ActionScript 2.0 :: Muti Screen With Single Back Button?
Aug 14, 2010
I have an animated storybook that reader moves through each page (scene) with forwardBtn and backBtn. Each scene (in it''s own keyframe) I have placed a voiceover on the time line. When I view movie the forward btn plays scenes and sound correctly. The prolblem is with the back btn, When bacBtn in pressed the previous scene plays but the sound from the other sceane keeps going.actions from back btn below
on (keyPress "<Up>") {
// Locate the screen that is the target of the behavior
var screen = null;
I have a project (see attached) where I need to have the folders seem like they are floating in space, and I need the best way to make it so when you click on a back folder, it slides off the screen and come back in front of all the folders.
I want to make a box come from off screen then bounce back and forth and then come settled down in the middle of the screen. It can be random bouning intervels or a set amount.
basically this code will work like a browser back button its very simple but "could end up very long" basically it will act "similiar to the browser back button"
Code:
on (release) { if(page1 = _currentframe){ _root.gotoAndStop("quiz"); } else if (page0 = _currentframe){
[code]....
it works when the (page1 = _currentframe){ is rotated with the first if statement...because for somereason it seems to not recognise the "else if's"
im using cairnform framework as3 and i have a single swf file, and i m searching a while for back button to go back a previous screen with all data's which r there previously.
I have a Flash website with 3 interfaces( 3 frames with movie clips inside). they have a button that goes to different loaded .html page(text). But once the back button is pushed on the web browser, it always goes back to the first frame instead of the actual last page, which might have been frame 2 or 3.
It makes mcGrass1 disappear, but not the event listener. When I touch the area where it was, it still goes to the screen "math". [URL] That is the location of my .fla
Ive imported an FLV into a Project. Some computers wont play the video back if the Flash Player is set to Full Screen. The screen goes black during Full Screen. If you set the player to regular, you can see the video playing (embedded into design) but once you set player to Full Screen the video plays on its own right at centre of screen. Im working on a Touch Screen Display that has the display set to Portrait mode. Im investigating if the display card is causing the problem.
I'm extremely new to Flash and I am making a website and want to have a single button that when pressed pauses or plays a music file. I was able to create one that works by following a tutorial that I found online but the problem is that the button is on the main timeline so as I move away from it, it stops working. I think that it would work better if I was able to make a movie clip out of the button so that it doesn't sit on the main timeline and will keep working no matter where I am on the timeline. All I need is one button that pauses and plays music when pressed. I also want to be able to have a "music on" line of text and "music off" line of text depending on whether the music is playing or not.
I'm trying to create a button that, when first clicked, will add a MC to the stage. Then, on the second and subsequent clicks will remove the existing MC and replace it with a new one. The code I'm using is:
I'm building a historical timeline app in Flash. The main feature will be an MC containing links to specific event in the history of an organization. The MC will scroll, and there will be a couple ways to scroll it. One type of navigation will be fwd/backward buttons, and I want them to work such that if the button is pressed and held, an MC containing links will scroll w/increasing speed (up to a limit), but if the button is clicked, it will just move the MC a specified amt.
An example of what I want to accomplish can be seen it this HP timeline: [URL]
I think I could do this w/a MOUSE_UP eventListener
so I'm still pretty new to AS3, but I'm making a game for my final project in school. I have to make a side scrolling beat em up game, where you hit the X button to do three different attack animations. I want the next attack to not start until the last ends, and I want the attack animations to reset if you wait too long between X presses.What I've gotten so far works, but is very clunky and I already see reasons down the road for why it's not gunna work well.
ActionScript Code: var attackTimer:Timer = new Timer(1000); var attacks:Array = new Array();
I have a small Flash presentation I'm putting together and I've written out the code that I'll need or how it will function at least.My question is... is there an easy way to condense the script so every single button doesn't have like 20 if/elseif statements? This is the code on my main frame:
Code: import mx.transitions.Tween; //import tweening class import mx.transitions.easing.*;[code].....
Now I have to apply this idea to like 50 buttons in different sections. Is there a way that I can just check whats in that container already and then just load that movie out without all the code? I'm going to have to rewrite this thing like 50 times for it to work otherwise.
'm extremely new to Flash and I don't really know how to code yet.. I'm making a website and want to have a single button that when pressed either plays or pauses the music file. I found a tutorial that worked but it has two buttons (one for play and one for stop). You can see the tutorial here:[URL] I'm hoping that someone can tell me how I might be able to change the code so that a single button acts as both play and pause (i.e.; If music is not playing then play, if music is playing then stop).
I am designing a instrument panel and am needing to essentially create an emulation of how the panel would actually work. Right now I have the panel set up to run through a systems test. So I have a button play a movie, and display a verification that the test was successful. On the real panel, you press the same button again to confirm the test. How do you setup the button to go to a different frame than the first time I clicked it? I have come across different possibilities, such as using an "if then" function, but really don't know how to use the syntax, or if that would even accomplish the task at hand.
I currently have a 23-frame multilayered single-scene animation designed to loop continuously which I would like to add to my portfolio. As such, I am adding a Play button, which I would like to toggle to a Stop (or Pause) button. I currently have an instance of the Play button ("playButton") created.
(You can find this at pineboxmovingco.com/gear_redux.swf)
Besides imploring your assistance in providing the code, I must also ask if this requires (and best practice for) inserting an additional frame at the beginning for the ActionScript, as well as where/what layer to add an instance of the Stop button. I would like the movie to be stopped by default, presenting the Play button, toggling to the Stop button, and back to the Play button, each upon release.
I load many SWFs in to my webpage. I need to add a removeChild to my main buttons (HOME, ABOUT US, CONTACT US, etc...) so when exiting from one page to the other all the loaded swfs will be removed.
Is there a way to remove all loaded swfs with one action on a button?
I have buttons that need to be double clicked in order to work when they should only have to be clicked once. Once the button is clicked twice, it only takes one click to work. I have this code on the button itself.
ActionScript Code: on (release) { services_btn.onRelease = function() {
I have a movieClip. It has two children, a rectangle shape on layer 2, and a textfield on layer 1. The movieClip is used as a button.
The problem is that the textField and the rectangle are firing mouse "over" and "out" events individually. I want the movieClip to function like the old ActionScript 2 movieClips--as one single button.
I am creating a "Kiosk" to be used in flash using ActionScript 2.0 with individual scenes. At the end of each scene is an outro and the beginning of each is an intro to give the impression of them all appearing seamless.So on each button I have added the following [code]Frame 180 is where the outro plays to enter the selected scene of that button. I would then like add to this piece of script that I want that button to go to that scene after the outro is played. So it would have something like gotoAndPlay(scene xx);The only other solution I have at the moment would be to make an outro of each scene for each button to jump to but this having 8 scenes it would end up adding up to 64 outros in total.So would there be a solution to simply have each button jump to the one outro then jump to its own scene?
I'm looking for an AS2 tutorial or template that will show me how to create ONE button that will stop and resume an SWF file that is made up of several composited movieclip elements. I've found several that use two buttons (start and stop), but I would like one that operates like the single sound on/off buttons you see on many sites.
I want to load 2 swf files with a single button click. I'm currently using 2 different functions with different loaders and I call both functions with the same button, but I get error 2025.
I need to load 2 swf files with a single button click. I'm currently using 2 functions, but I get: ArgumentError: Error #2025: The supplied Display Object must be a child of the caller.[code]because I tried to load everything into a single function and when I used two functions I got error 2025.What code should I use in order to load two swf files at the same time, with a single button click?
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.