ActionScript 3.0 :: Flash - Create A Tiling Image That Fills The Stage?
Jul 2, 2010
I've attempting to create a tiling image that fills the stage using AS3. Its all well and good until the stage is resized - once this happens things being to look very poor. At first I thought it was a smoothing issue but now I realise that the same image is being drawn over itself again and again. As I want to eventually have this over video, I need the transparency. If I use an opaque image, obviously you cant see the problem.
I've tried adding a condition to remove the child that is being drawn to in several ways but this dosen't seem to work. You can see these commented out in the code below.
[URL]
Code:
import flash.display.Bitmap;
import flash.display.BitmapData;
var _stageHeight = (stage.stageHeight);
I am working on an as3 slideshow class and I came across a blog post that gave me the idea to use better transitions than the sliding out and fading I originally intended to use. [URL]The source for that class is available and it is a good starting point but I wanted to check and see if anyone know of similar projects that had more effects. Right now I just have the random explode effect from the above link and before I start working on effects I wanted to see what was out there.
I have a Flash file for an advanced preloader that fills up a circle with an image as the file loads. The problem is that the readout on screen is the percentage loaded. I am trying to get it to read kilobytes loaded over the total number of kilobytes, with the image synchronized with the amount loaded. I can actually send you the .fla file via e-mail so that you can see what I have.
i have to sanp images into tile or grid form. but my images are in 4 different sizes in height/width. i have to place all images in side by side like tiling.
I've seen the Full Browser Flash video which has tiling in the background. Can somebody supply code, and possibly an example of how to have one scalable image as the background without distortion whilst the foreground flash remains the same size. the site below is exactly what i'm after with the menu fixed to the left.
[URL]
Is it also possible to have the menu bar a fixed percentage from the top of the browser?e.
I've seen a lot of posts on how to tile an image in a Flash movie that is being scaled to fit the browser. I found some code posted a while back to do it in MX 2004. (below) Can someone tell me what parts of this don't work in Flash MX? (I don't have 2004) Can this be adapted to work in Flash MX, or does someone know another way to achieve the desired result in MX?
I have a weird issue that only seems to show itself on IE 8 so far. I have a semi transparent png tiling accross some divs on my site. All works ok. However as soon as i put any flash content on any div on the page, doesn't matter where, IE stops tiling the png and stretches it instead. It only occurs with flash and on ie8.
I have a Flash CS4 Professional version installed in my machine. Here is my problem.
1st - I'm importing an image to stage and set the width and height to match the image. (everything is good, no problem) 2nd - I am using the FLVPlayback components build-in from Flash CS4. It does load the video and everything. (everything seems good) 3rd - Publish the video to my local drive (everything seems good) 4th - I could play the video from my local pc and it loads fine and fast 5th - Upload everthing from my local folder to the Web server, it does display the background image but not the video. It has a white blank screen. What is going on? I copy the exact folder from local to server. What have I missed? How could I make the video to load?
I am really tired of searching a solution to make my site to a fullscreen flash site..What i want to make is a site that fills the screen without extra spaces and all..The funny thing is it is working fine in swf but not in html..When viewed in html there is a big white space to the right..I have tried several solutions for this line making the html "width and height to 100 %" and scale mode to " noscale" It didnt work I tried changing the html code itself like this:-
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head>[code].....
I'm trying to build a flash keypad that fills in input text boxes when you press a button.I have two input text fields. I can assign each button a number and tell it to display that number in the text field when pressed. for example:
It works great, but because I'm publishing my SWF with noScale at 100% width and height, the background doesnt fill the whole swf, only the size of the actual stage in the FLA. Is there any way I can change this so It will fit accordingly?
I'm building an XML driven video player that will allow users to customize a wide variety of layout/visual features for the player, and one of the important features is letting them switch between a regular background image, and a tiled background. I've been playing around with various methods for tiling using the Bitmap class, and its been working fine, as long as I load the image from the library. However, when I try to load the image dynamically (i.e. through XML), it doesn't jibe. Here's the code for the tile:
function tile() { var tile:BitmapData = BitmapData.loadBitmap("linkageIDForBitmap"); this.beginBitmapFill(tile); this.lineTo(Stage.width, 0);
[code]....
