ActionScript 3.0 :: 2 Ways Of Scrolling From A Single Button?
Jan 13, 2010
I'm building a historical timeline app in Flash. The main feature will be an MC containing links to specific event in the history of an organization. The MC will scroll, and there will be a couple ways to scroll it. One type of navigation will be fwd/backward buttons, and I want them to work such that if the button is pressed and held, an MC containing links will scroll w/increasing speed (up to a limit), but if the button is clicked, it will just move the MC a specified amt.
An example of what I want to accomplish can be seen it this HP timeline: [URL]
I think I could do this w/a MOUSE_UP eventListener
i'd like to create a single movieclip that responds to the same input (mouse click) in two different ways: if playhead is on frame labeled "one" go to frame labeled "two", otherwise if playhead is on frame labeled "two" go to frame labeled "one". i've tried if/else and switch statements with no success - what's a good approach to doing this?
I have a very loooong image, all I want is to scroll left and right on mouse over. I´ve already searched extensions, everything I find is for multiple images. Here´s an example of what I want to do [URL]
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
I am completely new to this with flash and action script. I checked the Flash MP3 Player tutorial and I wonder how I'm doing a previous button and a volume scrolling button in action script?
I'm working on a small piece that involves a movieclip that scrolls slowly from the beginning on enterframe, but when a button is clicked it goes directly to a certain point on the x axis.
The first piece of it is here:[URL]..You'll see it's kind of wack right now, bc I can't figure this one issue out...
For the buttons I have this bit of code: (Where photo_mc is the movie clip i'm moving)
I'm extremely new to Flash and I am making a website and want to have a single button that when pressed pauses or plays a music file. I was able to create one that works by following a tutorial that I found online but the problem is that the button is on the main timeline so as I move away from it, it stops working. I think that it would work better if I was able to make a movie clip out of the button so that it doesn't sit on the main timeline and will keep working no matter where I am on the timeline. All I need is one button that pauses and plays music when pressed. I also want to be able to have a "music on" line of text and "music off" line of text depending on whether the music is playing or not.
I'm trying to create a button that, when first clicked, will add a MC to the stage. Then, on the second and subsequent clicks will remove the existing MC and replace it with a new one. The code I'm using is:
so I'm still pretty new to AS3, but I'm making a game for my final project in school. I have to make a side scrolling beat em up game, where you hit the X button to do three different attack animations. I want the next attack to not start until the last ends, and I want the attack animations to reset if you wait too long between X presses.What I've gotten so far works, but is very clunky and I already see reasons down the road for why it's not gunna work well.
ActionScript Code: var attackTimer:Timer = new Timer(1000); var attacks:Array = new Array();
I have a small Flash presentation I'm putting together and I've written out the code that I'll need or how it will function at least.My question is... is there an easy way to condense the script so every single button doesn't have like 20 if/elseif statements? This is the code on my main frame:
Code: import mx.transitions.Tween; //import tweening class import mx.transitions.easing.*;[code].....
Now I have to apply this idea to like 50 buttons in different sections. Is there a way that I can just check whats in that container already and then just load that movie out without all the code? I'm going to have to rewrite this thing like 50 times for it to work otherwise.
'm extremely new to Flash and I don't really know how to code yet.. I'm making a website and want to have a single button that when pressed either plays or pauses the music file. I found a tutorial that worked but it has two buttons (one for play and one for stop). You can see the tutorial here:[URL] I'm hoping that someone can tell me how I might be able to change the code so that a single button acts as both play and pause (i.e.; If music is not playing then play, if music is playing then stop).
I have a stage w/ 6 buttons that call movie clips. works to remove them when the "next" button is clicked. Now I need to have an additional option of clicking outside the buttons "on the backround" to remove the movie clips also.
PHP Code: var fadeInstance:DisplayObject = null; function openFade(fade:MovieClip, y:Number):void{
I'm trying to make an animation possible to play in two different ways. The first one is to play animation from beginning to end without stopping The second one is an interactive way - something like slideshow made in powerpoint. My idea was to use gotoAndPlay() function with stop() function. It doesn't work the way as I expect. For instance - I've one animation made of 500 frames. It makes up some 10 slides. If I put after every 50 frames stop() function then it's impossible to play this animation from beginning to end without stopping because of stop(). How to handle this? It would be nice if there was a function to indicate to play between some frames. For example, start playing from 1 until 50, then stop. Then start playing from 52 until 100 and stop .... then from 450 to 500. Besides that from 1 to 500.
I have a 3D animation that is rendered to bmp frames.I have inserted the animations into a Flash doc.After editing, my final Flash movie/file is 20MB.what are the best ways of reducing or compressing the file size down to a resonable "web-ready" level? Around 8MB or lower
Well, even though I can see the alpha values decreasing step by step (throughout the "trace" instruction), the fact is that the MC does not fade-in at all, it's just starts at a 100% alpha value.How comes this illogical behaviour? The instruction "trace" shows what it should do, but Flash does not fade it in.
