ActionScript 3.0 :: Loader Instances And Memory Management?
Aug 18, 2009
Hi guys, I'm wondering whether any of you have any opinions on whether you instantiate a Loader into an instance variable, or whether you declare a local variable to hold the Loader object.
I'm coming at this from a memory management / garbage collection perspective.
I only need the Loader object to load the file and register the event listeners. So I don't really want an object-wide instance variable to hold this loader object (which is what Adobe does in most of their examples), since I can always access the loader.data through the event's target property.
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the Flash Virtual Machine relies on garbage collection by using reference counting and mark and sweep (for good coverage of these topics, check out Grant Skinner's article and presentation). And yes, Flash also provides the "delete" operator, which can (unfortunately only) be used to remove the properties of dynamic objects.
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var current_frame:uint;
[code]....
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[Code]..
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package
{
//Imports
import flash.display.Shape;
[Code]....
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[Code]...
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Code:
var url:String = "http://www.memorycity.com/shop/MBB/images/GIGABYTE_memory.jpg";
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var txt:TextField = new TextField()
[code]....
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Code:
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ActionScript Code:
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.IOErrorEvent;
[Code].....
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for(var i=0; i < LoadedXml.resources.resource.(@type==LoadedXml.resources.resource.@ty pe[fileCount]).@count; i++) sprite.name = LoadedXml.resources.resource.@type[fileCount] + i; sprite.x = LoadedXml.objects.object.
[code]........
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Jul 30, 2009
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}
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Code:
for (var j=0; j<allThumbs.length(); j++) {
imgLoader = new Loader();
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[Code]....
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[Code]...
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I have an FPS monitor running and notice that I am getting choppiness here and there, bringing my game from 40 to 27 fps and back and forth at certain stages. I have an idea of where it is happening, but do not know for sure. I looked up quite a few memory monitors but haven't found anything decent yet. Is there a memory monitor that allows you to see the memory leaked and find its location? If not, how about just he memory leaked?
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