ActionScript 3.0 :: Create Image In Flash, Post To .NET (C#)
Mar 21, 2011
So I am trying to create an image in flash and post it to a .NET page so that it can be saved on the server. I am getting this error in the .NET page when I post: Invalid character in a Base-64 string
I actually want to create a png but wanted to get it working with jpg first... (less moving parts)
ActionScript Code:
private function createJpg():void {
var image:BitmapData = new BitmapData(_png.width, _png.height);
image.draw(_png);
I saw this post and don't understand why it's so struggling to post an image to server side with flash, or is it just the poster didn't do it in a proper manner ?So far my progress is:
var ba:ByteArray = (new PNGEncoder()).encode(vidBmpHolder); var request : URLRequest = new URLRequest("http://localhost:3000/doodles"); request.method = URLRequestMethod.POST;
ive been creating .FLV videos using premiere. Inorder to view them in IE, do I need to use the 'Flash' software to create a .SWF? I'm a little lost in the process post edit --> web
Anyone know if you can connect, login, post an image to a Facebook account directly from inside of Flash? I grabbed the Facebook API for AS3 and have it installed, created an application definition on Facebook but am having no look connecting to it? I have seen some refereneces to it only working inside of Flex and am wondering it that's the case. I am looking to do a kiosk application where a camera image will be uploaded directly to the persons FB page.
I'm trying to to convert a bordercontainer to a image file (PNG or jpeg, doesn't matter the format), and post it to a php script that sends an e-mail using the mail() function .I've been able to post simple text strings to the php script but posting images seems to work a differently. I've been looking at this post [URL] to see if i could tweak the code there but haven't had any luck. I'm not sure how to handle the image aspect.
I'm trying to create an asp.net mvc controller method that will return an image generated by a POSTed bytearray. The post is coming from Flash and has the request header: "Content-type", "application/octet-stream" (although this can be changed if needed).[URL]
var header:URLRequestHeader = new URLRequestHeader("Content-type", "application/octet-stream"); var jpgURLRequest:URLRequest = new URLRequest("jpg_encoder_download.php?name=sketch.jpg");
Im building a reservation form, using actionscript and php. I use sendAndLoad to send variables to php via POST, which returns a different HTTP POST response in case of sucess or not.
Is there anyway to "read" HTTP POST responses with actionscript?
I need to create an exploding image in Flash and want it to look as good as when using "cc particle explosion" in After Effects. Is this possible and can anyone point me in the right direction to creating this - or downloading an existing effect / component that I can drag and drop on an image.
i have a movieclip and currently i m using JPGEncoder, now i want PNG image to generate from flash i.e no color remains on the background nor white , i have used PNGEncoder but the bitmapdata have a default parameter of fillcolor set to white,
I have been looking over the internet for a while about this, but it doesn't seem like there is any information available specifically related to captcah and flash.
My purpose is to create an image up-loader on flash, and implement "recaptcha" on it, so the upload is controlled.
I know that some people will say, "well you can't automatize flash input so you don't need captcha in this situation" even though this is somewhat true, there is still screen macro programs that could potentially make the computer upload hundreds of pictures if there is not something in place to avoid it.
I thought of implementing my own captcha but that seems to me like i would be reinventing the wheel, can anyone point me on the right track for this? or suggest another approach to avoid abuse on my image up-loader flash?
I want to create an image presenter in flash cs4 with a clickable forward and a backward button to switch between images. I would also like a string of thumbnails of all the images shown at the bottom. The image being shown fullsize must be highlighted in the thumbnail-section.
I want to create a class that is interactive and can hold an image. I want it to be lighter then the Sprite class, so I was thinking about extending the bitMap class. If I extend the BitMap class. put a bitMap data in that class and at it to the stage. would it appear ?
I am developing a ASP.NET web site where users will need to be able to create their own business cards. So, I'm looking for a tool (most likely Flash) that I can easily integrate into a web site and lets users add text and custom images to their cards and then create an image and/or PDF from their work.
I'm kinda new in flash and as3 so this may not be as difficult as it looks right now.I've been trying to figure out how I can pan an image in flash (x and y). I have a movieclip and I want the user only to see a small part as he's panning with the mouse.
I simply want to build a slide show from 80 images in my library.So my problem is to create instance of each image(mc) from the library to the stage using a loop
I'm trying to create an image rotator in flash that is powered by XML that just continually rotates through the images (fading into an image and fading out, and then fading into the next image, etc).I've managed to load the XML file and get the location of the image files for each image:[code]and I've managed to load the last image in the XML into a movieclip by putting this line:imageHolder.loadMovie(myImage[i].attributes.image); under the var imageURL = myImage[i].attributes.image line.I can't work out how to:
1. Display one image at a time instead of just the last image in the XML file
2. Fade in and out between each images (I was trying to use Tweenlite to do this and think I can get it to work once I know how to do the above point)
3. How to continually repeat through all the images.
I need to create an image gallery that the clients can log in and click on photos to add them to favorites. I was wondering how to create this favorite system or if there are any galleries with it?
I'm trying to create a simple image player that tweens from one image to the next every 5 seconds. The data is being pulled from xml.
So far, I have managed to load the image onto the stage, but am now stuck as to how to get it to remove the child showing, the add the next child every 5 seconds.
My Code:
Code: var tweenTimer:Timer; var imageLoader:Loader; var xml:XML;
I want to put a flash banner(slider) to show a bunch of products iteratively. And I want it to allow interaction so the user can interrupt image looping and choose what she wants to see and what images to show how long it will be shown should be configurable. I already googled for 'flashe banner / slider' but with no luck. Is there any open source projects that can offer this kind of feature? Or tools that can help me to create one.
Is there anyway to take take a "screenshot", "save" or "capture" the active SWF element on a page as an image? I'd like for users to be able to simply click a button on my page, instead of having to need to manually take a screenshot of the entire page and then crop the image to show only the SWF element.I found a Jquery method, although I am unsure if it could work with SWF files. It basically captures an area of an Image element on the page and allows you to save that as a separate image. What I would need however, is to capture the SWF as the image instead. Note: I do not have access to the SWF code so I cannot achieve this using Actionscript or anything like that
I've attempting to create a tiling image that fills the stage using AS3. Its all well and good until the stage is resized - once this happens things being to look very poor. At first I thought it was a smoothing issue but now I realise that the same image is being drawn over itself again and again. As I want to eventually have this over video, I need the transparency. If I use an opaque image, obviously you cant see the problem.
I've tried adding a condition to remove the child that is being drawn to in several ways but this dosen't seem to work. You can see these commented out in the code below.
[URL]
Code: import flash.display.Bitmap; import flash.display.BitmapData; var _stageHeight = (stage.stageHeight);