Every Cicle The Memory Fills And After A Few Cicle The Movie Slows
Jul 8, 2009
I've a problem with a cicle in flash cs4. I have created a function for charge 9 swf movie in random mode. The problem is that every cicle the memory fills and after a few cicle the movie slows. I need to reset the function, but I don't know how. This is the code:
[Code]...
View 1 Replies
Similar Posts:
May 15, 2009
I was wonder how i can make a bar that fills up as part of the movie progresses.
View 1 Replies
Jan 31, 2012
I have a bit trouble with LoaderMax memory occupy, i have a queue, and i am keep loading images depend on user's action. if they click load more and it keep load, but i would like to clean the memory which been occupied by the previous queue (i have remove all the children been added by the loading previously). is there a way i can do it? the behavior like this.
[Code]...
View 1 Replies
Sep 26, 2010
I have an FPS monitor running and notice that I am getting choppiness here and there, bringing my game from 40 to 27 fps and back and forth at certain stages. I have an idea of where it is happening, but do not know for sure. I looked up quite a few memory monitors but haven't found anything decent yet. Is there a memory monitor that allows you to see the memory leaked and find its location? If not, how about just he memory leaked?
View 4 Replies
Jan 3, 2010
I've seen a lot about removing movie clips and I finally want to settle this. What is the proper way to remove a Movie Clip from memory? Right now what I'm doing is: Code: removeEventListener(Event.ENTER_FRAME, step); this.parent.removeChild(this); This is for an instance with 2 private variables and 2 methods (one of which is step). I saw some things about using something = null; and delete something; as well.
View 1 Replies
Mar 9, 2011
I may be tackling a huge subject here but I was wondering how to make it so that if someone uses one of my flash projects and they close it that it would remember where they left off. For example there are many Flash Games out there with levels, and instead of having to repeat each level over and over, the game remembers the level you left off at.
View 1 Replies
Jul 9, 2009
I need to create a hundred instances of a movie clip.Is it better to add functions for these movie clips in the movie clip class or in a separate class?For example I have move(), setPosition(), setRotation() functions, would this create these functions a hundred of time and take memory place or just reference the functions?
View 1 Replies
Jan 21, 2011
I am having a bit trouble removing a movieclip properly from memory.In the onComplete event I use this to add the swf content to my clip
[code]....
The removeChild is double here just for savty But the trace command from the clip I loaded continues to put somthing in my output window. So it still keeps running and it isn't even stoping.
View 4 Replies
Nov 21, 2009
My movie is very lengthy one.when i publishing i am getting error like this
View 2 Replies
Dec 9, 2009
I want to load an SWF object from a Memory Stream or a byte array instead of a file on disk.AxShockwaveFlash class provides methods and properties to load an SWF providing its path to disk as a string but I haven't seen another way of doing it. There is an InlineData property but generally the class is undocumented and I don't know what this property does. Can it be done at all?
View 2 Replies
Jul 2, 2010
We have some dozens of SWF files and we need remove a certain fill of each SWF file, to each frame! That fill is purple color and it should help, but we aren't SWF experts.
What we want is developing a tool (in Delphi, C++ or any language) able to read each SWF file and modify it, generating a new version without that purple fill.
View 1 Replies
Aug 2, 2007
I'm making an isometric game and I need to know which takes less memory for scrolling, making everything invisible that you can't see? Like if(!this.base.hitTest(worldHitter))this._visible = false; Or would it be better to remove the movieclips unseen and then reattach them when i should see them?
View 2 Replies
Oct 14, 2010
I am very new to Flash CS4, however I was able to create a preloader with help from a Dan Carr tutorial.Here is my source
import fl.video.*;import fl.controls.ProgressBarMode;
// Set Variablesvar flvControl = display;var flvSource = "op.flv";[code]....
The movie loads and plays but the preloader only loads part of the way. How would I go about having the preloader progress bar load all the way then have the movie start?
View 10 Replies
Mar 6, 2007
I'd like to create a load bar that fills up, then goes back down (where back to start would == a fully loaded page), almost like an 'elastic loader'.
View 8 Replies
Jul 28, 2006
Is it possible to draw a rectangle dynamically using 'lineTo()' and have it fill with a gradient that is 100% alpha on one side and 0% on the other?
View 2 Replies
Mar 8, 2010
I am trying to draw a box shape on screen which fills with a gradient, but according to the angle between your start and end mouse points. ie, if you draw from 100x100 to 200,200, the angle will be 45 degrees and it will draw your gradient fill within 100x100 to 200,200 on a 45 degree angle.
Trouble is, I can EITHER get the angle working just fine if I fill the entire shape, or the angle isn't right but the fill area is correct. Please see the attached fla and click drag within the red box, trying out the 2 matrix arrays in thereto see the 2 x scenarios listed above.
View 1 Replies
Sep 5, 2010
We have created an interactive Touchscreen using flash CS4 - [URL]
The Touchscreen is already in the showroom. Every morning it is restarted. By midday the whole application slows down to the point were it becomes very slow. I presume this is a caching problem. In order to resolve this we close down IE and restart it (playing the SWF file through Internet Explore on full screen mode). Once it has restarted it plays at the correct speed.
I have thought about setting up windows 7 to reboot IE and have the flash file restart every few hours however a client may be navigating through the display when it reboots it self. I would prefer to avoid this if possible.
