ActionScript 3.0 :: Ways To Load Preloader
Jun 25, 2010
I work for the NPS, and they have an outdated CMS. I have no rights to upload an .html file, or edit one that the CMS makes. SO, I am forced to use their little deal to display my .swf files. url...I made an eHike in as3 Flash CS4. It has two scenes, the first scene is the preload, second is splash content and ehike content. The problem is I cant get the preloader to display in IE. I have all actionscript content exported to the second frame, as talked about here:[code]I have tried many different ways to load the preloader.there is a simple text field for the percentage, and a simple 100 frame animation. preloader_mc.[code]The CMS lets you decide in the popup window if it is resizeable or not. This works in IE (stopping people from resizing), but not in firefox, people can resize it. Is there any way to disable the resize in AS3? Again, I understand that your supposed to export the .html file with these settings, but I have no permissions to upload or create new .html files.
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Aug 9, 2009
I am in a process of creating a preloader for my new website and i am stuck now since my preloader goes both ways instead from left to right.
The code i am using is:
[Code]....
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Oct 31, 2009
How to load images in as3:Load them all at once, for example like this (pseudo as3 code):
for each (var url:String in images){
loader.load(url);
}
[code].....
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May 3, 2009
I'm working on a small piece that involves a movieclip that scrolls slowly from the beginning on enterframe, but when a button is clicked it goes directly to a certain point on the x axis.
The first piece of it is here:[URL]..You'll see it's kind of wack right now, bc I can't figure this one issue out...
For the buttons I have this bit of code: (Where photo_mc is the movie clip i'm moving)
[Code]...
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Oct 14, 2010
I have a stage w/ 6 buttons that call movie clips. works to remove them when the "next" button is clicked. Now I need to have an additional option of clicking outside the buttons "on the backround" to remove the movie clips also.
PHP Code:
var fadeInstance:DisplayObject = null;
function openFade(fade:MovieClip, y:Number):void{
[code].....
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May 27, 2009
I'm trying to make an animation possible to play in two different ways. The first one is to play animation from beginning to end without stopping The second one is an interactive way - something like slideshow made in powerpoint. My idea was to use gotoAndPlay() function with stop() function. It doesn't work the way as I expect. For instance - I've one animation made of 500 frames. It makes up some 10 slides. If I put after every 50 frames stop() function then it's impossible to play this animation from beginning to end without stopping because of stop(). How to handle this? It would be nice if there was a function to indicate to play between some frames. For example, start playing from 1 until 50, then stop. Then start playing from 52 until 100 and stop .... then from 450 to 500. Besides that from 1 to 500.
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Sep 28, 2009
I have a 3D animation that is rendered to bmp frames.I have inserted the animations into a Flash doc.After editing, my final Flash movie/file is 20MB.what are the best ways of reducing or compressing the file size down to a resonable "web-ready" level? Around 8MB or lower
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Jun 8, 2005
This should be very simple: I want to fade-in a Movieclip (called MC1) using Actionscript.I normally use this (and it works just fine):
[AS]
this.MC1._alpha = 0;
this.MC1.onEnterFrame = function()
{
[code]....
Well, even though I can see the alpha values decreasing step by step (throughout the "trace" instruction), the fact is that the MC does not fade-in at all, it's just starts at a 100% alpha value.How comes this illogical behaviour? The instruction "trace" shows what it should do, but Flash does not fade it in.
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Jul 30, 2010
I have a 30 second long animation (18fps). Movie symbol 135 frames long which loop 4 times using countTextField/if/else etc. and then gotoAndStop on a static frame. According to the company that are posting it on their site, the animation doesn't stop.
Are there any other ways of completely stopping an animation?
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Feb 9, 2011
I'm working on a big app. I need to enable back native keyboard shortcuts(e.g. CTRL+T opens new tab). e.isDefaultPrevented() called in handler returns false, but still when I press CRTL+T new tab is not opened. Is there some other way to disable keyboard shortcuts except e.preventDefault()?
