I have a very loooong image, all I want is to scroll left and right on mouse over. I´ve already searched extensions, everything I find is for multiple images. Here´s an example of what I want to do [URL]
I followed infinite menu tutorial somewhat successfully but not quite for this effect:The graphic is 2400 pixels wide and the movie is 600 pixels wide. But, for some reason it's skipping, and not showing the full image:What do I need to change in the code to make it roll continuously showing everything? I'm just clue
For my college project I've created buttons were when you roll over images they are enlarged. The problem I have is when I roll over the images, the one next to the one I want shows in front of the image that I'm scrolling over with the mouse. I want it so that the image being rolled over is in front. For example when the magazine article on the far left is enlarged it goes behind the logos next to it instead of in front so you can see clearly what's being scrolled.
I have a spark List with an item renderer and a tile layout. If I scroll by clicking with the mouse on the scroll bar and trying to scroll with the mouse wheel after that, there is a problem: The interval of the scrolling is oversized, instead of scrolling one item down (or up) the List scrolls 4 items down (or up).
I'm building a historical timeline app in Flash. The main feature will be an MC containing links to specific event in the history of an organization. The MC will scroll, and there will be a couple ways to scroll it. One type of navigation will be fwd/backward buttons, and I want them to work such that if the button is pressed and held, an MC containing links will scroll w/increasing speed (up to a limit), but if the button is clicked, it will just move the MC a specified amt.
An example of what I want to accomplish can be seen it this HP timeline: [URL]
I think I could do this w/a MOUSE_UP eventListener
I know that datagrid can detect changes of single mouse click with
//add listener myDataGridList.addEventListener(Event.CHANGE, myDataGridListChange); public function myDataGridListChange(e:Event):void{ trace(myDataGridList.selectedItem.id); }
but can they detect double mouse click?My purpose of doing this is that, if the user double click on a datagrid row, I need it to return me value of myDataGridList.selectedItem.id, so that I'm able to continue to proceed to the next stage of my game.
Can I create a single event listener for all mouse events ?
my understanding is no because: what's happening is that each listener is checking for a string in an event and comparing it for a match against a list which is the listener.
I'm pretty new to Flash and seem to be struggling with variable scope, events and where to put code within movieclips/main area etc. What I'm trying to do is produce a Flash movie that will allow the user to click on a tool from a selection, i.e. a circle, then click on another part of the screen to place the centre of the circle, with a second click to set the radius of the circle (an alternative would be a single click and drag to place the circle and drag it out to the desired radius.) Once the mouse if clicked a 2nd time, or the drag operation is completed, the circle will stay at the selected radius.
The code I'm using so far to test out the idea is below: _root.onEnterFrame=function(){ _root["item1"].onMouseMove=function(){ d = Math.sqrt(Math.abs(_xmouse-this._x)*Math.abs(_xmouse-this._x)+Math.abs(_ymouse-this._y)*Math.abs(_ymouse-this._y)); if(d<370){ this._width = d*2; this._height = d*2; }else{ this._width = 87; this._height = 87; }}}
This uses a simple circle movieclip, and the above code is placed in Frame 1 of the background as opposed to the movieclip itself. It resizes the circle movieclip ok, but I want to be able to control the resize with the mouse or with a single click/drag.
I am trying to load a single image on to the stage via an xml file.Here is my xml file<?xml version="1.0" encoding="utf-8"?><pictures><pic>image1. jpg</pic></pictures>I'm trying to figure out the actionscript 3 code but I don't know how to code it.
I've done a lot of searching on loading just a single image using XML and am coming up empty handed. Lots of bits and pieces that don't work together, and LOTS of stuff on making slide shows, arrays, and galleries. Can someone give me the AS3 code of just loading a single image from an XML file. I'm not even sure if I need to have a movieclip already placed on the stage. If not, how is it generated and positioned on the stage?
So im trying to load in a single image using xml into Flash and i cant seem to find any information on how to load a single image into a movie clip. All the information i can find is on how to make a slide show.
What i would like it to do is to load in a single image per frame using XML and then animate the picture all with code.
i'd like to create a single movieclip that responds to the same input (mouse click) in two different ways: if playhead is on frame labeled "one" go to frame labeled "two", otherwise if playhead is on frame labeled "two" go to frame labeled "one". i've tried if/else and switch statements with no success - what's a good approach to doing this?
i'm trying to setup a scrolling list of products but without the use of a scrollbar. It would be really thankful if someone would assist me in getting attached fla integrated with mouse based scrolling. So if the user moves his mouse to the upper corner of the product list then it would scroll up and vice-versa.
