ActionScript 3.0 :: Add An Explosion Were HitTest Occured?
Jun 24, 2009i am using AS3 and i have this hitTest occuring:
Code:
function hittest(e:Event):void {
for (var i=0; i<bulletArray.length; i++) {
[code].....
i am using AS3 and i have this hitTest occuring:
Code:
function hittest(e:Event):void {
for (var i=0; i<bulletArray.length; i++) {
[code].....
I have an .fla file that I've been working on for hours and hours. Everything seemed to be fine when I went to bed last night, but I woke up this morniong to find I can't open the file, I get the message "An eror occurred openning file 'C:users....'
View 3 Replieswhen tried to build a AIR application for android using flex builder I did the following steps to do that .plz tell me where the error happened
1.Created Air application using flex builder that produced two type of files .swf and .xml files and cetification file
2.Created apk file from the above files using "Package assisstant pro"
3.then i installed AIR 2.5 run time in my emulator
4.after that i tried to install the apk file that Created from the 'package assisstant pro' then i tried to install the apk file by using command prompt then it show this error "INSTATTION FAILED INVALLID APK" .And also i cann't install other apk file (Sample air for android application apk file that downloaded from the site) that shows the same error,I succeed to install other application's(Say for printing hello world) apk file.[code]
I am a newby trying to create an animation in CS4 AS3 which simulates a gas explosion in a test chamber. I have a button that when clicked will produce a simulated spark inside the chamber which then will snowball into a gas explosion if the variables are correct.
Does anyone know how to create a simulated explosion in CS4 AS3 ?
I was hoping for assistance on how to recreate an explosion effect like Flash 8 adn MX used to have. It seems to be missing now. It is not in the presets. I tried to break apart but something is missing. How can accomplish this? I am trying to explode and IMAGE not TEXT.Particle tutorials seem to explode into hundreds of parts. Im looking for 12 to 16 exploded pieces. I'm not the great at AS2 or 3 but Again this is for an image not text so the simple Break apart doesnt seem to be working.
View 2 RepliesIs it real to make my stage shaking by actionscript? For example, shake the stage with all object after big explosion....But without touching objects (without their movement). Just cool effect. So?
View 4 RepliesIve attached the associated file, Its simply a partical generator that initially creates an explosion of particles which disipate after they stray a certain distance, but how can i remove the original particle movieclip from which Its formed?
View 14 Repliesi'm making a game with tanks at the moment, and there will be explosions happening from side to side on the screen. i was thinking that it would be good to pan the sounds, so explosions on the right of the stage would play on the right speaker etc.
i tried to do this by creating new sound objects for each explosion and then setting the pan for each, individually, but it seems that when i set the pan for one sound object, it sets that for all of them. is there a way around is?
How to recreate an explosion effect like Flash 8 adn MX used to have. It is not in the presets. I tried to break apart but something is missing. How can I accomplish this? I am trying to explode and IMAGE not TEXT. Particle tutorials seem to explode into hundreds of parts. I am looking for 12 to 16 exploded pieces. Again this is for an image not text so the simple Break apart doesn't seem to be working. I am Using Flash CS5.
View 2 RepliesI want to make an explosion and move other movieclips on stage depending on how far they are from the explosion point. If one mc is only 10px away from explosion it should go another 90px and if it is 75px away it should go another 25px. I can't get it to work (I don't remeber anything about vectors in math class..)
View 1 RepliesI'm using Flash CS3, actionscript 2 to build a site in which I would like to have a line of text animation to slide off the screen, but I'm looking for something similar to almost a 'sideways explosion'.... it will be synched to the sound of a golf club swing, and I'm look for some way to get that instant explosion, with the letters plowing through each other and away as they fade off the page....
View 3 Repliesjust wondering how i can add a small explosion like thing when the ball hits the yellow circle, and not just a picture appearing on the hit (game attached, and using adobe Cs5)
View 2 RepliesHere's a link to a particle explosion generator with many options to play with and it saves a transparent png sprite sheet: [URL] The same particle engine is used in my latest game:Tank Rush. But since my next game will use only sprite sheets for effects, I created this generator out of the tank rush engine.
View 2 RepliesI've just installed Debian in VirtualBox and I wanted to go check some stuff on youtube. But everytime I get the message "An error Occured, please try again later". And it's not only for youtube. The flash in general seems to have issues. I checked what I had, I have Gnash installed. But it seems to be working wrong.
View 1 Repliesi just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
View 1 Repliesi am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;
[code].....