I work for the NPS, and they have an outdated CMS. I have no rights to upload an .html file, or edit one that the CMS makes. SO, I am forced to use their little deal to display my .swf files. url...I made an eHike in as3 Flash CS4. It has two scenes, the first scene is the preload, second is splash content and ehike content. The problem is I cant get the preloader to display in IE. I have all actionscript content exported to the second frame, as talked about here:[code]I have tried many different ways to load the preloader.there is a simple text field for the percentage, and a simple 100 frame animation. preloader_mc.[code]The CMS lets you decide in the popup window if it is resizeable or not. This works in IE (stopping people from resizing), but not in firefox, people can resize it. Is there any way to disable the resize in AS3? Again, I understand that your supposed to export the .html file with these settings, but I have no permissions to upload or create new .html files.
I am designing a instrument panel and am needing to essentially create an emulation of how the panel would actually work. Right now I have the panel set up to run through a systems test. So I have a button play a movie, and display a verification that the test was successful. On the real panel, you press the same button again to confirm the test. How do you setup the button to go to a different frame than the first time I clicked it? I have come across different possibilities, such as using an "if then" function, but really don't know how to use the syntax, or if that would even accomplish the task at hand.
I currently have a 23-frame multilayered single-scene animation designed to loop continuously which I would like to add to my portfolio. As such, I am adding a Play button, which I would like to toggle to a Stop (or Pause) button. I currently have an instance of the Play button ("playButton") created.
(You can find this at pineboxmovingco.com/gear_redux.swf)
Besides imploring your assistance in providing the code, I must also ask if this requires (and best practice for) inserting an additional frame at the beginning for the ActionScript, as well as where/what layer to add an instance of the Stop button. I would like the movie to be stopped by default, presenting the Play button, toggling to the Stop button, and back to the Play button, each upon release.
I load many SWFs in to my webpage. I need to add a removeChild to my main buttons (HOME, ABOUT US, CONTACT US, etc...) so when exiting from one page to the other all the loaded swfs will be removed.
Is there a way to remove all loaded swfs with one action on a button?
I have buttons that need to be double clicked in order to work when they should only have to be clicked once. Once the button is clicked twice, it only takes one click to work. I have this code on the button itself.
ActionScript Code: on (release) { services_btn.onRelease = function() {
I have a movieClip. It has two children, a rectangle shape on layer 2, and a textfield on layer 1. The movieClip is used as a button.
The problem is that the textField and the rectangle are firing mouse "over" and "out" events individually. I want the movieClip to function like the old ActionScript 2 movieClips--as one single button.
I am creating a "Kiosk" to be used in flash using ActionScript 2.0 with individual scenes. At the end of each scene is an outro and the beginning of each is an intro to give the impression of them all appearing seamless.So on each button I have added the following [code]Frame 180 is where the outro plays to enter the selected scene of that button. I would then like add to this piece of script that I want that button to go to that scene after the outro is played. So it would have something like gotoAndPlay(scene xx);The only other solution I have at the moment would be to make an outro of each scene for each button to jump to but this having 8 scenes it would end up adding up to 64 outros in total.So would there be a solution to simply have each button jump to the one outro then jump to its own scene?
I have an animated storybook that reader moves through each page (scene) with forwardBtn and backBtn. Each scene (in it''s own keyframe) I have placed a voiceover on the time line. When I view movie the forward btn plays scenes and sound correctly. The prolblem is with the back btn, When bacBtn in pressed the previous scene plays but the sound from the other sceane keeps going.actions from back btn below
on (keyPress "<Up>") { // Locate the screen that is the target of the behavior var screen = null;
I'm looking for an AS2 tutorial or template that will show me how to create ONE button that will stop and resume an SWF file that is made up of several composited movieclip elements. I've found several that use two buttons (start and stop), but I would like one that operates like the single sound on/off buttons you see on many sites.
I want to load 2 swf files with a single button click. I'm currently using 2 different functions with different loaders and I call both functions with the same button, but I get error 2025.
I need to load 2 swf files with a single button click. I'm currently using 2 functions, but I get: ArgumentError: Error #2025: The supplied Display Object must be a child of the caller.[code]because I tried to load everything into a single function and when I used two functions I got error 2025.What code should I use in order to load two swf files at the same time, with a single button click?
I have a 30 second long animation (18fps). Movie symbol 135 frames long which loop 4 times using countTextField/if/else etc. and then gotoAndStop on a static frame. According to the company that are posting it on their site, the animation doesn't stop.
Are there any other ways of completely stopping an animation?