Actionscript 3.0 :: Scrolling Stops, When Dragging An Image Over?
Oct 2, 2009
I have a project with a deadline.I have a panel of images that scroll with mouse_over. When I drag an image over the panel and get to the other side of the panel - basically hitting the image against the border of the panel, the panel stops scrolling.I can resolve this?Here is the code:
private function panelOver(e:MouseEvent):void
{
sPanel.useHandCursor = true;
I have run into a drag and drop issue .I have an item that I would like to drag and drop. Seems simple enough, but I also want to make it that if the user drags the image off the screen, that it stops dragging and returns the image to the center of the screen. What happens now is that it continues dragging and sticks to the cursor if you release outside of the viewable area. The original piece has a lot of other things going on, so I ve created a simple piece with the AS in the timeline that shows only this particular issue.
Code: var mrT:MC_mrT = new MC_mrT; addChild(mrT); mrT.x = stage.stageWidth*.5;[code].............
There is a mouseUpEvent listener attached to the stage in the main class, while dragging the movieClip the mouseUpEvent doesnot trigger the handler and the movieClip gets sticks to the mouse. While the item is being dragged and the mouse is moved away from the movieClip i.e somewhere not on the item but on the stage the mouseUp is detected.
Edit: Here is the scenario I am using a static (Singleton) class as a movieClip as a "DragManager".Whenever a movieClip has to be dragged it is passed to the DragManager and is added as a child,when a mouseUp from stage is detected another static function of dragManager is called to stop the drag and put the movieClip on the appropriate layer.Here is the static function in the DragManager which is called on MouseDown from variouslayers.
public static function startDragMethod(item:Item):void { instance.addChild(item); //This is the instance of the DragManager var boundArea:Rectangle = new Rectangle(0,0,610,760);[code]...
my goal is to implement drag drop between various layers and with as less coupling as possible.
There is a mouseUpEvent listener attached to the stage in the main class, while dragging the movieClip the mouseUpEvent doesnot trigger the handler and the movieClip gets sticks to the mouse. While the item is being dragged and the mouse is moved away from the movieClip i.e somewhere not on the item but on the stage the mouseUp is detected.
Edit: Here is the scenario I am using a static (Singleton) class as a movieClip as a "DragManager".Whenever a movieClip has to be dragged it is passed to the DragManager and is added as a child, when a mouseUp from stage is detected another static function of dragManager is called to stop the drag and put the movieClip on the appropriate layer. Here is the static function in the DragManager which is called on MouseDown from variouslayers.
When I was starting to drag any element, mouse wheel scrolling is turned off, how to scroll while dragging?I'm newbie here, so I can't insert a picture, here's a link
I'm a newbie web designer, and am working on a client's flash-run website, which is powered by a 3rd party template she gave me. I've done most of the text changing work, and I've uploaded the website at [URL] In the SERVICES page, there's a text area [left-top], which scrolls to a certain point and then stops at the line "VLCC". In the .fla file, there is text for at least another 20-30 lines below. how do I make the scroll work to its full length.
I'm trying to figure out what line of code, or option, I need to have to make it so when I'm scrolling in a webpage and the cursor crosses the swf, the scrolling doesn't stop. i thought it used to be an option in publishing back in CS3 (earlier?), or maybe something in the HTML embed code. Anyway, I scoured google with as many different terms as I could think of, and turned up nothing.
I haven't built in Flash for a few years now, so I'm still using AC2 -- in case the scroll (lock?) code is in Flash itself. Though it could be in the HTML...
Basically I have a scrolling bar with thumbs of images that you can click and view. The bar scrolls depending on where the mouse is located along the X plane. Basically, the greater the value of X, the faster the bar scrolls to a certain extent. I am trying to figure out a way that if the Y value of the mouse cursor reaches a certain point, the scrolling stops. Like if the mouse is scrolling off the bar of images itself, the scrolling stops. As it stands the scrolling is only controlled based on where the mouse is located along the X plane and it has nothing to do with the Y value. I would like to be able to stop the bar with a certain Y value. Make sense? I Hope So :P
I have a scrolling MC that moves L&R according to the mouse position L+R of center and I need to create a hit area using actionScript's hitTest so that it stops scrolling when you aren't over it.
I need to set a mouse-controlled scrolling animation to ease when it starts and when it stops in AS2. Here's my current onEnterFrame script. Might be a little crude, but it succeeds in starting and stopping the animation when the mouse rolls off the movie. Moves left on one side and right on the other. I just want the starting and stopping to be eased a bit.
I found examples in adobe site only to position the object where the mouse pointer is. But i have to place the image in the position of drag proxy image.
I am having trouble in dragging a image within a loader. I am able to do zooming and rotating image but not moving image with mouse. Purpose is when I zoom a image info is out of boundaries and so is hidden. To see that info users should be able to drag the image any way they want.