I have a movie clip called frog who moves along the screen, I want him to jump when he hits any other movie clips. I can make him do so with the code below, the problem is that if I write the same function for the other movie clips it doesnt work, it still works on the first one but none others. I have tried attaching an onCilpEvent on both the frog and on all the other movie cilps so no avail.
function hitBaby(){
if(_root.babyWord.hitTest(_root.frog)){
_root.frog.gotoAndPlay("frogB");}else{ _root.frog.gotoAndPlay("frogA");}
[code]....
i have this drag and drop thing basically when i drop the item on top of its slot i want it to do a hittest to set the depth to a number assigned to it. so lets say I drag an item called Item to a spot called slot i want it to do like item on hit test to slot set depth(2) lets say.
View 1 Repliesi'm trying to build this simple game for school: you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point. Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
[Code]...
I'm trying to make a hitTest between to movie clips (Let's call them J and T)[code]But nothing happens when the two movie clips collide.
View 5 RepliesI am trying to create a game. My game is birds eye view game and I am trying to get it so my character (instance name hero_mc )can't pass through the buildings(instance name block_mc). I have been looking at tutorials on the web and most of them cover it so that a text appears if you hit the object whereas I want it so my character can't pass through or well is "push back", the one tutorial I found doesn't want to work for me, but it's not giving me any errors so I really don't know what is wrong with it.
Actionscript Code:
hero_mc.addEventListener(Event.ENTER_FRAME, enter_frame); function enter_frame(event:Event):void{if (hero_mc.hitTestObject(block_mc)) { trace("hero _mc is next to block_mc") } else { hero_mc.y += 10 hero_mc.x += 10 } }
My character still passes through the block objects.
I have this thing where orbs are supposed to stick together, so I put them all in an arrayand told them to stick together when they encounter another member of that array.However, they only stick in groups of up to four, and then the orbs begin to overlap and such.
View 2 RepliesI am working on a game that involves a play head (called playHead) moving along the screen and when it encounters various movie clips it triggers a sound to be played. It is all going well except that the sound seems to want to play more than once, so there is a staggered wierd sound. Is is possible to make the sound only play once and also it needs to play until the the sound has finished. (the sounds are all very short).Here is the code:
onClipEvent(enterFrame){ if (this.hitTest(_root.playHead)){ _root.sound15.stop(); _root.sound15.attachSound("over"); _root.sound15.start(); } }
I have a playhead that moves across the screen and when it hitTests a movie clip it plays a sound. all is working fine except that it will only work the first time it is played. The playhead is controlled by a button. I am working in Actionscrpt2. Here is the code on the movieclip:
onClipEvent(enterFrame)[code]....
In the begining I was having trouble because the hitTest was playing the sound over and over but the above code sorted that out. I think that the new problem was created by fixing the old one.
These codes are in the draggable MC: fish1_drag this is my code:
onClipEvent (enterFrame) { this.onPress = function() { startDrag(this); };
_root.UI1_mc.UI1_mc2.inv_mc.ISpace1.onEnterFrame = function() { if (this.hitTest(fish1_drag)) { stopDrag(); } else { } };}
I keep jumbling it up so that one thing works but the other doesnt. But basicly I need it so that when I drag fish1_drag (instance name) over ISpace1 (which is within many MCs : _root.UI1_mc.UI1_mc2.inv_mc.ISpace1 but opens up so you can drag it over it) for it the drop on the ISpace1.
I have another MC in the library and il get that the attach to the ISpace1 but what im finding difficult is just being able to drag the fish1_drag over the ISpace1 and releasing.
Here is some other reandom code that I have in a comment on my AC panel:
/*
this.onRelease = function() { stopDrag(); _root.UI1_mc.UI1_mc2.inv_mc.ISpace1.attachMovie("fish1_mc","attached1 ",this.getNextHighestDepth()); _root.invCount += 1; updateAfterEvent(); // I probly dont need this updateAfterEvent. but its there anyway. };
*/
i'm trying to build this simple game for school:you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point.Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
I've included:
if (stok.kogel.hitTestObject(this.muur)) { trace("ball hit") }
but I just can't seem to get an trace back.(PS: here's the file as refference (all AS is in the catapult))
how to perform hitTest between mc within an mc??i tried it in the same timeline and it works, but those two movieclips (BLUE COLOR) is inside different MC'sis there a way to perform a hitTest between them??
View 3 RepliesI'm trying to make it so that when a movieclip (box) touches another movieclip (exit), it goes to frame 2.I've made it so that (box) moves with the arrow keys and doesn't go pat the barriers (boulders) using this:
x.onEnterFrame = function()
if (Key.isDown(Key.RIGHT)) {box._x += 5;}
if (Key.isDown(Key.LEFT)) {box._x -= 5;}
[code]....
_root["zombie"+i].onEnterFrame = function() {
if(this.hitTest(this)){
trace("hit!");
}
}
This does not work, it traces hit! even if none of the movieclips are touching. dont know how else I can do this.
I am stuck in as3 hit test problem. this is the code i wrote in as2. migrate this in to as3
[Code]....