ActionScript 3.0 :: Setup Up A Single Button To Perform Two Different Events
Oct 22, 2010
I am designing a instrument panel and am needing to essentially create an emulation of how the panel would actually work. Right now I have the panel set up to run through a systems test. So I have a button play a movie, and display a verification that the test was successful. On the real panel, you press the same button again to confirm the test. How do you setup the button to go to a different frame than the first time I clicked it? I have come across different possibilities, such as using an "if then" function, but really don't know how to use the syntax, or if that would even accomplish the task at hand.
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PHP Code:
onClipEvent (load) {
_x = 0;
_y = 0;
}
[code]....
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on (release, releaseOutside) {
// statements...
}
on a button or a movieclip.
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// statements..
}
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I want to have a single event listener for multiple events and depending on the type of event i want to handle them separately.Something similar to Swiz framework see: 'Handling Multiple Events from a Single Method'.i have a piece of code like
var toolOptions:UIComponent=ToolOptions.createToolOptions(type);
if (options != null)
{[code]....
In above toolOptions is a mxml component which get dynamically created based on 'type'.Also which type of event should be dispatch the event from the component? eg: Event.SELECT. To be more precise the above is basically required for a toolbar.When user selects a tool,he is shown options for a tool and when he selects options,tool should apply them to object on the view.
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<fx:Script>
<![CDATA[
import spark.events.IndexChangeEvent;
[code].....
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Nov 15, 2010
Can I create a single event listener for all mouse events ?
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I have started the vhost setup. I have cpanel on the server and I added the domain and it resolves to
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System.exit(0);
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May 11, 2010
the traces Show what data I want to have access to and the rest I but you all will fine right simple to fix..it this
//s_array[futureObj] = new Object();
//s_array[futureObj]["Storename"] = StorenameArray[i];
//s_array[futureObj]["Dicsriptions"] = DicsriptionsArray[i];
[code]...
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var DistX = Vol_btn.mouseX();
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var Radiant = Math.atan2(DistY,DistX);
[code]...
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Jul 22, 2009
I this code a setup a button that calls a url request from another variable and that works fine:
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var venue_url:URLRequest = new URLRequest(venue_www);
function venue_Click(event:MouseEvent):void {
navigateToURL(venue_url);
vInfo.highlight1.alpha = 1;
} vInfo.venue.addEventListener(MouseEvent.CLICK, venue_Click);
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function setInfo1() {// one for each venue
if (currentVenue=="ATL") {
venue_www = "http://www.....2";
}}
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[Code]...
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Mar 31, 2010
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Code:
package {
import flash.display.*;
import flash.events.MouseEvent.*;
import flash.display.SimpleButton.*;
public class myTasteButton extends SimpleButton {
[Code] .....
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[Code]...
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I am useing thikbox code to open iframes out of flash.
[Code]...
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Feb 5, 2011
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stop();
draw1.buttonMode = true;
draw1.useHandCursor = true;
[Code]....
Is there a better way to handle this than what I have above?
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May 7, 2011
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Jan 13, 2010
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An example of what I want to accomplish can be seen it this HP timeline: [URL]
I think I could do this w/a MOUSE_UP eventListener
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Apr 27, 2010
so I'm still pretty new to AS3, but I'm making a game for my final project in school. I have to make a side scrolling beat em up game, where you hit the X button to do three different attack animations. I want the next attack to not start until the last ends, and I want the attack animations to reset if you wait too long between X presses.What I've gotten so far works, but is very clunky and I already see reasons down the road for why it's not gunna work well.
ActionScript Code:
var attackTimer:Timer = new Timer(1000);
var attacks:Array = new Array();
[code].....
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