ActionScript 3.0 :: Setup Up A Single Button To Perform Two Different Events
Oct 22, 2010
I am designing a instrument panel and am needing to essentially create an emulation of how the panel would actually work. Right now I have the panel set up to run through a systems test. So I have a button play a movie, and display a verification that the test was successful. On the real panel, you press the same button again to confirm the test. How do you setup the button to go to a different frame than the first time I clicked it? I have come across different possibilities, such as using an "if then" function, but really don't know how to use the syntax, or if that would even accomplish the task at hand.
It will basically walk you through the windows to perform a typical setup, with some branching off for special cases. Essentially a main series of screen shots with text that you can scroll through using arrows, with links off to other screen shots or sequences as need. My boss wants it to be "hip and flashy", so wants me to look into Flash. But is that the best tool to use for this ? In all the Flash tutorials I have been watching I haven't seen anything that looks like that kind of application.
im trying to make a game that requires you to have the spacebar and the right arrow key pressed to make the character move. However i just cant seem to link the 2 key presses together. when the keys are pressed individually it works and when theyre pressed together it works but i want the character to be inactive until both are down at the same time :/
i've tried everything that i can think of (which is kinda limited) i thought id cracked it with a 'while' statement but when i tested it flash would throw a fit and close heres the code that flash doesnt like, it looks (to me) like it should work but it clearly doesnt :P
I have a case where I'm displaying 3 videos simultaneously using FMIS 3.5. When one is selected it will play the other two will switch and show a videoloop.
What is the proper way to accomlishing this. I actually have 6 videos (3 loops and 3 videos). Do I need a netconnection/netstream/video object for all of them or can they share something. What is the best practice?
Can we use 2 timer events in a single application. I'm trying to use 2 timer events in a single application but the 2nd timer event is not working.... any one have an idea??? how to use 2 timer events in a single application.
I want to have a single event listener for multiple events and depending on the type of event i want to handle them separately.Something similar to Swiz framework see: 'Handling Multiple Events from a Single Method'.i have a piece of code like
var toolOptions:UIComponent=ToolOptions.createToolOptions(type); if (options != null) {[code]....
In above toolOptions is a mxml component which get dynamically created based on 'type'.Also which type of event should be dispatch the event from the component? eg: Event.SELECT. To be more precise the above is basically required for a toolbar.When user selects a tool,he is shown options for a tool and when he selects options,tool should apply them to object on the view.
I have one movieclip inside which I created few movieclips...I applied drag drop functionality to main movieclip with which all movieclips inside of it also get dragged along with it..and I want inside movieclips to act as buttons meaning on clicking perticular movieclip it should perform perticular event assigned to it... How to make movieclips into buttons and the main movieclip containing these buttons with drag drop functionality?
I want each item in a list to change to a totally unique view file. Instead of 10 items in a list all going to 1 new view but with different info being generated I want 10 different view, 1 per item in the list. I can't find any examples of how to do this and I have been tryingo to make it for for a while. This is for a mobile app.
Can I create a single event listener for all mouse events ?
my understanding is no because: what's happening is that each listener is checking for a string in an event and comparing it for a match against a list which is the listener.
I have a screen with 6 buttons. Only 2 are to be clicked in order to do something else. How can I do an event after having to click the 2 proper buttons?
I have multiple items in my app that I would like the user to click on.Some items are completely different classes.The classes dispatch events and then when the events are captured, some modifications are done to the transform properties of a loosely coupled display object.I want two separate classes to dispatch the same type of event, since I already have an image class that draws images based on a given url... I want the classes to dispatch the events, but then I think I want the difference to be detected when the event comes along... i.e., I would like to recognize the 'origin' or 'sub-type' of the event. Some sort of if/then logic would suffice.
I have a numeric stepper which allows the user to choose as many balls as they want, then they shud press the button and all of those balls should fall down. How can I do this???
I have started the vhost setup. I have cpanel on the server and I added the domain and it resolves to the hosting account just fine pull up www.domain.com and goes to server.
I added the www.domain.com vhost. I pointed the application dir to /home/domain/public_html/applications/
I copied live over to applications dir. I setup user and pass for the virtual host login.
I'm trying to setup a button to exit my swf.I used:
System.exit(0);
But always get the error:
SecurityError: Error #2018: System.exit is only available in the standalone Flash Player. at flash.system::System$/exit() at menu_fla::MainTimeline/sair_fc()
I this code a setup a button that calls a url request from another variable and that works fine: var venue_www:String = "http://www....1"; var venue_url:URLRequest = new URLRequest(venue_www); function venue_Click(event:MouseEvent):void { navigateToURL(venue_url); vInfo.highlight1.alpha = 1; } vInfo.venue.addEventListener(MouseEvent.CLICK, venue_Click);
But later on I have a function that changes the venue_www variable among other details. But my button won't update with the new url variable. I've actually also already removed the event listener and re-added it through the script, for whatever its worth. function setInfo1() {// one for each venue if (currentVenue=="ATL") { venue_www = "http://www.....2"; }}
I am trying to setup a multiple choice radio button question quiz, but I'm having issues with some of the AS and was hoping some of you could assist me. I'm fairly new to ActionScript, but I'm trying to pick up quickly. The code is listed below. The lines giving errors have been increased in size.
This is my first attempt at external as classes and I can't get them right. I've a button set up on the stage and an external as file with the following code:
Code: package { import flash.display.*; import flash.events.MouseEvent.*; import flash.display.SimpleButton.*; public class myTasteButton extends SimpleButton { [Code] .....
Basically I need to link an external class to the button, which will in turn when clicked play the beat_mc. I've given the button the class of myTasteButton. It's not working but I'm not getting any errors.
I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:
I am useing thikbox code to open iframes out of flash.
[Code]...
Now i need to make some button rollovers for my button. I know i need to set up my timeline in the button movie clips, but how do i tell flash when i rollover button_mc3 move on the time line.
I'm extremely new to Flash and I am making a website and want to have a single button that when pressed pauses or plays a music file. I was able to create one that works by following a tutorial that I found online but the problem is that the button is on the main timeline so as I move away from it, it stops working. I think that it would work better if I was able to make a movie clip out of the button so that it doesn't sit on the main timeline and will keep working no matter where I am on the timeline. All I need is one button that pauses and plays music when pressed. I also want to be able to have a "music on" line of text and "music off" line of text depending on whether the music is playing or not.
I'm trying to create a button that, when first clicked, will add a MC to the stage. Then, on the second and subsequent clicks will remove the existing MC and replace it with a new one. The code I'm using is:
I'm building a historical timeline app in Flash. The main feature will be an MC containing links to specific event in the history of an organization. The MC will scroll, and there will be a couple ways to scroll it. One type of navigation will be fwd/backward buttons, and I want them to work such that if the button is pressed and held, an MC containing links will scroll w/increasing speed (up to a limit), but if the button is clicked, it will just move the MC a specified amt.
An example of what I want to accomplish can be seen it this HP timeline: [URL]
I think I could do this w/a MOUSE_UP eventListener
so I'm still pretty new to AS3, but I'm making a game for my final project in school. I have to make a side scrolling beat em up game, where you hit the X button to do three different attack animations. I want the next attack to not start until the last ends, and I want the attack animations to reset if you wait too long between X presses.What I've gotten so far works, but is very clunky and I already see reasons down the road for why it's not gunna work well.
ActionScript Code: var attackTimer:Timer = new Timer(1000); var attacks:Array = new Array();