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Jun 29, 2011
One thing i've learned in VBA, is there are multiple ways to skin a cat in Excel. I want this:
Only, I'm rather frustrated with trying to convert my AS1 coded template into the AS3 for the day. So I'm guessing I can't use the UiLoader like in the video unless i'm missing some checkbox somewhere.
Any one now how to do the similar thing only using AS1 and in "for dummies" language please?
So far this community rocks with the feedback and help. I'm sure some genious knows.
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Jan 13, 2010
I'm building a historical timeline app in Flash. The main feature will be an MC containing links to specific event in the history of an organization. The MC will scroll, and there will be a couple ways to scroll it. One type of navigation will be fwd/backward buttons, and I want them to work such that if the button is pressed and held, an MC containing links will scroll w/increasing speed (up to a limit), but if the button is clicked, it will just move the MC a specified amt.
An example of what I want to accomplish can be seen it this HP timeline: [URL]
I think I could do this w/a MOUSE_UP eventListener
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Sep 23, 2009
I'm trying to create a flash mmorpg and I don't know what would be the best way of creating a connection that would handle the movement of people.I was thinking of saving the data on the mySQL server but I don't think that that would be the best way of doing this.
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May 25, 2003
i have a main-movie with a movieclip called "area", into this movieclip is loaded an external movie.swf
a clip inside this movie.swf has the below script
onClipEvent (enterFrame) {
_level0.area.displayfield = "hello"
[code].....
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Feb 2, 2010
I've been playing around with some simple test animations using Arrays in various ways. One of them consists of 15 squares and I want them to grow and shrink as I mouse over them. I've gotten it to work with both Tween and onEnterFrame, but for some reason it will not work with setInterval. It's something to do with clearInterval. When I pass the i value to a new square the previous one stops where it is instead of continuing to grow and shrink. Tween and onEnterFrame don't have that problem at all. I've attached two fla files. The one using onEnterFrame works just fine. The setInterval one really doesn't work at all.
arrayTestOverEnter.fla
arrayTestOverInt.fla
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May 16, 2011
Just a curious question. Apart from Graph API, is there any other way of delivering data to facebook from flash(as3).
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Sep 5, 2010
ActionScript allows you to mark a variable as [Bindable], causing any changes to that variable to have immediate effect all over your application.How would you implement this feature in your favourite programming language?
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Jan 11, 2012
I usually created a movieclip in flash and assign it to actionscript class(using export for actionscript method in its property panel) that exteds movieclip.but sometimes movieclip is just too heavy for that,is there any possible way to draw a sprite directly in flash(not by code),and control it in actionscript-3
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Jul 20, 2009
Ive got some high level questions about vector graphics. From what I understand, when you draw stuff in the Flash IDE, you are creating vector graphics. Is there any way to view the actual XML (or whatever code) that is generated 'under the hood' ? Is there any way to save the drawing as a .SVG file or something? Ive looked at a few free SVG drawing tools, but I'm wondering why not just use Flash directly, instead of creating my vector drawing in a separate program, and then trying to import it ?
Im thinking of different ways to build maps/levels for my flash game, and right now I'm thinking that building the levels out of vector shapes seems to offer the best features in terms of fast/easy collision detection, fast map creation, small level size, etc.The problem is, once I draw a level in Flash, how do I break the individual shapes apart (rectangles, lines, circles, whatever), into useable pieces I can use in the code? For example suppose I simply draw a big rectangle for a super-simple level. How do I grab the coordinates of the corners for use in my actionscript code? And how do I determine that the shape is a rectangle, and not a general polygon or just an unclosed set of lines?
For example I imagine the SVG code for a rectangle looks something like this:RECT 120, 60, 400, 500
But where can I grab that text from using actionscript, If I drew that rectangle in the flash authoring tool?
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Oct 27, 2009
how do I stop the preloader to LOAD an item when I click in another item to load.. Is that possible? Here in my example the preloader runs perfect, but when I start another mouseevent CLICK the old loading still active (on BANDWIDTH PROFILER, but the Preloader Movie Clip is removed).. How Do I stop the event when another different loading starts?Not visual aspect but functional.
