ActionScript 3.0 :: Keep An Image On Screen While Scrolling?
Sep 16, 2010
Is it possible to keep an image at a static location on the screen when the page is scrolled down?
For instance, if I have a .swf with properties of 1700 px height and I am displaying an image (jpg) in a loader whose y position is 40px from the top of the screen when viewed in a browser.
is it possible to "float" that image so that it stays 40px from the top of the browser window when the user scrolls down to see the rest of the page?
I'm trying to set up a gallery and have a grid of thumbs displayed, each of which open a full-sized copy of the image on the thumb.
The thumbnails go beyond the bottom of the screen and when I scroll down to see more thumbs, if a large image is displayed at the time, it scrolls off the top of the screen.
Simple question, pretty new to action script and not too sure which would be the best way of implementing this, but how would you scroll through an image if it is bigger than the screen. What I am thinking right now is simply dragging and dropping the image but that doesn't seem like the best solution.
I'm making a side-scrolling game, with a (theoretically) infinite background. I have a block engine that places the blocks on the bitmap canvas. Now here's the catch. I'm using the bitmapData.scroll() function. Now unless I clear the screen each time the character moves, it's going to leave ghost images of the border of the screen, like this picture: zanzlanz. tumblr. com/post/18857712784 If I clear the screen each time, then it generates a lot of lag (because it has to repaint the objects again). I'm a bit lost on how I can scroll without leaving streaks of the side of the screen and without repainting the entire screen.
I am trying to make scrolling text appear on a few screens, so that when I click on a button to go to the next frame the characters of a sentence will appear one after another as if someone is talking. This works a few times however when I go back to the first frame the following error occurs and the text no longer appears??
TypeError: Error #1009: Cannot access a property or method of a null object reference. at rollingtext_fla::MainTimeline/runthree() at Function/[URL]::apply() at SetIntervalTimer/onTimer() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()
This is my code basically the same for each new frame stop()var talkinterval=setInterval(runone,60)var i:Number; i=0 function runone() { var text:String = "Restrictive signs come in red and blue circles."; text1.appendText(text.charAt(i)); i++; }; b_next.addEventListener(MouseEvent.CLICK, nexts)function nexts(e:MouseEvent){ clearInterval(talkinterval) gotoAndStop("h") }
I have a map, placed on the stage in its entirety.I only want to show a portion of this on screen though. Then as the mouse moves to the edge of this visble frame I want to pan over the map in that direction. just can't work out how to do it. It must be a relatively simple process but for the life of me I can't work it out.
I'm thinking maybe some kind of mask then you move the map around beneath it? I've been trying to use a couple of scrolling tile-based games tutorials but this is less complicated and I can't sceen out all the extra stuff the game tutorials are doing.
I am loading external SWF files into a blank movieclip (content1) Problem is each SWF is different in height.I need to be able to do a full screen scroll but the scroll will only work with the main stage height, Is there any way to make the page scroll to the bottom of each external movieclip? At the moment it either clips off or I have to set the stage height to something like 1200px to scroll through all the text.
I am trying to make my screen scroll as my character moves to the edge of it, but when I get to the edge of the screen nothing happens, I think this could be something to do with my registration points but I'm not sure. I have added trace statements for debugging but no luck. I have included my Fla so you can see what I mean. Here: [URL]
Here is the code I am using to try and make this happen PHP Code: // scroll the LBground if character gets past half way up or down the stage function scrollLevel():void { // Horizontal scrolling var horizontalCentre:Number = stage.stageWidth / 2; var horizontalPosition:Number = LBground.x + Mchar; [Code] .....
I have some code which moves back and forth through my menu so that it scrolls in relation to where the mouse is on teh screen. The problem is that I cant get it to scroll smoothly and is a little jerky... I want to ass maybe some smoothness or maybe a little lag to it so it just seems more smooth. I have pasted the main code I have so far below.. I am using AS3 at the moment.
I am programmer , C# is my programming language.I started known about FLASG a few day ago. I am very, very interesting about its.My boss want i make a text display in bottom screen and scrolling from right to left (same as display on TV).But, i used to keyframe to solved this solution but they are slowly and not smooth. Now i want text display running smoother.I not good at Flash .
i need to make scrolling terrain but dont have how to do it for the code? What i want to do is 5 objects lets call them A,B,C,D,E scroll down the screen in random positions
I am trying to emulate an effect like this site uses...
[URL]
and I've basically poached their script, a jQuery initiated 100% width and height background that loads into a couple of holding containers.
The thing I would like to do differently is fix the background in place so the content can scroll over it. How can I, say, write the flash movie to the BODY background or something like that? I'm not a javascript wiz and am not sure how I might do this.
