I'm a newbie to Actionscript and read many OReily books on AS3 and have a pretty decent understanding of it. But when it comes to typing out code i struggle. So as a solution to connecting all my neurons together to set up some mad typing skills I want to type out pages and pages of code. I was wondering if you guys knew of any "gigantic" super classes i could type out for practice?
I'm using Flex3 building my AS3 projects for some 3D effects. I am going to create 1000 polygons(or rectangles) on the scene, without texture mapping. It seems the native 3D api of AS3 needs quite a lot memory:
[Code]....
here i created 1000 sp on the scene, the runtime memory cost seems to be more than 60MB. if increase to 2000, memory goes to 120MB. It seems the FVM's native 3D api generates a bitmap texture for each sprite, it's pretty memory costing. The alternative way may be is to draw the projected vertices of the sprites frame by frame by using local3DToGlobal and drawTriangles() to render the scene, but that could be slower. So is there any way to render many instances using the native 3D feature with costing much memory?
I have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.
My code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:
function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new
I'm currently working on a JibJab style project where a third party agency have done an animation. Now we have tracked the head motions in AE CS4 and done an export to Flash using XFL, and the motion does not work.
Before this we have done several tests to see if this method would work, so we know it actually does work, but the tests where only a couple of 100 frames long, now the project is over 1500 frames.
The final animation is 60 sec, 25f/s, and after importing the motion into FLASH using XFL nothing happens. The motion is there if we look in the motion editor, the image is there, but nothing happens when i scrub back and forth. This all worked like a charm with the test projects. AND if i try and rightclick the picture or motion editor FLASH freezes, so i know something is REALLY wrong here.
After four hours of bug hunting i have isolated the problem to the number of frames you try to import into FLASH. If the end sequence is more than 1000 frames (exactly!) a extra keyframe is added on the first frame in the motion editor, so there is TWO keyframes on the first frame, where there should only be possible to have one. This happens only if the sequence is more then 1000 frames. If i take the same sequence and export if from AE so its less then 1000 frames everything is fine.
I have attached a screenshot of the extra keyframe that apears in the motion editor. It's allso noteworthy that this extra keyframe can't be changed or adjusted as it does not actualy "excist".
I would like to have this bug confirmed by someone and if someone has a solution? Right now im looking at cutting up the export into "999 frames" sections and then patch it together again in Flash.
Here is my problem. I have a file set to 1000 pixels in height and length. My image covers that size. I am trying to create a series of panels that are lined up next to each other and than motion tween it so it looks like the background is moving. I am creating each panel by copying and pasting it and placing them next to each other so it forms a single large line. However, the screen does not allow me to see everything and tends to cut off my panels and I don't know how to fix this. I have it set as "Show All" and it still does not work.
I was told to covert it to background strips dynamically. Can someone tell me how to do this step by step?
I was told to do this, Covert the files to movie clips and that add this:
I need some suggestions about to create .flv from 1000 images.The application I'm building will be use flash to show the .flv, and the server, who have red5 rtmp and php5. The server will be do the conversion from .jpg to .flv. I searching information but I didn't find which language can be the best to do conversion, or some examples about it..
I have a flash app running on 1200 machines on a local network. Currently, the app polls the php server every 10 seconds, and is returned a 14 byte string with the state. If the state is new, the app changes mode and gets new data from the server. 1200 machines polling every 10 seconds to pick up ~8 state changes per day seems like an awful lot of network traffic for this.
There is other traffic on the network (streaming video, web surfing etc). When the network load gets high, some of the machines loose the ability to communicate with the server and hang. When I run 400 machines I don't run into this problem. Looks like a scalability problem. What would you recommend for lightweight communication between server and 1200 clients? Remoting with AMFast? XML Sockets? Something else entirely?
I have a bunch of text fields that display numbers such as 2745345.What i want is a neat bit of code that quickly and simply converts this to 2,745,345.This makes the numbers more easy to read and interpret.
