ActionScript 2.0 :: Counting Movie Which Displays Numbers From 1 To 1000?

Mar 12, 2004

I have a counting movie which displays numbers from 1 to 1000 (action scripts) in a dynamic text box. First 1 and then 2 and so on. It works very well. I convert this movie to a movie clip and drag this new movie clip to the main stage on frame 1, but anything happens now.

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ActionScript 2.0 :: Counting Numbers [MX] In A Dynamic Text Box

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I have a counting movie which displays numbers from 1 to 1000 (action scripts) in a dynamic text box. First 1 and then 2 and so on. It works very well. I convert this movie to a movie clip and drag this new movie clip to the main stage on frame 1, but anything happens now.

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[Code]....

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I am currently taking a value from another source and splitting it into Thousands / Hundreds / Tens / Ones to drive MC's containing images of numbers. Originally I was using this external value to drive a dynamic text box and that was absolutely fine. When the external value went below zero the dynamic text box reflected this and started counting downwards ie 0 -1, -2, -3 ......-100 etc etc. However with the system I am now trying to implement when the external value goes below zero my counters show 9999 and count down towards zero.

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Im trying to make a script that show numbers counting to a certain number.I want to start at 0 and then counting up to for example 52.

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I'm currently working on a JibJab style project where a third party agency have done an animation. Now we have tracked the head motions in AE CS4 and done an export to Flash using XFL, and the motion does not work.
 
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[Code]...

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Aug 18, 2011

I'm working on a game where users can win buttons/badges as awards. I estimate there will be around 500 awards, in all.I want to allow the users to sell their duplicate/unwanted badges to the bank and buy new ones from the bank.I am showing the badges in multiple awards frames. Below the badges, I show the count, along with a "Buy" and "Sell" button.My question is: What's the best way to handle SO MANY buy & sell buttons? Is there a way around coding 1000 eventListeners and 1000 eventHandlers?

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myArray = {aMissionAward, anotherAward, ubernessAward};

My buttons would be: buy_0, buy_1, buy_2, etc.

When someone clicks a button, I can link buy_2 to "ubernessAward", then look for "ubernessAward" on the database.How can I get the number from the button, though? Even if I can loop through setting up the eventListeners, will I have to set up individuatl eventHandlers to process the correct index number? I was not able to get this to work with buttons on the stage. Apparently, buttons are a static class. MovieClips are dynamic, so I was able to get this to work by using MovieClips. Here's what I did:

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Add this AS3 code:

for (var i:Number=0; i<3; i++)
{
this["mc" + i].addEventListener( MouseEvent.CLICK, onMcClick );[code]....

From here, I can tie the awardKey to an array of MovieClip names. Then, I can use the MovieClip names to read my database.This is why I come to Stack Overflow, FIRST, when I have a problem. :)

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I have a video interface set up and get the following error....when I play locally,everything plays fine and I don't get any errors, but once I upload to the web, I get the following error:

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[code]....

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I want to generate a variable number of random numbers less than 16 with no duplicate numbers

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