ActionScript 1/2 :: How To Make Scrolling Text To Appear On Screen
Mar 24, 2011
I am trying to make scrolling text appear on a few screens, so that when I click on a button to go to the next frame the characters of a sentence will appear one after another as if someone is talking. This works a few times however when I go back to the first frame the following error occurs and the text no longer appears??
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at rollingtext_fla::MainTimeline/runthree()
at Function/[URL]::apply()
at SetIntervalTimer/onTimer()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
This is my code basically the same for each new frame
stop()var talkinterval=setInterval(runone,60)var i:Number;
i=0 function runone() { var text:String = "Restrictive signs come in red and blue circles."; text1.appendText(text.charAt(i)); i++; };
b_next.addEventListener(MouseEvent.CLICK, nexts)function nexts(e:MouseEvent){ clearInterval(talkinterval) gotoAndStop("h")
}
i need to make scrolling terrain but dont have how to do it for the code? What i want to do is 5 objects lets call them A,B,C,D,E scroll down the screen in random positions
I am programmer , C# is my programming language.I started known about FLASG a few day ago. I am very, very interesting about its.My boss want i make a text display in bottom screen and scrolling from right to left (same as display on TV).But, i used to keyframe to solved this solution but they are slowly and not smooth. Now i want text display running smoother.I not good at Flash .
I have a map of the US and each state has a rollover that changes the color of the state...what i am trying to figure out is how to click on the state and have text appear to the side of the US map and have that text stay up until the user clicks on another state.
i'm looking to make a text box that the user can control the scrolling, i've made it how i want it to look already, but i haven't got a clue where to start as to how to make it actually work.here's how i've got it set up so far, okay this is gonna take some explainingi've got the document made up in AS2, the movieclip known as 'Philosophy_tween' is on the main timeline, and inside that movieclip are two more child movieclips, one for the text and another for the scrollbar.the text movieclip is set to scroll upwards, behind a masking layer using a motion tween on the parent movieclip, whereas the scrollbar movieclip motion tweens (inside itself) the scroller button. look at the attached image
I'm making a side-scrolling game, with a (theoretically) infinite background. I have a block engine that places the blocks on the bitmap canvas. Now here's the catch. I'm using the bitmapData.scroll() function. Now unless I clear the screen each time the character moves, it's going to leave ghost images of the border of the screen, like this picture: zanzlanz. tumblr. com/post/18857712784 If I clear the screen each time, then it generates a lot of lag (because it has to repaint the objects again). I'm a bit lost on how I can scroll without leaving streaks of the side of the screen and without repainting the entire screen.
Usually a song name in music players, like in Winamp for example, song name scrolls from right to left. The only way I can think of is to have 2 dynamic textfields, both having the same text, one next to each other (with desired spacing in between), and then in enter frame or with timer move them both (below the mask) from one side to another, and when each textfiled crossed certain point, move it behind the other and repeat this action forever...
Does anyone know how to make an LED scrolling text effect? This is the best way I can describe it as I don't want scrolling text in the normal way, I want it to be on one line moving right to left with very few characters. Like you might see in an elevator or shop window on an LED scroller.
After 2 days of trying, I was finally able to make a simple scrolling text with the up and down arrows. It is functioning fine, but it scrolls line by line which is kind of cumbersome. I want it to scroll smoothly until the mouse is released. May be some scripting. But I am almost at 0 point when it comes to action scripts.
What is the easiest way to make scrollable text that I can set to whatever font I want (embeded of course)have it look very well anti-aliased; like most Flash text, not like it's being read out of a regular system or browser window. (the text will be big so no probs)have different portions of the text be different colors so I can highlight certain words and leave others aloneuse actionscript to load text content into itmaybe make (all) the text semi transparent for design purposesI'm going to use some action script to load some XML content into the text areas or whatever. Any of you know of any easy ways of accomplishing this? or have a link to any type of tutorial? (at least for Flash CS3 and above of course, along with ActionScript 3)
How to make a working marquee. I have four buttons. Each button has a primary function of taking you to a different scene, and a secondary function where some text (different text for each button) is displayed in a dynamic text box during onRollOver, which then goes away onRollOut. The displayed text are all String variables in the script.
The dynamic text box needs to stay a certain size. The text is longer than the dynamic text box. So, right now, every last part of this works, the script pops into the dynamic text box and goes away just like it should. How can I make the text scroll (like a marquee) and repeat indefinitely until you onRollOut?