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Apr 4, 2010
i'd like to create a single movieclip that responds to the same input (mouse click) in two different ways: if playhead is on frame labeled "one" go to frame labeled "two", otherwise if playhead is on frame labeled "two" go to frame labeled "one". i've tried if/else and switch statements with no success - what's a good approach to doing this?
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Jul 15, 2009
I want to load a preloader (call it "target app") into my own Flash application (call it "hosting app") via Loader. The target app loads like a typical preloader several other SWF files via relative paths and starts the target app.
If the hosting app and the target app are residing in the same directory everything works fine. If the opposite is the case (target app not in the same directory as hosting app) the target app is not able to find the SWF files it has to load.
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Apr 28, 2004
I know, yet another loadmovie+jpg+preload question. Please bare with me, I just need a pointer of how to load all the JPG's using one preloader... I have one container MC (fotos_mc) that loads 36 different MC's with JPG's in them:
[Code]...
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May 12, 2010
i have my preloader as my first scene in my website and when i preview it, it still loads the whole .swf file , and so all you see is a blank screen for 2 min - how do i get the preloader to load? ( i followed [URL] for the preloader and only two images are on the first frame with the preloader....)
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Apr 18, 2012
I have a guestion about preloaders. Every preloader that is available on the web loads the entire .SWF.But I want the preloader to load a specific mc. So that the .SWF will run as soon as that specific mc is loaded.
in addition: Is it possible to have an mc in the .SWF that will only load when the user pushes a button?
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May 11, 2009
I have my main swf file and two external swf files i'm trying to load into the main one. I have preloaders for each external swf file but when I have the main swf file it won't load the preloaders it seems to be loading the entire thing and then showing the swf. How do i change that to showing the preloaders i already have? here is my code at the beginning on each external swf,
[Code]....
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Dec 16, 2010
The following preloader and code to laod the first swf is in the fiest frame of the main movie.
[Code]....
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Sep 12, 2011
I have a preloader and I want it to load each section when called with this code:
Callback function:
caps_mc.btn_continue_mc.addEventListener(MouseEvent.CLICK, nextpls);
function nextpls(e:MouseEvent):void {
MovieClip(parent.parent).nextSWF("startPage", parent);}
The code above tells the preloader that it is finished with the startPage and in the preloader it should next load faq, but I get an error saying that nextSWF is not a function when it clearly is, Is it even possible to use a preloader to load up swfs in this way??
Preloader:
import flash.display.*;import flash.events.*;
import flash.net.URLRequest;
var loadedSWF:Loadervar progressPercent:Number;
function startLoad(SWFName:String):void { loadedSWF = new Loader(); loadedSWF.contentLoaderInfo.addEventListener(Event.COMPLETE, gameLoaded);
[Code] .....
Here is the error:
TypeError: Error #1006: nextSWF is not a function. at startPages_fla::MainTimeline/nextpls()[startPages_fla.MainTimeline::frame1:7]
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Jul 23, 2009
I am trying to build a website with a preview window to display pieces of work when you click on a thumbnail. Each piece of work will be it's own swf, because there will be several images to show in each example, and I want to have a cool blur/fade in and out of each, and I want it to loop.
Anyway, I am trying to figure out how to load the swf into a "preview box", and have a preloader calculating the size and all that. So when you click a button, depending on the size of the external swf, the preloader will pop up and on completion, the swf will load. Not sure where to put the preloader code or where I should put the preloader in the first place.
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Jun 25, 2010
I need to load external swf's into a gallery. But for some reason I can't picture how to set it up on the timeline. This is for college homework.
I have the entire gallery set up and working but I just don't have the preloader for the three external images. However, I do have a preloader working fine for the site itself.
Here's the code for the external swf's:
ActionScript Code:
loader.load(new URLRequest("1.swf"));
var movieName:String;
[Code]....
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