IDE :: Error In Creating Flash8 Movie.there Was No Enough Memory Space Available?
Nov 21, 2009My movie is very lengthy one.when i publishing i am getting error like this
View 2 RepliesMy movie is very lengthy one.when i publishing i am getting error like this
View 2 Replieswhen I publish my movie I get a message that says:"error creating flash movie. there was not enough memory available".I tried increasing the paiging files size and the registry size in windows but that didn't work.
View 1 RepliesI'm working under XP with Flash 8. The fla file is about 85 MB and has 60 frames with panorama photo's. Everything went great for months, untill a couple of days ago. I got the following message while publishing to a projector (or a swf): "Error creating Flash movie. There was not enought memory available." But there is enough free memory. I cleared 6GB. There is enough internal memory (2GB) and I have messed around with the virtual memory. But the message keeps popping up. On the internet I read that it could be a corrupt images. So I put everything in a new fla with mixed results. Sometimes it works and even makes a projector, sometimes (more) it doesn't. Sometimes copying frames to a new file works, but then Flash crashes, I'm becoming crazy here. How can you spot with image or file is corrupt? All photo's in the library look normal. So how do you recognize a corrupt image and how do I get rid of the error?
View 4 RepliesThis might be a dumb question. I think I already know the answer, just clarify. If you declare a object in varible1 and then pass the value into varible2. If you decide to null varible2 would that kill just the reference or the object itself as well. I want to say no, but then again, everything you do to the reference it self, also affects the space in memory.these are the 2 varibles in my class.
private var objects:Array;
private var viewableObjects:Array;
above are class varibles. Later on in my code I add an object to the objects arrayobjects[0][4] = new Enemy1();When i trace i get the following[object Enemy1]I then add it to viewable objects arrayviewableObjects.push(objects[0])
I've got a dynamic vertical scrolling gallery which works fine except for one small thing. There is lots of space underneath the last item in the gallery which shouldn't be there... [URL] I can't for the life of me figure out why the extra space is there at the bottom...
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i am writing a program that need to load photoshowever, there is limitation in flex that users cannot load photos with pixel above 4069 x 4069 into a bitmapdata.how can i check photos pixel before running to error? since some pictures are big nowadays, i would llike to check the user`s system memory and free harddisk space. See if the computer have enough space to load the photos.
View 2 RepliesI am on the last leg of finishing up a full flash site and all of a sudden out of nowhere I started getting this error when I try and test the movie.
"Error creating Flash movie file. Be sure the destination file is not locked or on a locked drive. Also, check that the file name is not too long."
Nothing actually changed in the flash file besides scripting when it started occurring. I went back and erased what I had done. Tried moving the frames to a new project, tried saving it as another file, saving it to the desktop instead of my external. Nothing works!! The strangest part is that it will work fine when I delete a couple text fields and then if I try and add something to the stage it will get the error again. Almost like I've hit some sort of limit.
Since I started using CS3 I sometimes get the following error: Error creating Flash movie file. Be sure the destination file is not locked or on a locked drive. Also, check that the file name is not too long. It doesn't happen all the time, and I haven't been able to figure out what causes it. I have been able to confirm that it's not anything to do with locked files/drives, permissions, or file name length.
It happens with files created elsewhere (by other developers) that I've modified, and it happens with files I start from scratch - I can create a new FLA on my desktop and it won't publish. Sometimes (but not always), publishing to a different directory than the one the FLA is in will work. This is becoming a big problem. I'm on OS X 10.4.9, 2.33 GHz Core 2 Duo MacBook Pro 17", running CS3 Web Premium package.
How can I avoid the message:
Error creating Flash movie - there was not enough memory available!
I have 200 GB free on my drive where I publish to.
After the message appears, I have always to close all open programs and to restart again. Then it works for a while and the mess appears again.
Why am I getting this error message when I try to test a clients swf file from a fla file....Error creating SWF movie file Be sure the destination file is not locked or on a locked drive
How do I fix it? I've gotten this before and dont remember what causes it.
