame rate of the main file and the movie file, but still the problem occurs....
View 1 RepliesI have this little NetStream movie (which I'm not allowed to show, sorry) set up like this:
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
[code].....
The flash site I'm working on has an underwater theme, and I think it would be neat to have it make sort of "whoosh" sound when the mouse moves fast, like the sound that comes from moving your hand through water, and I was wondering if there was a way for actionscript to know when the mouse moves quickly. It's not comepletely neccessary, just something that would be cool and add to the underwater feel of the thing.
View 1 RepliesI googled "as3 audio slow motion fast forward rewind" and found only this of relevance: playing slow motion, fast forward , rewind in a video player in flash video player, which briefly talks about how to fast forward and rewind a video as well as two options for doing slow motion on video. I only need audio, though. I think I might be able to do fast forward and rewind by stopping the SoundChannel and then playing the sound at a different position using addEventListener (Event.ENTER_FRAME, ~), but I'm completely lost on how to apply the advice regarding slow motion. I use Flash CS5.5 and all the sounds I want to operate on are already in the library.
View 1 RepliesI am trying to play a couple of movie clips one after the other one. In other words, I would like movie clip A to run and execute the AS attached, then I would like movie clip B to run and execute the AS attached to it
View 4 RepliesI have a few movieClips and I would like them to play one after the other. [At end of MovieClip play next movieClip]. Using AS3 to Tween, this is my first Clip props.
import fl.transitions.Tween;
import fl.transitions.easing.*;
var myTween:Tween = new Tween(FloatRight_mc, "x", Regular.easeOut, 22.00, 495.95, 3, true);
var myTweenAlpha:Tween = new Tween(FloatRight_mc, "alpha", Regular.easeOut, 1, 0, 3, true);
How do I get the next movieClip to start playing before its completion, and so on?
Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:
stop();
play_btn.onRelease = function (){
play();
[code].....
I'm trying to make a menu that has multiple movie clips as buttons and control them all with an array and one event listener. There will be many movieClip buttons on my page but for now I have two animated movieClips each with a stop(); action on fram one. The movieClips have 15 frames of animation. The main timeline of my movie has only 1 frame. Each movie clip is on it's own layer. If I create an event listener without the array I can get the buttons to work individually but when using the Array I can't get it to work.
Code:
Select allvar buttonArray : Array = [btnA, btnB,];
for each (var button : MovieClip in buttonArray) {
button.addEventListener(MouseEvent.CLICK, _handleMouseEvents);
} function _handleMouseEvents(event:MouseEvent):void {
gotoAndPlay(1);
}
When I use the trace function instead of gotoAndPlay(1); it works perfect?
Code: Select allvar buttonArray : Array = [btnA, btnB,];
for each (var button : MovieClip in buttonArray) {
button.addEventListener(MouseEvent.CLICK, _handleMouseEvents);
}
I created 3 movieclips each are loaded externally.
videoHolder1.loadMovie(movie1.swf);
videoHolder2.loadMovie(movie2.swf);
videoHolder3.loadMovie(movie3.swf);
[code]........
I am working on a simple slideshow composed of 5 movieclips that need to play randomly when the page loads, I have looked everywhere for a solution to my problem but nothing i have tried has worked... I haven't touched as3 in forever, and am a very rusty beginner.
View 1 Repliessome of you have been trying the prerelease of Air for Android like myself. Its all great and easy peasy to export the apps to my phone but it seems to be ridiculously slow even for seemingly simple scripts.
This is what i'm trying to run at the moment and the app times out before it gets running (All the apps do get running eventually but only after the time out timer could have run over multiple times).
import flash.display.Shape;
import flash.events.Event;
import flash.sensors.Accelerometer;
import flash.events.AccelerometerEvent;
[Code]...
From what I can see theres nothing actually wrong with the code from what I can see but it just takes so frickin' long to load. If I make an app with some equally simple animations it loads almost instantly. I am aware that this is only a prerelease version of the software and the documentation does say that hardware acceleration has not been added yet but whenever I watch the videos up on youtube of the Adobe team making amazing apps with obviously buckets of script running smoothly on their phone I get annoyed
P.S The processor on my phone isn't the problem either (Nexus One Eclair )
I'm using Flash CS4 with AS3. I want a timer to call a function at 50 ms intervals for 100 times. however the timer takes much longer than it should, which adds up to 1677 ms (1.677 seconds!) too much after 100 repeats. Am I missing something here or is the timer THAT inaccurate?
[Code]...
For some reason whenever I try to access a any of the files within a project that I'm working on it goes extremely slow. I'll click something, or type something and it'll take like 30 seconds before I actually see it do anything. I never had this problem with this project before, seems like it came out of no where. If I just make a new document, or goto another project it's fine.
View 7 RepliesHow to build the flash presentation in AS3 by loading movie clips from library. I have 3 movie clips in library
mc_1, mc_2, mc_3
we have to play one by one.