I'm loading data(text) into flash dynamically. I'm loading it into a text box of a fixed length. What code do I need to use to allow that text to scroll right to left, reset, and repeat when the text is larger than the text box.[code]...
I see where the text is under Actions but I'm wondering if I can input hyperlinks and email links as well or will I only be able to use this with plain text.
If formatting and links are allowed, how can I input the text to show as a link.
Sorry, I don't know much about flash and just trying to make a simple text box with scrolling capability that will allow hyperlinks, bold, etc...
I am trying to make a scrolling banner like the html <marquee> tag that loads text from a .txt file. Here is what I have so far:
Frame1
Code: var formatObj = new TextFormat(); formatObj.size = 15; formatObj.color = 0; formatObj.font = "Comic Sans MS";
[code].....
For some reason it only works by using the stop(); command. The problem is that this causes the animation not to automatically start when placed into an html page. The result I want is for the text to automatically begin to scroll.
how do you make a horizontal scrolling text like in music players where song name scrolls from right to left for example?and then repeats itself after some time...
When you drag the screen in any direction the background scales and rezises.But How do I make the text stay center and a certain size so that it wont scale to fit the screen and will stay a certain size
I want to make text slide accross the screen when my page loads up. Is there an onload function so that when my page loads up it will play the animation?
If the counter reaches 350 and I move my mouse down now it hops on over to 250. I just want it to start counting down. I.e. 349, 348, 347 and so on. What do I need to change?
//Function function countUp(e:TimerEvent):void{ if (mouseY < 180) {
[code]...
EDIT: What do I need to write in AS3 to make a dynamic text field increase in increments of 1 if the user hovers at the upper half of the screen, and decrease in increments of 1 if the user hovers at the lower half of the screen?Purpose, it isn't a game.
What I have right now isn't actually doing any of those things, I've just been mucking about trying to get all the masks working and they finally are.
I've included the code to offer as much information as possible about my specific project. There is also a few more lines that changes the colour of the dial when the user rolls over the specific coloured bars. I can post that as well if it helps.
To clarify the scene, the arrow part of the dial tracks the user's mouse. Always pointing towards it. The bars, when rolled over changes the colour of said dial. The "73M" is static, as well is "POINTS" but the 380 value is dynamic. It is that string I need to affect.
If anything is unclear please feel free to ask, I've been at this all night so there is a chance I'm so into it that I can't see straight.
How can I make a action script controlled print screen that will save a part of a screen And can I filter a color out of it (so that only that one color will NOT be visible on the saved img) with AS
I want to make a box come from off screen then bounce back and forth and then come settled down in the middle of the screen. It can be random bouning intervels or a set amount.
I've been trying to attempt to make it so a .flv video will fit to the entire screen of the browser window. ( I already have my .swf file fit to re-size to any browser on any computer. I just can't figure out how to make the video as well) And obviously an external video so the flash file wont take forever to load.The point is this is to be able to have the Video be the background. So I may put content (Links, information or whatever else) on top of the video.
Is it possible to keep an image at a static location on the screen when the page is scrolled down?
For instance, if I have a .swf with properties of 1700 px height and I am displaying an image (jpg) in a loader whose y position is 40px from the top of the screen when viewed in a browser.
is it possible to "float" that image so that it stays 40px from the top of the browser window when the user scrolls down to see the rest of the page?
I'm trying to set up a gallery and have a grid of thumbs displayed, each of which open a full-sized copy of the image on the thumb.
The thumbnails go beyond the bottom of the screen and when I scroll down to see more thumbs, if a large image is displayed at the time, it scrolls off the top of the screen.
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
Simple question, pretty new to action script and not too sure which would be the best way of implementing this, but how would you scroll through an image if it is bigger than the screen. What I am thinking right now is simply dragging and dropping the image but that doesn't seem like the best solution.
I have a map, placed on the stage in its entirety.I only want to show a portion of this on screen though. Then as the mouse moves to the edge of this visble frame I want to pan over the map in that direction. just can't work out how to do it. It must be a relatively simple process but for the life of me I can't work it out.
I'm thinking maybe some kind of mask then you move the map around beneath it? I've been trying to use a couple of scrolling tile-based games tutorials but this is less complicated and I can't sceen out all the extra stuff the game tutorials are doing.
I am loading external SWF files into a blank movieclip (content1) Problem is each SWF is different in height.I need to be able to do a full screen scroll but the scroll will only work with the main stage height, Is there any way to make the page scroll to the bottom of each external movieclip? At the moment it either clips off or I have to set the stage height to something like 1200px to scroll through all the text.