We are recording live streams on a Flash Media Interactive Server 3.5.3 r824. In general, everything works fine, so there are no appliaction-issues. But sometimes (it is not reproducable yet) a stream stops recording without any notice or event in the application. All we can find is such a message in our core.log: 2010-03-05 03:30:00 4747 (e)2611178 Error from libmp4.so: No Space left in the stsd box. - 2010-03-05 03:30:00 4747 (e)2611423 Failed to record [...]16891_14351_RGtBCODxPR4cM8QfML9CuxqhHqutMwWX.f4v (Unknown Error). where i could start searching for the cause of this error? These streams are in general sent by Adobe Media Live Encoder.
View 4 RepliesI'm using Flex3 building my AS3 projects for some 3D effects. I am going to create 1000 polygons(or rectangles) on the scene, without texture mapping. It seems the native 3D api of AS3 needs quite a lot memory:
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here i created 1000 sp on the scene, the runtime memory cost seems to be more than 60MB. if increase to 2000, memory goes to 120MB. It seems the FVM's native 3D api generates a bitmap texture for each sprite, it's pretty memory costing. The alternative way may be is to draw the projected vertices of the sprites frame by frame by using local3DToGlobal and drawTriangles() to render the scene, but that could be slower. So is there any way to render many instances using the native 3D feature with costing much memory?
I have a drop and drop, which works fine, but i don't want it to go outside the window.
View 9 RepliesI have been switching views with navigator.pushView over and over again but it seems to continually take up more memory.
View 2 RepliesI have a question regarding AS3 memory management. Supposing I created an instance variable for a Class, in this case or type Sound:
public class SoundStore extends Sprite{
var s:Sound;
Then within various class functions I referenced this variable multiple times, each time I wanted to load in a new sound:
s = new Sound();
Am I correct in thinking that each time I created a new Sound I would be overwriting the previous allocated memory?
Say that i have a variable called explosion when this variable is set to yes i'd like it so that whenever you press the screen with the left mouseclick it "creates" a movieclip where you clicked that in the library is named bomb (or duplicate the movieclip from off screen if that is easier)
View 2 RepliesI am in the process of creating a vertical scrolling space shooter game for deployment on mobile platforms using AIR.I've used some excellent tutorials online, video tutorials on Lynda and several books, including Game Programming University.Something they all seem to gloss over are the various screens that will be used.
For instance, my game right now will use a splash screen, a main menu screen, a credits screen,a settings screen, a difficulties screen, an instruction screen, an end game screen and save/load screen...and a play game screen, where the actual game will be played.I've created the screens as seperate frames in the main timeline with stop commands in between and code on each page (I know... bad!... but easy).So basically,they can navigate through the menus using buttons (mouseclicks, which will work with touchs as well) and when they are How do I pass data between them? I was thinking of storing it in shared object.
So I have this database that's filled with data, but I would like to use Flash as an interface.
So I've got a couple questions, first of all, is it possible to create a text box that when the submit button is pressed, goes to another frame "results" that displays the results, each preferably a link to yet another slide "info" that displays the full entry info?
I already know all the PHP for this, just wondering how to integrate it with flash, and show the results and entries inside flash.
I am working through an audio player demonstration in the book "Foundation Actionscript 3.0". When I try to publish my AudioDemo_final.FLA file I get the following error, "Adobe Flash CS3 - Error creating flash movie file. Destination directory does not exist. Change your publish settings."The following is displayed in my output panel >> Error opening URL 'file:///C|/Sites/flashcoder.net/FAS3/Audio/AudioDemo%5Ffinal.swf'My file directory is set up like this:AudioDemo_final.flasong1.mp3com.fas3.smc (folder)Main.asSounds.as
i managed to get my photogallery up and on my site but i'm having a problem. It loads a few of the pictures but then it quits working. After it quits working and i close the browser it gives me this error:
iexplore.exe - Application Error
The instruction at "0x10005f6c" referenced memory at "0x10005f6c". The memory could not be "read".
Click on OK to terminate the program You can go to [URL].. and try for yourself. Under the Pictures of Iraq page it should only load up till the 3rd picture. Anything after that and it quits working. Somebody please help me fix this.
When loading certain .swf files into a WebView, a split second after the flash file begins to be displayed, my app closes with a Signal 11 fault. No exception is thrown that I can see. Example LogCat dump here.When loading the same .swf files into the stock Android browser, instead of closing, an error icon is displayed. Touching it opens a pop-up stating: "Adobe Flash; Insufficient Memory". Is there any way to catch the Insufficient Memory error before the SIGSEGV occurs -- preventing the task from being terminated -- as is done by the stock browser?