I have added an image to the stage and I simply want to scroll from left to right across the image and then once it reaches the end of the image, it should restart the process of scrolling... The image then would loop in one seamless and continuous motion... The name of the Symbol is slider.I came across the following line of code:
slider.x = slider.x-1;
This does in fact accomplish the initial objective of initiating the scrolling process... The problem is that the script is not aware of the end of the image so it simply continues looping into white space...I have attempted to learn how to identify the width of an object and then to restart the scrolling process but without luck..
Side Note: It is my understanding that I have to use Actionscript 3.0 in order to manipulate images with a width of 4725 pixels...
I'm really new to flash, and just taking an intro level course at the moment.Anyways, for one of my projects,I wanted to load some .jpg files onto the stage, and make buttons from certain aspects of the image.So for example,I have an image of a coconut that I wanted to make a button out of.Right now I am trying to use the pen tool to outline the shape of the coconut, and then create a symbol from the pen tools shape.However, I'm obviously not doing something right, as when I turn the image into a symbol, instead of creating a button symbol from my outline with the pen tool, it just turns my whole .jpg file into a symbol.
I want to be able to make multiple clickable buttons from a single image,I know how the coding will work once I can make the individual buttons, but right now I seem to be missing a step.
I was hoping for assistance on how to recreate an explosion effect like Flash 8 adn MX used to have. It seems to be missing now. It is not in the presets. I tried to break apart but something is missing. How can accomplish this? I am trying to explode and IMAGE not TEXT.Particle tutorials seem to explode into hundreds of parts. Im looking for 12 to 16 exploded pieces. I'm not the great at AS2 or 3 but Again this is for an image not text so the simple Break apart doesnt seem to be working.
can flash take each frame and export it out as a image ? In my case, I want to create sprite images for a flashdevelop project using blitting. Of course I know there is a solution for this. like copy and paste each shape into a image editor such as photoshop and turn them into png's. But I am just seeing if there is a simpler means of doing so.
I followed a tutorial over at [URL] regarding scrolling thumbnails with the mouse pointer. Everything is working fine except the thumbnails are not stopping at the left and right x position that I have set. I'm tracing the x position of the thumbnail MC and it's showing that it's not changing, but the MC is definitely still moving. The code I'm using is:
Code: panel.onRollOver = panelOver; function panelOver(){ this.onEnterFrame = scrollPanel;
i have completed this script which i have learnt so how do i convert this script into automated scroll when i mouse over the image to left or right by tracking the mouse ?
Im using this piece of code in the Main stage, on the first frame, while my Mc is called bg_mc.
[code]...
BUT, it only works if the code is applied to the first frame on the main stage.How do i make an Mc, inside another MC (ex: Stage ->Mc1->Mc2), scroll when i move the mouse?
I have a single image I imported to the library of an Fla document. I could have easily imported it to the stage, but I chose the library instead. It is a .png file. It's name is ace_clubs.png. On import a symbol was created by Flash and I deleted it. THE ONLY THING IN THE LIBRARY IS ace_clubs.png . I then right clicked on the the image and filled in for properties the following:
1. Export for ActionScript
2. Export in Frame 1
3. The class was by default named ace_clubs.png which I renamed to my_images .
4. The base class by auto default is flash.display.BitmapData
So how do you get the image (ace_clubs.png) to display in the Flash movie at say (0,0) ? Meaning in the ActionScript window what code is needed?
I have created a character for animation in illustrator and saved each symbol nessesary as a movie clip.After finally coming up with a decent animation everything seemed fine and exporting as a .swf looked great. When trying to export as a .gif however I get a singal non animated image. I've been looking for a simple answer to this problem such as Radtool converting a .swf or.avi to a gif and it give me a file not found error. I've attempted turning all of my symbols into graphics and I get a single image when I try to view it in flash (ctrl + enter). I've tried saving it as a bitmap and batching in photoshop with more error. I've tried going into flashes publish setting and saving an animated gif. Every export format I choose seems to give me a single non animated image except for .swf.
How to recreate an explosion effect like Flash 8 adn MX used to have. It is not in the presets. I tried to break apart but something is missing. How can I accomplish this? I am trying to explode and IMAGE not TEXT. Particle tutorials seem to explode into hundreds of parts. I am looking for 12 to 16 exploded pieces. Again this is for an image not text so the simple Break apart doesn't seem to be working. I am Using Flash CS5.
var menu = new Menu (); menu.x = 0; menu.y = 0;[code]...........
This works, but transparency varies for each element MovieClip separately, but I would like that would have changed the whole MovieClip transparency as a single image.