We have some dozens of SWF files and we need remove a certain fill of each SWF file, to each frame! That fill is purple color and it should help, but we aren't SWF experts.
What we want is developing a tool (in Delphi, C++ or any language) able to read each SWF file and modify it, generating a new version without that purple fill.
I am trying to reinstall Flash in Creative Suite 3 after trialing CS4. (CS3 Flash had some DLL issues and had to be uninstalled since it wasn't working) I have uninstalled CS4 but when I go to install CS3 I get this error "insert Adobe Fireworkd CS4 to continue installation" Now, I did trial fireworks but removed it a while ago, so it appears that there are some remnant files. I ran a CS4 cleaner script from Adobe but it shows that there are no CS4 files that need to be cleaned.
The movie loads and plays but the preloader only loads part of the way. How would I go about having the preloader progress bar load all the way then have the movie start?
I am trying to draw a box shape on screen which fills with a gradient, but according to the angle between your start and end mouse points. ie, if you draw from 100x100 to 200,200, the angle will be 45 degrees and it will draw your gradient fill within 100x100 to 200,200 on a 45 degree angle.
Trouble is, I can EITHER get the angle working just fine if I fill the entire shape, or the angle isn't right but the fill area is correct. Please see the attached fla and click drag within the red box, trying out the 2 matrix arrays in thereto see the 2 x scenarios listed above.
I am creating a chart using mxml. The mxml tags only create a chart with a horizontal axis and vertical axis. My result event handler has actionscript code that loops through the xml result set and creates all the series (line series and stacked bar). This part of the code works fine. Now I need to use the functionfill function to set individual colors to each series. All the examples I have found call the functionfill from within an MXML tag, like so:
I wanted to e to replace the standard flex bar chart bars with my own image. This worked by embedding the image and setting as a bitmapfill. however these images dont scale well even tho i have applied 9 slice scaling when embedding.
I've attempting to create a tiling image that fills the stage using AS3. Its all well and good until the stage is resized - once this happens things being to look very poor. At first I thought it was a smoothing issue but now I realise that the same image is being drawn over itself again and again. As I want to eventually have this over video, I need the transparency. If I use an opaque image, obviously you cant see the problem.
I've tried adding a condition to remove the child that is being drawn to in several ways but this dosen't seem to work. You can see these commented out in the code below.
[URL]
Code: import flash.display.Bitmap; import flash.display.BitmapData; var _stageHeight = (stage.stageHeight);
I've been trying to embed some svg files into an AS3 project using the Embed meta tag. For example:
[Code]...
However when displaying these files as Sprites only some of the gradients are surviving the embeding process. From what I've found simple (2 step) horizontal gradients seem to stand the best chance of being preserved, but sometimes other kinds of gradients are as well. In one case simply rotating an object 90 degrees causes the gradient to vanish when displayed in flash. Does anyone know a rough set of rules to use when creating svg gradient fills so they are preserved when rendered in flash? BTW: I used Inkscape to create the images in question.
Update: Bizarrely the solution to this seems to be setting the opacity of any object in the svg file whose gradient isn't displayed properly to a value below 1. Don't ask me why this works but it does. It does however have the unwanted side effect of the objects edges not being rendered as smoothly.
i have a graffiti-looking font that is "outlined", that i need to somehow use actionscript to turn the text into fills, then fill in the middle of each character to make solid letters.
is it even possible to use AS to convert text to fills?
even if i need to use bitmapData somehow, is it possible to do what i'm trying to do?
I am really tired of searching a solution to make my site to a fullscreen flash site..What i want to make is a site that fills the screen without extra spaces and all..The funny thing is it is working fine in swf but not in html..When viewed in html there is a big white space to the right..I have tried several solutions for this line making the html "width and height to 100 %" and scale mode to " noscale" It didnt work I tried changing the html code itself like this:-
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head>[code].....
Is there way to use bitmap fills instead of solid colors for the Coloring Book by Zelwyn?I want to color shapes with bitmap fills. If the user changes his mind, then he could recolor the shape with a new bitmap.It would be the exact same as the coloring book, except using image bitmap fills.
I have a Flash file for an advanced preloader that fills up a circle with an image as the file loads. The problem is that the readout on screen is the percentage loaded. I am trying to get it to read kilobytes loaded over the total number of kilobytes, with the image synchronized with the amount loaded. I can actually send you the .fla file via e-mail so that you can see what I have.
I'm trying to build a flash keypad that fills in input text boxes when you press a button.I have two input text fields. I can assign each button a number and tell it to display that number in the text field when pressed. for example:
I'm fairly new to ActionScript and was wondering if anyone had an idea how this effect was done:[URL]..Click on a show date and the link zooms up and fills the screen giving show info. Then when you click the back button it shrinks back to where it was on the calendar.
How to create a shortcut for "Convert Lines to Fills" feature? I 've tried using keyboard shortcuts menu but without success. I 'm using Flash CS3 Professional.
what would be a good way of creating an accurate preloader that "fills up" the a logo as the progress bar. My code seems to only start loading at 19 percent and I wanted to see what other people would do to accomplish this.
I've a problem with a cicle in flash cs4. I have created a function for charge 9 swf movie in random mode. The problem is that every cicle the memory fills and after a few cicle the movie slows. I need to reset the function, but I don't know how. This is the code:
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
I've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.
In flash AS3 Do I need remove childs, if I remove the parent itseft? If I remove childs first, then remove the parent object afterall OR If I just remove parent object Will flash take same memory?
Just wondered if I remove a parent movieclip and then set it to null, will it remove all the child movieclips within it from the Display list and also from memory, or do I need to iterate through the parent movieclip removing all its children before removing the parent?