ActionScript 2.0 :: Dynamically Turn Outline-font Text Into Complete Fills?
Jun 24, 2009
i have a graffiti-looking font that is "outlined", that i need to somehow use actionscript to turn the text into fills, then fill in the middle of each character to make solid letters.
is it even possible to use AS to convert text to fills?
even if i need to use bitmapData somehow, is it possible to do what i'm trying to do?
I have a swf A, which contains no font.If I download into it the swf F1, which contains few characters of Arial, then I'll have the arial font embed into A, no problem with that.But if, then, I download the swf F2, which contains other characters of Arial into swf A, will I be able to use all the embed characters font, only the F2, or only the F1 ?I'd like to have a link to somewhere where this is explained, even in very technical terms : I wasn't able to find one.
EDIT : After few tests, it seems that the player replace the loaded font... How can I merge them, then ?
I need to make the font on the flash page have a white outline and a red fill and also on another font a white outline with no fill. I cannot seem to work out how to do this?
drawing out line that will serve as a mask im tryin to animate a drawing out of a line, but the line wont be an animation itself, itll be used as a mask that will reveal outline of a rectangle i'm starting right now and im on this stage so far, the problem is i dont understand why this line is not drawing out horizontally, while it should variables xpos and ypos are coordinates of the position i want to start drawing it from, xcor and ycor are the cooridnates that will be used to stop drawing once it reaches this point, then jump is how fast i want the line to draw(amount of pixels) ps:the type is there because i will also make another case for vertical line.
I have embedded it using flex then loaded the swf in flash CS4 to make it available. But its very blurry and I can find a way to turn off anti-aliasing in as3.Its the right size and placed with whole numbers. The reason I have embedded this method is because I don't want to load an entire font library.
While creating one photo gallery I am facing one problem in controlling the Font Color, Font Size and other characteristics of a text loaded into a text field from an XML File. The name of the text field in question is �my_txt� it loads the title from the xml file attached herewith. how I can control the behavior of the text loaded in that text field.
I've been trying to change the color of some static text using Flash Pro 8, and I can't figure out why, when I publish the file, the text looks like it's outlined in white. Almost like the stroke is white but the fill is the color I'm looking for.
I'm trying to build a flash keypad that fills in input text boxes when you press a button.I have two input text fields. I can assign each button a number and tell it to display that number in the text field when pressed. for example:
How do you turn a dinamically attached MC into a mask? I know it works if I actually draw the mask with AS, but is it possible using a library MC (animated)?.
I am working on a as3 project in which the user select a font from Combo Box and that font SWF should be loaded Dynamically and then i need to change the font of the Dynamic text field.
I have swf font files downloaded from [URL]
My question is that how can i load the font swf dynamically from server and add them to the library and how can i use that swf to change the font of dynamic text field.
if there are embedded fonts in library the i can access them using this- --
var fontList:Array = Font.enumerateFonts(); for( var i:int=0; i<fontList.length; i++ ) { trace( "font: " + fontList[ i ].fontName ); }
But How to use dynamically loaded Font swf as a font type.
I bought a text scroller flash file and am now trying to tailor it to my needs.URL...It is composed of several movieclips which link to the an external text file. The external file starts off with this mytext= <font color="#000000" size="7">BACKGROUND</font> This file determines the size and color of the font but does not define the actual font itself, it also contains the content. There is a movieclip within the flash file where you can denote a device font or embed a font from the properties panel.Starting off I simply picked my font from the properties panel and used "anti-alias for animation". This seemed to work fine on the Flash preview and also once published online. However, once I used another computer to view my site the font changed and reverted to a default. This leads me to believe the font is linked to each computers font library. I am wondering if there is a way to override this and to link the font to a place on my server?I also tried to embed my font via the properties panel but it looks warped and unrecognizable, so thats out. Unless there is another way to embed fonts at stays true to the font? To add more fuel to the fire, the font I have to use is not html safe "Gotham" to be exact.URL,,,
I'll start off by saying I'm a newbie, just putting that out there. How do you make a turn by turn multiplayer flash game? I don't know if an engine is made in AS3, PHP, Javascript, or whatever,I made my game already, it's just that it isn'tmultiplayer yet. Basically, there are lines, and each player crosses out a number of lines, and the last player to cross out a line is the loser. I want it where one user crosses out some lines, then presses End Turn, then the other does their turn and then presses End Turn to allow the other player to move his cursor. But how can I get both players to see the same frame and only have one player have the ability to move the cursor during a turn? Is there some easily adaptable multiplayer engine for flash for newbies out there
I have a AS3 project in Flash CS4 in which I am dynamically loading in a font whose location is passed in via XML. It works when I write in the font name (here EASTERAR.TTF). However, if I replace it with a variable, I get an invalid metadata error.
Works fine
[Embed(source='C:/fonts11/EASTERAR.TTF', fontFamily="xyz")] var xyz:Class; var arialEmbeddedFont:Font = new xyz(); var textFormat:TextFormat = new TextFormat();
I know how to adjust the whole text box size using auto size, but I haven't found an easy answer for merely adjusting the size of the font.
The Textbox size won't change, but sometimes a word will be long and other times short. Now I have a small font that looks silly when the word is small and doesn't fit when the word is big.
I have a static area that I'd like to fill completely with text regardless of whether the text is 30 characters or 2 characters. More specifically the user has to find a certain number of any given letter before moving on in the game and I'd like their progress to be displayed in this static area.
So first I tried scaling the TextField but the text inside stays the same size.
Then I tried putting the TextField inside a MovieClip, turning on autoSize, then scaling the MovieClip but that distorts the text too much because autoSize doesn't retain the original proportions of the TextField.
This makes me think that the best solution would involve dynamically changing the size of the font to fit all of the characters inside a given area.
Why do the dynamic text font size appears smaller than what I specified in the flash dynamic text properties? I used a font size of 50 for the dynamic text and when I test movie, it appears to be only a font size of 12. Why is it so?
I'm trying to embed a font in my project by using url("font.ttf") rather than local("Font Name"), but it doesn't seem to pick it up. The font in question is called "Gotham Bold". When i view the details of the font, the font weight is regular, however when i use local("Gotham Bold") in the css i have to specify fontWeight: bold or else it wont pick it up. But when I use url("folderGotham-Bold.ttf"), and specify fontWeight: bold, it says that font weight is not found for that TTF. If i remove the fontweight, there's no errors, but the font is not applied to the text.
Way to take a piece of text and make it go around the edge of a line that is warped? (specifically, circular, but I'm sure once it's following the line, the shape is not relevant). I can't find a good resource for how to do this. I assume I'll need to create separate movie clips for each character and then rotate, and position, but I'm having a hard time finding a resource for how to do this.
I made a test where I download a file using URLLoader - something like this:
[Code]....
in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?