I want to use http streaming (ie. partial download) to serve some videos (medium to HD quality) to public.Idea is to have videos on server and offer some web page with embedded video player for user to watch selected video.Planned capacity is about 250 to 1000 daily views, with low concurrency requirement (ie. not many users in parallel watching video)I am thinking of complete solution like FLVPlayer or flowplayer to support this.What bothers me are network bandwidth requirements (what is minimum kbps) mainly, and this video player performance when in "heavy" use.For "heavy use" I consider adding possibility to stream many separate video files that I will add in back-end (via XML file or similar) and don't have experience with these players.
I'm working on a game where users can win buttons/badges as awards. I estimate there will be around 500 awards, in all.I want to allow the users to sell their duplicate/unwanted badges to the bank and buy new ones from the bank.I am showing the badges in multiple awards frames. Below the badges, I show the count, along with a "Buy" and "Sell" button.My question is: What's the best way to handle SO MANY buy & sell buttons? Is there a way around coding 1000 eventListeners and 1000 eventHandlers?
One possible solution is to name my buttons, incrementally, like "buy_mc1", "buy_mc2", etc. Then do a loop to create listeners for this["buy_mc" + i]. However, I would then have to make VERY sure that I link these back correctly to the awards.Currently, I have an "award_mc" field in my database, which stores the name of the movieclip in my .fla. From that, I can access related assets, like the count field, like: this[db.award_mc + "_count"].txt.Unfortunately, this method does not lend itself well to looped access.Maybe I can create an array of movieclip names that are in synch with the buy/sell buttons. For example:
When someone clicks a button, I can link buy_2 to "ubernessAward", then look for "ubernessAward" on the database.How can I get the number from the button, though? Even if I can loop through setting up the eventListeners, will I have to set up individuatl eventHandlers to process the correct index number? I was not able to get this to work with buttons on the stage. Apparently, buttons are a static class. MovieClips are dynamic, so I was able to get this to work by using MovieClips. Here's what I did:
Added 3 MovieClips to the stage. Named them "mc0", "mc1", and "mc2".
From here, I can tie the awardKey to an array of MovieClip names. Then, I can use the MovieClip names to read my database.This is why I come to Stack Overflow, FIRST, when I have a problem. :)
I have a counting movie which displays numbers from 1 to 1000 (action scripts) in a dynamic text box. First 1 and then 2 and so on. It works very well. I convert this movie to a movie clip and drag this new movie clip to the main stage on frame 1, but anything happens now.
I have a video interface set up and get the following error....when I play locally,everything plays fine and I don't get any errors, but once I upload to the web, I get the following error:
VideoError: 1000: Unable to make connection to server or to find FLV on server at fl.video::VideoPlayer/stop() at fl.video::FLVPlayback/stop() at movie1_testing_bk_fla::MainTimeline/listListener() at
Whenever I test or publish a CS5 movie that uses TLF text (no matter which font), the .swf displays all elements but the text. There's simply nothing there. I'm on a mac with Snow Leopard, 10.6.7. This only happens as soon as I pass the 1000 frame limit (before, everything displays fine). Reaching wit's end here. Anyone know what causes this, and more specifically, how to solve it?
I am trying to create a mindmap where the user can drag points about the screen. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent?
var line:MovieClip = new MovieClip(); line.graphics.lineStyle(1,1); line.graphics.moveTo(ptOne.x,ptOne.y);
I'm attempting to make it so that when a person fails to fill in blank textboxes in another app that someone else made and I have nothing to do with but affects the XML node Path, my flash file will look instead at DefaultPath if it can't load whatever is in Path..
Is the code I've been trying to use but it won't do what I want. I keep getting this error:
VideoError: 1000: Unable to make connection to server or to find FLV on server
The XML is being properly loaded. Everything else is working. I just need to know that when something is blank it will look at the DefaultPath. I don't seem to be able to get it to do that.