I have been working on this project. I am pretty new to flash but developing a map application with pan and zoom. I decided to improve it slightly by adding in mouse functionality. I have the mouse wheel controlling zoom, and I understand the object.startdrag and stopstopdrag and how to make it work. How ever it moves the entire object, which meeses up the built in buttons that pan around the map.I am wondering if any of the flash gurus on this site would venture a guess for a solution to making mouse down add a pan function similar to the way button clicks work.[code]
I am really interested in the separate images loading and connecting at the xpoint. And of course the tween dragging of the overall sections. I have a terrible example I have begun working on, but it works on the _root._ymouse and _root._xmouse positions. The images also overlapp. Here is the link to the example site. [URL].
how can I drag a specific image without dragging all the other objects. The image to be dragged is exported dynamically from the library and activated on a mouse over. Here is the code:
function myImage(event:MouseEvent):void { var img:BitmapData=new livery(0,0); var MyImg:Bitmap=new Bitmap(img);
How can I constrain an image in a container to only a horizontal drag that when it collides with another image 'pushes' that image along that same horizontal line.
I want to develop a hair style app in adobe flex. In that ,the wigs should be placed in right position.So i want to adjust the wigs in x and y directions.
how to stretch an image in x and y direction?[url]...
I wanted to create effect in AS3 like initially image is still and when I pull image then that image should drag and hang. And, when I again start dragging that particular image then its registration point should change and image should hang on new registration point.
Everytime I'm trying to drag an image from the library to the stage, the program crashes. I've been sending the crash logs to Adobe many times, but never got any solution from them.
In the log there a line that says: <crash exception="EXCEPTION_ACCESS_VIOLATION" instruction="0x0c4feb66>
I'm working with 10.0.2, I thought the latest update will fix that, but it doesn't. Changing the UI from Essential to Classic doesn't help
My application (AS3) uses Flash Player right-click zoom feature. However, when zoomed in I cannot drag when the cursor is over an image, navigation bar or active area.This makes the menu and several other pages impossible to navigate when zoomed in.The only option is for the user to zoom out and then zoom back in on the next area they want to look at.how default dragging can be enabled when cursor is over an image/ moviclip?
I have a script that loads an external image into the stage(I have the addChild() script somewhere else) but I keep getting an error that says:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@b1b7101 to flash.display.MovieClip. at project1_fla::MainTimeline/drag()
[Code]....
What I do to make the image draggable? *(The image is loaded when the swf starts but the image won't because I put the addChild() in a if() statement. Could it be that since the image isn't loaded, it can't be a movieclip?)
I use this smooth, nice (and simple) image gallery, and I am very happy with it. However sometimes some of the images stops when rolling in, and I have to press Fw again to jump to the next one. I can't figure out where the bug lies, as I mentioned it appears rarely but it blows up the whole thing.
how to allow the user to scroll a graphic either right or left. when the user moves the mouse to the left or right side I want the image to move the other way (if mouse is at the right the graphic moves left), but stop when when the user gets in the end of the image.
I need to develop a scrolling image bar, I have never ever used a 'scroll bar' in flash. What it needs to do is have around 10 thumbnail images, that you can scroll left to right to, then when you click the image enlarges?
I have come to a solution where I use an invisible button (covering the whole movie) where the action takes place in. Problem is, I can't put buttons on it because the invisible button blockes them.Does anyone know an other solution of making my background image scroll like the example site?
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
So I've found many people trying to do this[URL].. but with actionscript 3.0 and not 2.0.
I'm not a coder by any means, but I've kinda translated most of it except for the scrolling part.
This is what I have so far:
[Code]...
as you can see, some of it is hidden as I was afraid to delete things I might end up needing later. The position of the gallery is at an exact place, and the xml file is perfect. The only problem I'm having is with the scrolling part. I keep getting an error in the function scrolling code that says that a property of mask_mc is being called wrong. I also have learned that the createEmptyMovieClip is not as3 but as2, and that that is also wrong. I'm just trying to get the scroller to work.
I don't do much flash but can sort of get myself around. I'm having issues with a classic tween in CS4. I have a jpeg of magazine covers inside an MC that repeats a scrolling left movement. The client has commented that it comes across a little jerky and isn't smooth enough.
I'm making a side scrolling platformer and I wonder why image movement is so choppy, especially if velocities arent whole numbers? Images I'm using are: one 320*350, one 500*500 and few of 50*50 all in PNG format with alpha support and cached as bitmap. Framerate is 30FPS.
There's this cool site [URL] it has great image views, was wondering, how do they do that scrolling before and after effect? I am not too great at scripting, but would like to learn, seems great for portfolio presentation.