View 3 Replies
May 10, 2010
Working on my website - I notice it works on the first run, But if i go back into my menus and gallerys it slows down and down.[url]...
View 4 Replies
Oct 21, 2010
I have a setup where I'm handling the enterFrame event of my application. In the handler, I draw two rectangles (one fullscreen, one small orbiting one) using the graphics member of an mx.containers.Canvas object.
After a few minutes of execution, the app slows down substantially. Given enough time, it will come to a lowly crawl. I get the same result regardless of release/debug build on chrome, IE, and Firefox using Flash Player 10.1. Presented below is the Flex project in question:
ActionScript Code:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="..." [code].....
I had to replace namespace URIs (with "...") since i can't post URLs yet.
View 3 Replies
May 28, 2009
My actual project I need a event configuration wherein I can hold a keyboard key down and move mouse. While trying to implement this, I recognized that the flashplayer begins to lag, saving actions in buffer and playback them when the KEY_DOWN event is already over...
For example I have a
PHP Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, false, 0, true);
And in the handler I got only this:
PHP Code:
private function keyDownHandler(event:KeyboardEvent):void {
if (event.keyCode == 88) manoverDrive = true;
}
I also do have a
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
In this enterFrame I do animation for a movieclip that is animated regarding the mouse and keyboard action and events. Now when I hold down any kind of key the animation of this moviclip gets slown down if I hold down the key for 10 seconds and then lift the keyboard key the mouse movements I made before gets somehow saved and the animation got a playback of the mouse movements. I removed the keyboard eventlistener and the behaviour stays. Is that an official flash player Bug?
View 3 Replies
Nov 3, 2009
I am creating a chart using mxml. The mxml tags only create a chart with a horizontal axis and vertical axis. My result event handler has actionscript code that loops through the xml result set and creates all the series (line series and stacked bar). This part of the code works fine. Now I need to use the functionfill function to set individual colors to each series. All the examples I have found call the functionfill from within an MXML tag, like so:
[Code]...
View 1 Replies
Sep 8, 2011
I wanted to e to replace the standard flex bar chart bars with my own image. This worked by embedding the image and setting as a bitmapfill. however these images dont scale well even tho i have applied 9 slice scaling when embedding.
[Code]...
View 1 Replies
Jul 2, 2010
I've attempting to create a tiling image that fills the stage using AS3. Its all well and good until the stage is resized - once this happens things being to look very poor. At first I thought it was a smoothing issue but now I realise that the same image is being drawn over itself again and again. As I want to eventually have this over video, I need the transparency. If I use an opaque image, obviously you cant see the problem.
I've tried adding a condition to remove the child that is being drawn to in several ways but this dosen't seem to work. You can see these commented out in the code below.
[URL]
Code:
import flash.display.Bitmap;
import flash.display.BitmapData;
var _stageHeight = (stage.stageHeight);
[code].....
View 3 Replies
Sep 19, 2009
I am making a demo where an object is moved around the screen with a line tracing its movement. The speed of this noticeably slows down over time. I tried it both with an enterFrame and by setting an interval. I imagine it has something to do with the graphics class vector drawing and garbage collection. Here is a simplified version for demo/testing. If you run it you will see the line drawing slow down over time. Is there a way to achieve it without the slow down?
I read somewhere of a technique where you use the bitmap data class to draw on a stage-sized bitmap.(I've never programmed the bitmap data class before).
Here is the code:
code: var lineX:Number = 100; var lineY:Number = 100;
var deltaX:Number = 10; var deltaY:Number = 10;
var lineDrawing:MovieClip = new MovieClip();
this.addChild(lineDrawing);
[Code].....
View 4 Replies
Mar 29, 2010
Does anyone know what would make a movie slow down the longer it is open. Theres nothing that I can think of this is constantly running, but after about 15 minutes of the website being open it slows down almost unresponsive.
View 10 Replies
Jan 4, 2010
I did the following code. I know it's horribly written, but it's only a box with two combo boxes and a textinput bellow being added to a VBox, whose id is "garage". The problem, is that, however I do it, when I open the combo box the program slows down so much it's unbearable to use it any longer. I'd like to know if you have any idea on what's behind the ComboBox and the possible causes for this "slowing down" when I open the ComboBox..
[Code]...
View 2 Replies
Apr 6, 2011
I am almost finished with this flash game, but when I test it the game slows down overtime. I've read the script over and over. Tried to comment parts out of the script, but it still slows down.[code]...
View 1 Replies
Apr 4, 2011
I've made this flash intro:[url].....(make sure you get the Dutch version to see it).It works fine, but after a couple of minutes, playback starts to slow down and it gets slower and slower. It's a simple looping timeline slideshow. I figured that perhaps of the looping, new instances of the slides are created every time, so I added this to my code, to remove a slide after it has faded out:
ActionScript Code:
var clip:MovieClip = MovieClip( mcc.cc.getChildByName( "Slide" ) );
mcc.cc.removeChild( clip );
It doesn't make a difference.Removing the large bitmap images doesn't make it better either.Playback in FF and IE slows down faster than in the desktop flash player.
View 0 Replies
Feb 6, 2012
My game starts to slow down when you play it more than 2 minutes or so. Not adding the enemy bullets seems to solve the issue, but I'm sure there's nothing wrong with my bullet class![code]...
View 6 Replies
Nov 5, 2004
Why flash slows down while drawing API(?) Is there a way to avoid it from slowing down. Heres just a random script of what i mean.[code]...
View 3 Replies