ActionScript 2.0 :: Flash Slows Down While Drawing API

Nov 5, 2004

Why flash slows down while drawing API(?) Is there a way to avoid it from slowing down. Heres just a random script of what i mean.[code]...

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I have a setup where I'm handling the enterFrame event of my application. In the handler, I draw two rectangles (one fullscreen, one small orbiting one) using the graphics member of an mx.containers.Canvas object.

After a few minutes of execution, the app slows down substantially. Given enough time, it will come to a lowly crawl. I get the same result regardless of release/debug build on chrome, IE, and Firefox using Flash Player 10.1. Presented below is the Flex project in question:


ActionScript Code:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="..." [code].....

I had to replace namespace URIs (with "...") since i can't post URLs yet.

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Actionscript 3 :: Flash Game Slows Down

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I am almost finished with this flash game, but when I test it the game slows down overtime. I've read the script over and over. Tried to comment parts out of the script, but it still slows down.[code]...

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Finished Flash Slows Down When Convert It Into A .MOV File?

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I have flash cs4 and when I am typing code in the editor. It appears that the more code I add to my .as document, the more sluggish it gets. When typing, it appears to be a delay for when my text actually appears on screen. does anyone know what this could be.

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Actionscript 3 :: Prevent Flash's Input Events From Stacking Up When Framerate Slows?

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My Flash game targets 24 fps, but slows to 10 on slower machines. This is fine, except Flash decides to throttle the queue of incoming MouseEvent and KeyboardEvents, and they stack up and the Events fall behind. Way behind. It's so bad that, at 10 fps, if I spam the Mouse and Keyboard for a few seconds not much happens, then, after I stop, the game seems to play itself for the next 5 seconds as the Events trickle in. Spooky, I know.

Does anyone know a way around this? I basically need to say to Flash, "I know you think we're falling behind, but throttling the input events won't help. Give them to me as soon as you get them, please."

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Actionscript 3.0 :: Load Unload External SWFs Slows Down Flash Player 10?

Jul 6, 2010

I have written a basic piece of code to load and unload different swfs, now on their own they're pretty smooth (opened independently) , but when you load and unload them a couple of times in the main fla, just like as a user would navigate through a website, it causes the whole flash player and the movies to slow down quite dramatically and looks very bad as if about to crash. Now i know this problem was reported in FP 9, but anyone else has encountered this in FP 10 as well ?

Here's how i load and unload the external SWFs using buttons :

Code: Select allbt1.addEventListener(MouseEvent.CLICK,onLoadClick);
function onLoadClick(evt:MouseEvent):void
{

[code]....

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Professional :: Touchscreen TV App Slows Down?

Sep 5, 2010

We have created an interactive Touchscreen using flash CS4 - [URL]
 
The Touchscreen is already in the showroom. Every morning it is restarted. By midday the whole application slows down to the point were it becomes very slow. I presume this is a caching problem. In order to resolve this we close down IE and restart it (playing the SWF file through Internet Explore on full screen mode). Once it has restarted it plays at the correct speed.
 
I have thought about setting up windows 7 to reboot IE and have the flash file restart every few hours however a client may be navigating through the display when it reboots it self. I would prefer to avoid this if possible.

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ActionScript 3.0 :: My Website Slows Down

May 10, 2010

Working on my website - I notice it works on the first run, But if i go back into my menus and gallerys it slows down and down.[url]...

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IDE :: SWF Slows Down When Key Get Pressed And Hold

May 28, 2009

My actual project I need a event configuration wherein I can hold a keyboard key down and move mouse. While trying to implement this, I recognized that the flashplayer begins to lag, saving actions in buffer and playback them when the KEY_DOWN event is already over...

For example I have a
PHP Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, false, 0, true);

And in the handler I got only this:
PHP Code:
private function keyDownHandler(event:KeyboardEvent):void {
if (event.keyCode == 88) manoverDrive = true;


I also do have a
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);

In this enterFrame I do animation for a movieclip that is animated regarding the mouse and keyboard action and events. Now when I hold down any kind of key the animation of this moviclip gets slown down if I hold down the key for 10 seconds and then lift the keyboard key the mouse movements I made before gets somehow saved and the animation got a playback of the mouse movements. I removed the keyboard eventlistener and the behaviour stays. Is that an official flash player Bug?