I have a flash application that utilizes a lot of popup title windows that do not have parent containers. I'm having a problem when users with smaller resolutions try to use my application because the popup utility windows will often be too large. Note that I do not want to re-size the window as that would eliminate a lot of it's clarity and separation of menu bars and tool icons. I just want my application to detect if the window has a height or width property greater than that of the browser's view frame and then activate the respective scroll bar should it be needed.
here i have a zipped fla file where i have problem with the character still wallking when road scrolling reach the end of the screen.how would i stop that?heres script:
Ok i have been looking at a racing game and have used the tutorial from this link here:[URL]...What i am having trouble with is trying to create a scrolling background whilst keeping the car static in the centre of the screen. Ane example of what im trying to do is here:[URL]...So i have tried incorporating the code from that scrolling background example, into the car racing game itself but i am having trouble doing so. Is there any way that the code used from the scrolling background can be input into the racing game example to create this scrolling background effect?
i have a set of images which i've converted to mcs and have given them all different instance names. The first image motion tweens to the right of the screen via actionscript and then the next one will motion tween from the bottom of the screen to the top and then the image after that will go to the right of the screen and next one goes to to the top, and so on. I have this actionscript for the first image,
[Code]...
I need the next image to start motion tweeing up to the top of the screen right when the first image starts fading out. Then when the second images starts fading out the next image is already motion tweening to the right of the screen and so on. Once every image has run through its tween everything repeats. Is there any way of doing this?
how to allow the user to scroll a graphic either right or left. when the user moves the mouse to the left or right side I want the image to move the other way (if mouse is at the right the graphic moves left), but stop when when the user gets in the end of the image.
I need to develop a scrolling image bar, I have never ever used a 'scroll bar' in flash. What it needs to do is have around 10 thumbnail images, that you can scroll left to right to, then when you click the image enlarges?
I have come to a solution where I use an invisible button (covering the whole movie) where the action takes place in. Problem is, I can't put buttons on it because the invisible button blockes them.Does anyone know an other solution of making my background image scroll like the example site?
So I've found many people trying to do this[URL].. but with actionscript 3.0 and not 2.0.
I'm not a coder by any means, but I've kinda translated most of it except for the scrolling part.
This is what I have so far:
[Code]...
as you can see, some of it is hidden as I was afraid to delete things I might end up needing later. The position of the gallery is at an exact place, and the xml file is perfect. The only problem I'm having is with the scrolling part. I keep getting an error in the function scrolling code that says that a property of mask_mc is being called wrong. I also have learned that the createEmptyMovieClip is not as3 but as2, and that that is also wrong. I'm just trying to get the scroller to work.
I don't do much flash but can sort of get myself around. I'm having issues with a classic tween in CS4. I have a jpeg of magazine covers inside an MC that repeats a scrolling left movement. The client has commented that it comes across a little jerky and isn't smooth enough.
I'm making a side scrolling platformer and I wonder why image movement is so choppy, especially if velocities arent whole numbers? Images I'm using are: one 320*350, one 500*500 and few of 50*50 all in PNG format with alpha support and cached as bitmap. Framerate is 30FPS.
There's this cool site [URL] it has great image views, was wondering, how do they do that scrolling before and after effect? I am not too great at scripting, but would like to learn, seems great for portfolio presentation.
I have a very loooong image, all I want is to scroll left and right on mouse over. I´ve already searched extensions, everything I find is for multiple images. Here´s an example of what I want to do [URL]
I've got a 800x600 document that has a panoramic picture scrolling horizontally and buttons in the image.
i've got this piece of code for AS2.0
[Code]...
Otherwise it is working all good, but I'd like it to stay put at the start. Right now it immidiately starts scrolling to right unless I move the mouse on top to stop it. So ye, i need to have it sitting still and only scroll when the mouse is at the edges of the document.
I have created an image thumbnails MovieClip, that has bunch of thumbnails in it.Problem is that there is no scrolling in it. I cant specify any width or height of the movie clip to limit it.I think I have to use Mask, but not sure how or even if it is the right approach.All I need to do is for the thumbnail_container to scroll if the number of images are more then stage can show.
I come across this again and again in flash. Using the default timeline based tweening (with the FPS set to 24)...is there any way of smoothing out the jerkiness? any AS i can add on frame 1 for example?
I am putting together a site and need to input some text that I have styled in illustrator as a graphic element into my flash page. The text is much longer than my page length, so I would like to import the text into some sort of display object (which has the correct dimensions to fit to the page) and then attach a scroll bar so that users can drag up and down to read the text.
I unsure how to import the text (which is essentially an image) into a display object on the stage and make it work with my scroll bar.
It would be great if anyone could point me in the right direction, I'm sure it can't be too hard, but my brain doesn't want to engage properly.
ps, my code for the scroll bar, which i wrote to work with a dynamic text box is;