I've spent a lot of time in the past couple of weeks learning Flash. I developed a Flash (swf) file that plays a Flash video (flv) with cue points. It all works very nicely locally, but when I put it on the server and try to access the html file, the Flash control is white (nothing visible) and a popup error message comes up with this error.I've looked all over the web (including non-English sites), tried playing with all the Publish settings I could think of (version check, local/network access, omit trace, enable debugging) and tried adding error handling code to the swf file itself. I've also tried changing the path for the flv file to be relative, absolute and somewhere in between, but nothing works.Does anybody know what can cause this error?
VideoError: 1000: Unable to make connection to server or to find FLV on server at fl.video::VideoPlayer/play() at fl.video::FLVPlayback/http://www.adobe.com/2007/flash/flvplayback
I have two functions, bassicly they are smilar, but the problem is that I need that second function to start up or become active, after certain amount of time or when "x" reaches 1000. How can I do this? second question is, both functions make objects apper on stage in exact coordinates (5 spots), how can I make that objects woun't apper on the same spot, bassicly it would check if that position is occupied, it chooses other spot. (spot choosing is performed by random)Oh, and third question. I want to make the object to be active for two seconds, and then it disapper, my thought was to make tween, but couldn't find the type of appearance.
I'm having this frustrating error showing up and I have no idea why. Let me show you my classes and see if you can spot anything wrong. First, here's my ILode interface:
So the problem I'm having is the compiler is throwing that 1000: Ambiguous reference error for any reference to instance.priority or instance.label. Why??? Instance is typed to IFlexLodeInstance, and IFlexLodeInstance lists method signatures of priority and label getters, and it inherits ILode, which lists method signatures for priority and label setters. What can I do to get the compiler to stop complaining?
i have coded my first xml gallery, it loads jpgs and swf files.the swf files have each a video component on stage that controls the related FLV file.Testing the gallery locally I had no problem at all, but when uploaded to the server the jpgs works fine while the swf files (containing the videos) keep trhowing this error:
VideoError: 1000: Unable to make connection to server or to find FLV on server at fl.video::VideoPlayer/stop() at fl.video::FLVPlayback/stop()[code]....
I have two lines. One is straight and one is curved. Both were created with the Flash Graphics interface. How would I compare the different Y value for the curved line for any given X. In other words, how do I find a point on curve if I used the CurveTo method.
I have a function ( basically its the click on a reset buttons ) that sets back quite a loooooot of variables and text boxes. But after ( I think 200 lines ) , actionscript simply stops with that particular function and doesnt even give me an error.So it looks like there is a lines per function limit or something like that.I also tried it with an external .as but its the same.Creating functions for all these commands didnt work either.The only thing I can do is move a few lines up so that they get processed earlier.... ( but the last few still don't work )I even tried to make a function with 300 lines of myTextField.text = "hello"and a line: myTextField.text = "how are you" at the endDidnt work... it stayed at hello.
I am wondering about making lines with a corner radius. It seems that the smaller the scale, the corners sort of distort, and end up looking jaggy. Maybe its just the way it is, but is there any remedy? I tried shifting the registration points, etc, but still the only way it looks smooth is when enlarged.
I'm quiet new to Flash and I'm trying to make some lines grow. I have lines that cross each other and how to get this to work. I want the lines to start with nothing and then grow. [URL]
I use cs4 flash 9 I use a css stylesheet I set margins with it and they work fine. I read that leading is supported byt when I try it it doesn't work. Could someone show ne a simple stylesheet that implements leading?
I'm stumbling my way through designing my first Flex app, using Flex Builder 4 Beta 2. I'm trying to use a ComboBox, but they always seem to have lines around it and I can't figure out how to get rid of them. The ComboBox looks like this: [URL] All I did was drag the ComboBox from the Controls section in the Design section of the UI onto the screen. I haven't changed any settings, no special css, just used the default ComboBox and this is what I get.