ActionScript 3.0 :: Make A X/Y Scrolling Image Loop?
Jun 19, 2011
how do i make a X/Y scrolling image loop so, that if u scroll by pointing the mouse in the corner it will just keep going over and over again (looping) ofc this sould work in any direction
URL...Can anyone provide me with some code on how to make the scrolling thumbnails loop infinitely? So that when you reach the last picture on the scrollbar, it will loop to the first picture?
I am trying to make a scrolling banner. I have succeeded so far in making it scroll from right to left and it loops. However my problem is this - I need for the looping to start when the graphic is at position X (x being a frame number).
I've created a scrolling thumbnail gallery that draws images from a blog feed. I would like for it to loop itself after all the thumbs have gone through so the first image of the 2nd loop is immediately after the last image of the 1st loop.
I made a Photo Gallery using flex builder 3. I am having a MAJOR MAJOR issue though. Currently I have thumbnails scrolling by, when clicked the fullsize image shows up in the canvas above. Unfortunately I cannot get the thumbnails to loop around. Here is my current movement code.
ActionScript Code: public function defaultMovement(e:Event):void { e.target.x += 1; if (e.target.x > 338) {
I've created a scrolling thumbnail gallery that draws images from a blog feed. I would like for it to loop itself after all the thumbs have gone through so the first image of the 2nd loop is immediately after the last image of the 1st loop.
how to make this file go from Image 3 to Image 1 when clicking the right arrow, and from image 1 to image 3 when clicking the left arrow, like a continuous loop:
showjing.net84.net/slideshow (the file is called index2.fla)
i wanted to create scrolling gallery which loop continously without mouse movements i have used oman3d.com dynamic scrolling gallery codei only wanted to scroll the dynamic gallery continously
how to allow the user to scroll a graphic either right or left. when the user moves the mouse to the left or right side I want the image to move the other way (if mouse is at the right the graphic moves left), but stop when when the user gets in the end of the image.
I need to develop a scrolling image bar, I have never ever used a 'scroll bar' in flash. What it needs to do is have around 10 thumbnail images, that you can scroll left to right to, then when you click the image enlarges?
I have come to a solution where I use an invisible button (covering the whole movie) where the action takes place in. Problem is, I can't put buttons on it because the invisible button blockes them.Does anyone know an other solution of making my background image scroll like the example site?
So I've found many people trying to do this[URL].. but with actionscript 3.0 and not 2.0.
I'm not a coder by any means, but I've kinda translated most of it except for the scrolling part.
This is what I have so far:
[Code]...
as you can see, some of it is hidden as I was afraid to delete things I might end up needing later. The position of the gallery is at an exact place, and the xml file is perfect. The only problem I'm having is with the scrolling part. I keep getting an error in the function scrolling code that says that a property of mask_mc is being called wrong. I also have learned that the createEmptyMovieClip is not as3 but as2, and that that is also wrong. I'm just trying to get the scroller to work.
I don't do much flash but can sort of get myself around. I'm having issues with a classic tween in CS4. I have a jpeg of magazine covers inside an MC that repeats a scrolling left movement. The client has commented that it comes across a little jerky and isn't smooth enough.
I'm making a side scrolling platformer and I wonder why image movement is so choppy, especially if velocities arent whole numbers? Images I'm using are: one 320*350, one 500*500 and few of 50*50 all in PNG format with alpha support and cached as bitmap. Framerate is 30FPS.
There's this cool site [URL] it has great image views, was wondering, how do they do that scrolling before and after effect? I am not too great at scripting, but would like to learn, seems great for portfolio presentation.
I have a very loooong image, all I want is to scroll left and right on mouse over. I´ve already searched extensions, everything I find is for multiple images. Here´s an example of what I want to do [URL]
I've got a 800x600 document that has a panoramic picture scrolling horizontally and buttons in the image.
i've got this piece of code for AS2.0
[Code]...
Otherwise it is working all good, but I'd like it to stay put at the start. Right now it immidiately starts scrolling to right unless I move the mouse on top to stop it. So ye, i need to have it sitting still and only scroll when the mouse is at the edges of the document.
Is it possible to keep an image at a static location on the screen when the page is scrolled down?
For instance, if I have a .swf with properties of 1700 px height and I am displaying an image (jpg) in a loader whose y position is 40px from the top of the screen when viewed in a browser.
is it possible to "float" that image so that it stays 40px from the top of the browser window when the user scrolls down to see the rest of the page?
I'm trying to set up a gallery and have a grid of thumbs displayed, each of which open a full-sized copy of the image on the thumb.
The thumbnails go beyond the bottom of the screen and when I scroll down to see more thumbs, if a large image is displayed at the time, it scrolls off the top of the screen.
I have created an image thumbnails MovieClip, that has bunch of thumbnails in it.Problem is that there is no scrolling in it. I cant specify any width or height of the movie clip to limit it.I think I have to use Mask, but not sure how or even if it is the right approach.All I need to do is for the thumbnail_container to scroll if the number of images are more then stage can show.
I come across this again and again in flash. Using the default timeline based tweening (with the FPS set to 24)...is there any way of smoothing out the jerkiness? any AS i can add on frame 1 for example?
I am putting together a site and need to input some text that I have styled in illustrator as a graphic element into my flash page. The text is much longer than my page length, so I would like to import the text into some sort of display object (which has the correct dimensions to fit to the page) and then attach a scroll bar so that users can drag up and down to read the text.
I unsure how to import the text (which is essentially an image) into a display object on the stage and make it work with my scroll bar.
It would be great if anyone could point me in the right direction, I'm sure it can't be too hard, but my brain doesn't want to engage properly.
ps, my code for the scroll bar, which i wrote to work with a dynamic text box is;
Is there any way that i can smooth out images that zoom in/out with normal classic tween. they are so jittery it looks terrible. I even have a little bit of easing and frames per second set to 30.