ActionScript 3.0 :: 1000 Instances Cost 1000 Memory Space?

Aug 13, 2009

I'm using Flex3 building my AS3 projects for some 3D effects. I am going to create 1000 polygons(or rectangles) on the scene, without texture mapping. It seems the native 3D api of AS3 needs quite a lot memory:

[Code]....

here i created 1000 sp on the scene, the runtime memory cost seems to be more than 60MB. if increase to 2000, memory goes to 120MB. It seems the FVM's native 3D api generates a bitmap texture for each sprite, it's pretty memory costing. The alternative way may be is to draw the projected vertices of the sprites frame by frame by using local3DToGlobal and drawTriangles() to render the scene, but that could be slower. So is there any way to render many instances using the native 3D feature with costing much memory?

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