I wanna play several swf files at the same time with the method loadclip in a movieclip object.However, I do not want that all the swf get their sound track played. I just want that one swf file get its sound played.Is there any way by mean of actionscript to get the rest of these movieclips with their swf videos to be quiet when their video is played?
View 1 RepliesHow do I play a series of frames sequentially... (each one has a movie clip on it), and I don't want the next frame to start until the nested movie clip has finished playing?
View 1 RepliesI'm trying to trigger some events (fading of nearby movieclips) based on cue points of a currently playing FLV. I'm using the FLVPlayback component (not Netstream) and have added cue points from inside flash (so they're "Actionscript" type). I actually found a nice article here: [URL] but it's AS2. To put it simply, let's say I have the following:
1) FLVPlayback component which has a parameter called "movie.flv" for the clip that it's supposed to play.
2) The instance of the component is called "movie_inst".
3) There are 2 cue points added through the component's parameters rollout, one called "point1", another called "point2".
What's the simplest code to tell flash "when you get to point1 I want you to do ___"?
I want to have a background that has random movie clips playing. Originally I was going to have long timelines with blank frames. Is there a simple a frame action that I can use that stops the playhead and makes it wait for certain amount of time and then plays?
View 6 RepliesI am fixing up a php script to receive a byte64 encoded image and store it to database
Here is my problem the script takes very long time, sometimes up to 5 minutes, to respond when flash calls the script(via a post request)
(i test it with a very small image)
if i remove the byte64 encoded data from the request it loads fast, and if i call the script from the browser with no data it is fast
i tried removing all php script from the script file so no php is run, and with data it is still slow.
I am using the following code to tween an movieclip once _global.choiceMade equals 1...
onClipEvent (load) {
import mx.transitions.Tween;
import mx.transitions.easing.*;
}
[code]....
The script at the top is on a movieclip these buttons are contained in called buttonHolder which does what it says, and tweens the buttons across the screen to reveal a next button once an answer is chosen.
method where you play a blank file, with a specific time length, and that will loop, and using that sound file, it will dispatch a event when it finishes, hence you get a very accurate loop.
View 4 RepliesI have a VERY odd problem, here it is: Description: I have a USA map, some states are clickable and have a rollover effect made via MCs. When you rollover a state, it changes color, and when you roll out it goes back to normal. If you click on a state a 'drop-down' layer rolls down with some text in it. You can close this layer by clicking again on the state or by clicking on a button of an 'X' at the top right of the layer.
My problem: When the map is first loaded, ALL the states' rollovers work properly, but once you click on a state the drop-down layers comes out fine but the rollover of that state and of **ALL the other states just stop working. In other words, when you put your mouse over any state after clicking on any of the other states, the rollover effect doesn't work anymore. Methods: The text inside the drop-down layer is being called from a text file with this code:
[Code]...
I just have some few questions about Buttons and MovieClips using AS3.
Intro and outro of a movieclips using buttons.
Like for example: I have two buttons named buttonOne and buttonTwo. When I click buttonOne, the movie clip named oneMc should play its intro and then stop then after that whenever I click buttonTwo, the movieclip oneMc should play outro animation and then movieclip twoMc intro comes in.
Do I need to use the Loader and URLRequest for this one? Also, how can I call the movieclip to play its outro and play the next movieclip's intro?
What I would like to do is play ramdom movie clips on my main time line. I've tried using the below code, but it does not work:
Code:
var frameList:Array = [1, 2];
var i:int = Math.random() * frameList.length;
"mc" + frameList[i].gotoAndPlay(1);
My movie clips are named "mc1, mc2" etc. I've got them on a layer named "BG" and each movie clip is in a key frame. The ActionScript is on a seperate layer named "AS".
I'm using Flash CS5 and am currently working on an animation/advertisement as part of my final exam in Applied Art. This is a relatively large file consisting of internally animated Graphics and Movie Clips. When playing it in the .SWF player it seems to play fine with no extreme lag accept for a single second at the beginning but when exported to a .mov file it plays extremely slowly causing the frame rate to decrease considerably.I need to upload this onto my youtube channel when it is done as the link needs to be sent to the examiner. All this may have something to do with the fact the .mov file, although unfinished, already weighs 75.6MB at 30 seconds of work.
View 3 RepliesWhile playing around with as' vector.sort() I found out that it behaves normally in every case except where it needs to sort a vector with only 2 or 3 distinctive values. If this is the case, the sort() function runs extremely slowly.Here's my code:
var test:Vector.<int>=new Vector.<int> ;
for (var i:int=0; i<6000; i++) {[code]....
I want to create an extremely simple chat where any client can log into this webpage, two windows, one to enter text and the other to see messages. Very irc-like. How do I resolve the communication? In Director there was the multiuser server that let you talk among swfs, is there something similar in Flash MX? Or should I resort to php/mysql as the only way to go?
View 1 Replies