ActionScript 3.0 :: Explosion Effect For Single Image In Flash CS5
Jun 14, 2011
How to recreate an explosion effect like Flash 8 adn MX used to have. It is not in the presets. I tried to break apart but something is missing. How can I accomplish this? I am trying to explode and IMAGE not TEXT. Particle tutorials seem to explode into hundreds of parts. I am looking for 12 to 16 exploded pieces. Again this is for an image not text so the simple Break apart doesn't seem to be working. I am Using Flash CS5.
I was hoping for assistance on how to recreate an explosion effect like Flash 8 adn MX used to have. It seems to be missing now. It is not in the presets. I tried to break apart but something is missing. How can accomplish this? I am trying to explode and IMAGE not TEXT.Particle tutorials seem to explode into hundreds of parts. Im looking for 12 to 16 exploded pieces. I'm not the great at AS2 or 3 but Again this is for an image not text so the simple Break apart doesnt seem to be working.
can flash take each frame and export it out as a image ? In my case, I want to create sprite images for a flashdevelop project using blitting. Of course I know there is a solution for this. like copy and paste each shape into a image editor such as photoshop and turn them into png's. But I am just seeing if there is a simpler means of doing so.
var menu = new Menu (); menu.x = 0; menu.y = 0;[code]...........
This works, but transparency varies for each element MovieClip separately, but I would like that would have changed the whole MovieClip transparency as a single image.
I'm trying to use this effect for a flash image banner that I have, but something is missing from these instructions because when I test the movie, all I get are large white lines covering my images rather than the transparency of the mask over the image http:[url].....
Right so I was just wondering how I would go about creating a 'spotlight' effect on an image in flash. I want to use a background image which is only visible within the 'spotlight' (e.g. everything outwith the spotlight is just black). The spotlight must be able to be controlled by the user (I know how to do that bit at least)
I have seen this image swirl effect on a visual thesaurus. Is there any open source code for this? I don't care about the algorithm to match similar objects. I only am wondering about the effects.
I'm trying to make a UCI (user created interface) for the music player, Cowon D2. Basically, I am trying to create mirror effects for album art movie clips.
I have searched high and low but have been unable to find a suitable solution which would work on Flash Player 7 with Actionscript 2.0. I had started to lose hope but decided to ask on this forum as a last attempt.
I have previously just flipped the movie clips then set alphas on them. However, it does not look very nice. I would prefer a gradiented mirror image.
BitmapData and Matrix classes are however not supported by Flash Player 7.
I want a flash movie with image slideshow with fade effect. When image enter then some text should appear on it and when image change text should also change.
I am trying to make a image slideshow for my companies new website. I used the Flash Image Viewer plugin from Dreamweaver, but it doesn't contain the transitional effect desired.
Every tutorial I find talks about advancing the images through an interactive control, I just want the images to change by themselves and do a fade transitional effect between images. Can anyone please point me to a tutorial that has this w/o the intractive buttons? I have been looking on the internet for hours and can only find tutorials / example w/ the intractve controls.
I'm trying to create a movie clip with images that will slide from one image to another using next and previous buttons. I want a sliding effect. For example on this site: [URL] The right side large image you can slide the image by using the arrows. That's exactly what I want...but in flash.
I am a newby trying to create an animation in CS4 AS3 which simulates a gas explosion in a test chamber. I have a button that when clicked will produce a simulated spark inside the chamber which then will snowball into a gas explosion if the variables are correct.
Does anyone know how to create a simulated explosion in CS4 AS3 ?
I am trying to load a single image on to the stage via an xml file.Here is my xml file<?xml version="1.0" encoding="utf-8"?><pictures><pic>image1. jpg</pic></pictures>I'm trying to figure out the actionscript 3 code but I don't know how to code it.