Note: I'm testing under Android 2.2 with the HTC version of the Flash plugin, but it appears that the same sort of issues occur on other, non-HTC devices. I'm loading the swf file into the WebView directly, using:
webView.loadUrl("http://whatever.com/bla.swf");
(with plugins and JavaScript enabled). It works perfectly in most cases -- only a few files cause problems. I've tried various suggestions for reducing memory (such as clearing the WebView caches) without success.
Not talking video here. Talking interactive apps, like chat. Ours crashes at about 500 connected users. When I report this I'm told "make sure you're not creating too many objects serverside" or "increase the JSRuntimeSize setting in your application.xml file to the max". Have now done both of those things but still get this out of memory error. Let's say I optomized my app and got 100% more connection capacity. That would be 1,000 connected users - still nowhere near enough. Are my dreams of 6,000 or 10,000 connected users enjoying all of the fruits of the FMS interactivity pipe dreams?Is it not meant for sessions of that size?
View 3 RepliesProblem embedding CS4 Flash Movie - Player 10. I am embedding a Flash Movie into an HTML doc. The doc was created in DW CS4 and has a table with 3 columns and 5 rows. Each cell will have content. I put a flash movie in the center cell, three rows down from top. Everything looks great in Safari. However, in IE, FF, and IE Chrome, there is space along the top and bottom of the movie -- have not tried the AOL browser. About 10 px each. I've tried everything to fix it. I published the HTML in Flash and tried integrating the generated HTML with my table -- same problem. Maybe publish settings could be tweaked.
I've tried 0 margins in CSS header tag, and HTML too. I thought I had this problem about a year ago with a different site ... been that long ... and resolved it.
OK I have been racking my brain to get this resolved and unfortunately there isn't a lot of info on the web. Scenario: We are in a shared environment. Central file server (Mac OS X server) over gigabit enet. We open flash files over the network and then we "try" to publish the files back to the same server in which the .fla is stored. (I have read John at Adobe's comments on the practice but this DID work).
So we access the flash file at /Volumes/ServerName/JobFolder/~Flash/ and we "attempt to" publish the .swf to /Volumes/ServerName/JobFolder/htmlfolder/flash .... this was working previously in flash 6-7 but in 8-cs3 it has stopped working and we are kicking ourselves to get some answers. When we try to publish we get the following error: "Error creating Flash movie file. Be sure the destination is not locked or on a locked drive. Also, check that the file name is not too long."
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I programming a calculator, I get data on Yahoo Finance ( URL... ), but sometimes I get this error "NaN".URL...[code]
View 1 RepliesI have a bit trouble with LoaderMax memory occupy, i have a queue, and i am keep loading images depend on user's action. if they click load more and it keep load, but i would like to clean the memory which been occupied by the previous queue (i have remove all the children been added by the loading previously). is there a way i can do it? the behavior like this.
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I have an FPS monitor running and notice that I am getting choppiness here and there, bringing my game from 40 to 27 fps and back and forth at certain stages. I have an idea of where it is happening, but do not know for sure. I looked up quite a few memory monitors but haven't found anything decent yet. Is there a memory monitor that allows you to see the memory leaked and find its location? If not, how about just he memory leaked?
View 4 RepliesMy project has a center-registered movie clip with a z-axis setting of 850 that I need to keep centered on the stage at all times, including when the stage is re-sized.Code like this for centering 2D objects doesn't seem to work:[code]My guess is that I need to convert the movie clip back into 2D space somehow, center it using the code above and then change the z-axis back to 850.
View 4 RepliesI have a flash movie, height = 151px width = 228, this is placed within a table cell (
cellpadding = 0 cellspacing = 0 vertical-align = top), but when it displays within the explorer windows thereis a white space about 20px above the flash movie. I want the flash movie to appear directly under the grey lines.[code]...
I've seen a lot about removing movie clips and I finally want to settle this. What is the proper way to remove a Movie Clip from memory? Right now what I'm doing is: Code: removeEventListener(Event.ENTER_FRAME, step); this.parent.removeChild(this); This is for an instance with 2 private variables and 2 methods (one of which is step). I saw some things about using something = null; and delete something; as well.
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