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ActionScript 3.0 :: Pencil Tool - Drawing Above A Image But The Drawing Is Below The Picture

Nov 9, 2010

i've tried to simulate a pencil tool, for drawing above a imagem, but the drawing is below the picture. How fix it?

[Code]....

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ActionScript 3.0 :: Repeated LineTo Slows Down

Sep 19, 2009

I am making a demo where an object is moved around the screen with a line tracing its movement. The speed of this noticeably slows down over time. I tried it both with an enterFrame and by setting an interval. I imagine it has something to do with the graphics class vector drawing and garbage collection. Here is a simplified version for demo/testing. If you run it you will see the line drawing slow down over time. Is there a way to achieve it without the slow down?

I read somewhere of a technique where you use the bitmap data class to draw on a stage-sized bitmap.(I've never programmed the bitmap data class before).

Here is the code:

code: var lineX:Number = 100; var lineY:Number = 100;
var deltaX:Number = 10; var deltaY:Number = 10;
var lineDrawing:MovieClip = new MovieClip();
this.addChild(lineDrawing);

[Code].....

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ActionScript 1/2 :: WebSite Slows Down After A Few Minutes?

Mar 29, 2010

Does anyone know what would make a movie slow down the longer it is open. Theres nothing that I can think of this is constantly running, but after about 15 minutes of the website being open it slows down almost unresponsive.

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Actionscript 3 :: Combo Box Slows Down Flex?

Jan 4, 2010

I did the following code. I know it's horribly written, but it's only a box with two combo boxes and a textinput bellow being added to a VBox, whose id is "garage". The problem, is that, however I do it, when I open the combo box the program slows down so much it's unbearable to use it any longer. I'd like to know if you have any idea on what's behind the ComboBox and the possible causes for this "slowing down" when I open the ComboBox..

[Code]...

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ActionScript 3.0 :: Playback Slows Down After A Few Minutes?

Apr 4, 2011

I've made this flash intro:[url].....(make sure you get the Dutch version to see it).It works fine, but after a couple of minutes, playback starts to slow down and it gets slower and slower. It's a simple looping timeline slideshow. I figured that perhaps of the looping, new instances of the slides are created every time, so I added this to my code, to remove a slide after it has faded out:

ActionScript Code:
var clip:MovieClip = MovieClip(  mcc.cc.getChildByName( "Slide" ) );
mcc.cc.removeChild( clip );

It doesn't make a difference.Removing the large bitmap images doesn't make it better either.Playback in FF and IE slows down faster than in the desktop flash player.

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Actionscript 3.0 :: Game Slows Down Gradually

Feb 6, 2012

My game starts to slow down when you play it more than 2 minutes or so. Not adding the enemy bullets seems to solve the issue, but I'm sure there's nothing wrong with my bullet class![code]...

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ActionScript 3.0 :: Script Slows Down And Freezes?

Mar 18, 2010

I had to write a script that pulls image names out of a mysql database and load them into a flash. It's some kind of slide show, 2 movie clips objects that go from left to right and when one reaches the end of the main frame borders then go back to starting position, change its picture and go from left to right again. I think that problem might be some memory leak (from the Loader). i have to finish this project ASAP.This is the script:

import flash.display.Sprite;
import flash.system.System;
import flash.net.NetConnection;[code]..............

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ActionScript 3.0 :: Game Slows Down When Published

Dec 4, 2009

I recently finished a game that I was really excited about. But when I publish it and try to play the published .html file - or if I upload the .swf file to a website and play the game from there - nearly everything is slowed down to the point of the game becoming unplayable. When I test the movie in Flash CS4 itself, it works fine.It's a fairly big game, mostly due to music. However, the problem still occurs if I remove all the music and sound files. I read that a preloader could solve such problems, but it didn't. Originally I thought that the framerate was slowing, but it wasn't.

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ActionScript 3.0 :: Generate Drawing API Data From Drawing Object?

Jul 22, 2009

Basically I've got a reasonably complex drawing object in a fla and I want to reproduce it in a class definition using the drawing api. However obviously this is a tedious task, so is there some trick or automated method of doing this?

Last time I needed to do this it was a drawing of an arrow and I ended up writing down x,y,width,height values for everything but this one has curves in it which I don't have experience with drawing anyway.

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ActionScript 3.0 :: Loading In The Backgrounds Slows Things Down?