Again, if I write a variable which references the xml node, and use that variable in the loadBitmap function, it doesn't work. I'm assuming this is because the dynamically loaded tile doesn't have a linkage ID attached? Not sure how to do that... My other thought is to simply load the tile into a movieclip (as I do with all the other content), and then convert the movieclip to a bitmap, then proceed as normal with the code above. I've searched the boards for a method to do this, but have come up empty.
I was trying to work into my 100% width and height backgrounds i have been putting into flash (code at bottom).The question I have is, the duplicate background tutorial only works for the defined space of the flash stage, ie: if the stage is 900x600 - the background will duplicate for that, but anything beyond is just the stage color.How can I make the background duplicate across the entire browser window.
Here is the code being used for my 100% w/h backgrounds (not tiled):
Code: // Control stage size without content resize. Stage.scaleMode = "noScale"; _root.bgFull_mc._width = Stage.width; _root.bgFull_mc._height = Stage.height;
I am using the blitting technique that jeff from uses for creating tiles. I am trying to paint 2 layers of bitmapdata onto a bitmap. One the first layer is the background ( 1 image). and the second layer is the tiles. In that class below. the updateMap is the method that gets called in the loop to repaint the image.
So I need to tile a number of images to simulate a wall full of framed pictures. The images will be sized randomly onLoad and need to be spaced evenly. Here's is the effect I'm wanting to achieve:
how to pull this off? They'll load one at a time and probably starting in the center of the stage a building outward.
I took the tutorial on using the bitmapdata to effectively tile a background, but it doesn't tile it across the full screen. Only the size of your flash movie. I want it to cover the entire screen muc like [URL]I'm looking for a way to tile the image across the full background regardless of window size. So if you maximize your browser, the background tiles the the full screen. I've been racking my brain all morning trying to figure it out!
We have some dozens of SWF files and we need remove a certain fill of each SWF file, to each frame! That fill is purple color and it should help, but we aren't SWF experts.
What we want is developing a tool (in Delphi, C++ or any language) able to read each SWF file and modify it, generating a new version without that purple fill.
I need to create an exploding image in Flash and want it to look as good as when using "cc particle explosion" in After Effects. Is this possible and can anyone point me in the right direction to creating this - or downloading an existing effect / component that I can drag and drop on an image.
i have a movieclip and currently i m using JPGEncoder, now i want PNG image to generate from flash i.e no color remains on the background nor white , i have used PNGEncoder but the bitmapdata have a default parameter of fillcolor set to white,
I have an .fla file with 1 image in the library and 1 .as file.I have linked the image up with the Class name of libraryImages and Base class is flash.display.BitmapData.This is my AS:
So I'm creating a classic side-scroller using the Pushbutton Engine [url] and I want the 'world' bits to be any given size, of course, and the repeat/tile my art assets. I've got the following render setup code as a start:
[Code]...
However, that just takes brick.png and stretches/shrinks it to fill the size of the object. Lame. :) I've spent a bunch of time trying to google how to do this, but I'm perhaps not getting the right terms or some such as I haven't come up with anything. Mostly articles on building tile-based games with PBE. While I'm sure I can hack together something that'll do the trick, I want to make sure I'm doing it the right way such that I get the best performance and what not. where I should be looking to pull of this standard effect?
I have been looking over the internet for a while about this, but it doesn't seem like there is any information available specifically related to captcah and flash.
My purpose is to create an image up-loader on flash, and implement "recaptcha" on it, so the upload is controlled.
I know that some people will say, "well you can't automatize flash input so you don't need captcha in this situation" even though this is somewhat true, there is still screen macro programs that could potentially make the computer upload hundreds of pictures if there is not something in place to avoid it.
I thought of implementing my own captcha but that seems to me like i would be reinventing the wheel, can anyone point me on the right track for this? or suggest another approach to avoid abuse on my image up-loader flash?
So I am trying to create an image in flash and post it to a .NET page so that it can be saved on the server. I am getting this error in the .NET page when I post: Invalid character in a Base-64 string
I actually want to create a png but wanted to get it working with jpg first... (less moving parts)
ActionScript Code: private function createJpg():void { var image:BitmapData = new BitmapData(_png.width, _png.height); image.draw(_png);
I want to create an image presenter in flash cs4 with a clickable forward and a backward button to switch between images. I would also like a string of thumbnails of all the images shown at the bottom. The image being shown fullsize must be highlighted in the thumbnail-section.