I have made a movieclip and gave the frame this actionscript:
------------------------------------------------------------ var keyListener:Object = new Object(); keyListener.onKeyDown = function() {[code]........
it moves fine and stuff but i was wondering how can i restrict the area in which the movieclip can actually move ? my flash file is 550px X 400px and i want to make it so that it can only move in 300px X 200px of the file if you understand ?
I want to make a scroller that can be just a scroll bar, no arrows, another one with arrows and another one that scrolls by itsself very slowly, on mouse over of a news "item" it stops scrolling...
Only thing is that I want to include vector graphics in this scrollable area an so forth.As far as I know you can't mask dynamic text at all.
I just got the trial of Flash Cs5 and haven't used Flash since MX back in 04-06. Having an issue with buttons now in context of a scrolling text area. My code is set up as such:
[Code]....
Where up is the button to scroll upwards and down is...(you guessed it). Maintext is the movieclip in which my text is which each frame being the text "scrolled" further. My issue IS: This was working just fine UNTIL I added "Over", "Down", and "Hit" frames into my buttons (whereas previously they were just single frame arrows), and then when previewing my flash the cursor doesn't even recognize the buttons as such, and nothing happens if you click on either... If I got back and delete the over, down, and hit frames, BOOM, problem goes away. This seems very strange to me, I never had a problem like this in MX.
I have a vertical thumbnail menu on the side of my site. When I move the mouse up or down it will scroll accordingly...however it's anywhere I move the mouse up or down on the page. What series of code is neccessary to assign this scrolling mouse event ONLY over the menu area?
I have a scrolling MC that moves L&R according to the mouse position L+R of center and I need to create a hit area using actionScript's hitTest so that it stops scrolling when you aren't over it.
I put a text area component on stage and set the vertical scrolling to Auto, so now when ever I have to much text the scroll bar pops up, but the problem is that I can't get the scroll bar to always be on the bottom, so when ever I add more text I always have to use my mouse and drag the scroll bar to view the latest info, is there a way that I can see the latest update without having to manually scroll down?
i'm trying to load a bunch of swfs and attach them to a movieclip from the library which is then placed on stage.I'm able to do it, but for some reason only the last swf in my name is being added into my clip (from the library).Would anyone have any thoughts as to why this is happening?
ActionScript Code: var swfNames:Array = new Array("1.swf","2.swf","3.swf","4.swf"); var l:Loader = new Loader();
I am trying to make a scrolling banner. I have succeeded so far in making it scroll from right to left and it loops. However my problem is this - I need for the looping to start when the graphic is at position X (x being a frame number).
I've created a scrolling thumbnail gallery that draws images from a blog feed. I would like for it to loop itself after all the thumbs have gone through so the first image of the 2nd loop is immediately after the last image of the 1st loop.
I made a Photo Gallery using flex builder 3. I am having a MAJOR MAJOR issue though. Currently I have thumbnails scrolling by, when clicked the fullsize image shows up in the canvas above. Unfortunately I cannot get the thumbnails to loop around. Here is my current movement code.
ActionScript Code: public function defaultMovement(e:Event):void { e.target.x += 1; if (e.target.x > 338) {
I've created a scrolling thumbnail gallery that draws images from a blog feed. I would like for it to loop itself after all the thumbs have gone through so the first image of the 2nd loop is immediately after the last image of the 1st loop.
how do i make a X/Y scrolling image loop so, that if u scroll by pointing the mouse in the corner it will just keep going over and over again (looping) ofc this sould work in any direction
how to make this file go from Image 3 to Image 1 when clicking the right arrow, and from image 1 to image 3 when clicking the left arrow, like a continuous loop:
showjing.net84.net/slideshow (the file is called index2.fla)
URL...Can anyone provide me with some code on how to make the scrolling thumbnails loop infinitely? So that when you reach the last picture on the scrollbar, it will loop to the first picture?
I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
i wanted to create scrolling gallery which loop continously without mouse movements i have used oman3d.com dynamic scrolling gallery codei only wanted to scroll the dynamic gallery continously
This works perfectly! My movieclip button takes up the whole stage but I don't want the whole stage to be my hit area (which right now it is). I was searching and I found this actionscript: hit._visible = false; this.hitArea = hit; The tutorial said to make another layer inside my MC, then add that code. But when I play my movie, I can still see my green square (which was supposed to be my hit area) and it does nothing!
I'm new to the forum my name is Chris. I'm currently working as a Graphic Artist for a company called TransTech Systems in Schenectady, NY [URL] I registered today Im trying to figure out. I need to disable the hit area of an object thats part of a movieclip button. Im trying to create a single image light box effect in which the blown up image closes when you mouse off the thumbnail. Here is a link to my movie [URL] If you click on the pic of the gauge you will see the image blows up, and the background fades to a transparent black for better contrast between the pic and the page. I need the background fade effect to not have a hit area otherwise the rollout action does not work.
I am having problems with a MovieClip, basically it can be moved arround with the mouse and it is resizeable but when i move it arround or enlarge the movieclip (when its in a published format) i want to constrain it to an area such as 400 width by 400 height.Because at the moment you can drag or resize the movieclip ouside the whole frame, which i dont want. i want to constrain it to a set area.
I have a game where you click a button and I want a movieclip to be duplicated in a certain area which is a movie clip named swamp_mc.On the button I am writing:
I have a mini-game where I have three movieclips:The player (controlled by mouse); A random object that moves around the stage (like the arkanoid ball without the paddle and the blocks); A simple power up.The game is simple: hitting the power up increases your scoreThe game ends when the object hits the player.The question is:How can I spawn the power-up (randomly) on the stage area, every time the player hits it?When that happens I want the following events to occur:1) The power-up to be removed;2) Increase the score by 1.3) Place a new power up randomly on the stage.4) Rinse and repeat.
I have 2 moveclip called view_mc and restricted and button called btn_scale.
When the user click and drag btn_scale, it resizes the view_mc where the width and height of view_mc dosen't exceed the width and height/2 of restricted area.
I made that. But when view_mc reaches the width and height/2 of restricted area, I can't resize view_mc to be samller. (The btn_scale looks like it's disables and can't use it)
I think some logic is missing. I highlighted the code that is missing some logic.
var clickedX:Number; var clickedY:Number; var newScale:Number;
I created a movie clip button that contains 2 text fields, one static and one dynamic. The dynamic text field holds strings that will vary in length. This MC in general is used as a button so what im trying to do is not have the hit area as large as the length of the text box.
If you go to http:[url].... and click on (takeout > menu) you will see on the menu all the items listed are overlapping onto the picture, i want to limit the hit area so that does not happen. I cannot shorten the MC because it will vary in length, and if it does become that long then that portion should not be clickable.
I need to drag and drop a movie clip onto a certain area and if the position it landed is right I do not want the users to be able to drag the clip again. How can I stop the clip being dragable?
On the enter frame of my movie I want to take a movie clip in my library and have 3 instances of it move randomly within a small area (~ 50 x 50 pixels). I also want the alpha to change to 0 and back to 100 every couple of seconds. Should I be using duplicateMovieClip or should I use something else? I'm trying to create something similar to how the leaves react on this site [URL].