I have a very loooong image, all I want is to scroll left and right on mouse over. I´ve already searched extensions, everything I find is for multiple images. Here´s an example of what I want to do [URL]
I've done a lot of searching on loading just a single image using XML and am coming up empty handed. Lots of bits and pieces that don't work together, and LOTS of stuff on making slide shows, arrays, and galleries. Can someone give me the AS3 code of just loading a single image from an XML file. I'm not even sure if I need to have a movieclip already placed on the stage. If not, how is it generated and positioned on the stage?
So im trying to load in a single image using xml into Flash and i cant seem to find any information on how to load a single image into a movie clip. All the information i can find is on how to make a slide show.
What i would like it to do is to load in a single image per frame using XML and then animate the picture all with code.
Is it real to make my stage shaking by actionscript? For example, shake the stage with all object after big explosion....But without touching objects (without their movement). Just cool effect. So?
Ive attached the associated file, Its simply a partical generator that initially creates an explosion of particles which disipate after they stray a certain distance, but how can i remove the original particle movieclip from which Its formed?
i'm making a game with tanks at the moment, and there will be explosions happening from side to side on the screen. i was thinking that it would be good to pan the sounds, so explosions on the right of the stage would play on the right speaker etc.
i tried to do this by creating new sound objects for each explosion and then setting the pan for each, individually, but it seems that when i set the pan for one sound object, it sets that for all of them. is there a way around is?
I have added an image to the stage and I simply want to scroll from left to right across the image and then once it reaches the end of the image, it should restart the process of scrolling... The image then would loop in one seamless and continuous motion... The name of the Symbol is slider.I came across the following line of code:
slider.x = slider.x-1;
This does in fact accomplish the initial objective of initiating the scrolling process... The problem is that the script is not aware of the end of the image so it simply continues looping into white space...I have attempted to learn how to identify the width of an object and then to restart the scrolling process but without luck..
Side Note: It is my understanding that I have to use Actionscript 3.0 in order to manipulate images with a width of 4725 pixels...
I'm really new to flash, and just taking an intro level course at the moment.Anyways, for one of my projects,I wanted to load some .jpg files onto the stage, and make buttons from certain aspects of the image.So for example,I have an image of a coconut that I wanted to make a button out of.Right now I am trying to use the pen tool to outline the shape of the coconut, and then create a symbol from the pen tools shape.However, I'm obviously not doing something right, as when I turn the image into a symbol, instead of creating a button symbol from my outline with the pen tool, it just turns my whole .jpg file into a symbol.
I want to be able to make multiple clickable buttons from a single image,I know how the coding will work once I can make the individual buttons, but right now I seem to be missing a step.
I want to make an explosion and move other movieclips on stage depending on how far they are from the explosion point. If one mc is only 10px away from explosion it should go another 90px and if it is 75px away it should go another 25px. I can't get it to work (I don't remeber anything about vectors in math class..)
I have a single image I imported to the library of an Fla document. I could have easily imported it to the stage, but I chose the library instead. It is a .png file. It's name is ace_clubs.png. On import a symbol was created by Flash and I deleted it. THE ONLY THING IN THE LIBRARY IS ace_clubs.png . I then right clicked on the the image and filled in for properties the following:
1. Export for ActionScript
2. Export in Frame 1
3. The class was by default named ace_clubs.png which I renamed to my_images .
4. The base class by auto default is flash.display.BitmapData
So how do you get the image (ace_clubs.png) to display in the Flash movie at say (0,0) ? Meaning in the ActionScript window what code is needed?
I have created a character for animation in illustrator and saved each symbol nessesary as a movie clip.After finally coming up with a decent animation everything seemed fine and exporting as a .swf looked great. When trying to export as a .gif however I get a singal non animated image. I've been looking for a simple answer to this problem such as Radtool converting a .swf or.avi to a gif and it give me a file not found error. I've attempted turning all of my symbols into graphics and I get a single image when I try to view it in flash (ctrl + enter). I've tried saving it as a bitmap and batching in photoshop with more error. I've tried going into flashes publish setting and saving an animated gif. Every export format I choose seems to give me a single non animated image except for .swf.