Nov 12, 2010

I'm building a game that is relatively heavy. I load the essential assets before rendering the game, such as sounds, classes, movieclips and bitmaps. Now my question is... There are some none essential assets that I want to load in the background and not in the main load to speed things up for the user. But, apart from consuming the user's bandwidth...I have the feeling the animations slow down if they are running while the assets are loading in the background.

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ActionScript 2.0 :: Scaled Animation Slows Framerate?

Jun 16, 2006

I have a 3D animation done with swift3D and imported in flash. If i don;t scale it, works fine... but if i do (to fit the page - full screen), the framerate drops like a brick.

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Multiple Instances Of Dynamic Text Slows Down Game?

Feb 25, 2011

My game is rather dependant on dynamic text fields, for giving players in game hints, signalling to them how far they've progressed (round/wave), how many points they've scored for destroying an enemy ect.

It's come to my attention that, the game lags whenever I update these dynamic text boxes. This happens particularly with the in game messages, (black glow filter) that fade in and out. Without any dynamic text messages at all, the game seems to run fine even on battery saving mode/slow computers.

Is there anyway to keep the dynamic text and get rid of the lag? I think I've tried all the different options for the textfields (I'm using CS4):Character Embedding Bitmap/Antialiazed text (Bitmap works slightly better) Multiline/single line Non selectable [URL]..

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Professional :: Make A Spinning Sign That Gradually Slows Down?

Jul 13, 2010

make a spinning sign that gradually slows down. A tutorial maybe or an .fla file I can look at?

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ActionScript 3.0 :: Is There A Time When Removing EventListeners Slows Performance?

Mar 13, 2012

I am trying to improve the performance of a mobile application and I am trying to trouble shot what part of my code/application is causing a performance problem on some mobile/tablet devices. The application has several frames, with anywhere from 3 to 15 event listeners in a frame. At first I was not removing an event listeners. Now I am removing the event listeners as the user leaves the page.[code]I was wondering could removing too many event listeners cause performance issues? Also, is there a an easier, more efficient way to remove event listeners?

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ActionScript 3.0 :: Fading Gradients - Animation Slows Down Dramatically

Dec 29, 2009

I got a script that fades gradients into each other working. No actually runtime errors but after about 10 minutes (or so) of running the fading animation slows down dramatically. The code is about 100 lines long and for the first 10 minutes (or so) it runs great. I have made a note in the code where I think the issue is arising.

[Code]...

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ActionScript 2.0 :: Ease To Effect Where It Slows Down As It Gets Closer To The Certain Area?

Oct 21, 2003

I'm trying to do the ease to effect where it slows down as it gets closer to the certain area. What i have is a white box with an instance name of nav. I have 5 buttons. When I click a button i want the white box to ease to these certain X, Y. So when someone clicks on 1 of the 5 buttons it goes to a certain X, y. Each of the 5 buttons takes it to a different location. I've tried a variety of actionscipting and each one is unsuccesful. How can I acheive this effect?

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ActionScript 2.0 :: Externally Loaded Swf Slows Rollover Buttons?

Mar 30, 2006

I beginning to create a portfolio online. I have a pretty standard setup so far. I have a main swf which loads external swfs. One of my externally loaded swfs loads another external swf. When it does, my rollover animated buttons are slow in the main.swf.

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ActionScript 2.0 :: Enabling Drawing Only When Drawing = True

Sep 28, 2009

I cannot get this to work. Without the "var drawing", "var drawing being true or false" and the "if statement", it works fine. But I need to add the "var drawing" so that you can only draw if you turn it on by pressing the "draw_btn" button. Note, I do not get an error, the script "apparently" contains no errors. Here is the code:

ActionScript Code:
var drawing = false
_root.createEmptyMovieClip("myLine", 0);

[Code].....

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ActionScript 3.0 :: Drawing Over A Movieclip In A Custom Drawing App?

Jan 13, 2012

I've created a drawing tool which allows the user to draw on the canvas, the problem is that if I try to draw over a movieclip nothing happens. Is there a way I can allow for the user to draw over movieclips? For example if I had a background of paper?

Here's the code I'm using for it:

// This code is for drawing the lines on the page
//1.
var drawingLine:MovieClip = new MovieClip();
addChildAt(drawingLine,0);

[code]....

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