Flash :: AS2 To AS3 HitTest Migration
Nov 20, 2009I am stuck in as3 hit test problem. this is the code i wrote in as2. migrate this in to as3
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I am stuck in as3 hit test problem. this is the code i wrote in as2. migrate this in to as3
[Code]....
I played around with the new tween tool in CS4, and it seems that the difference is I dont see the tween arrow anymore in the timeline; and there is an easing in the property that has been added. How this has changed from the old concept finally? I see this just like putting some icing on the cake, and nothing would wow me to use this tool.
View 1 RepliesI've got in over my head trying to learn programming, but love it.How would you teach a designer to migrate from design to object oriented programming?
My interest is AS3 in Flash IDE, but any advice is welcome. Looking for a full explanation.
I start flash as3 project on Flash CS3, about one year ago. After compile it on CS4, I get this error (on Russian):
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But I get this error only in browser (FlashPlayer10), if I run inside Flash CS4 - all works fine. And I get this error then the MovieClip with TextArea added on stage.
I have an Actionscript project that was building using Flash cs3. Project have TextFields (Text engine: classic text, Text type: dynamic text). Since I upgraded to CS5 and published, I find out that my text not rendered. I use Font family Tahoma. And I just set Font family to Tahoma again and published. After that manipulations my text start render. But when somebody else try to open my project using same Flash CS5 IDE and just published that project again without any modification - none of my text is rendered again. And that going round in circles.
View 2 RepliesI am migrating from Flash MX to Flash CS 5. One of the most annoying things so far about the changes is that whenever I open a file - it opens a tab - How can I stop this? I was able to stop this in Photoshop CS but there does not seem to be that option in Flash CS
View 2 RepliesI am migrating from Flash MX to Flash CS5 Pro. Is there a way to load a movie into the flash player and play it to a viewer without installing the adobe server software and the price that goes with it? Is there a way to just have the movie file stored on the server and just get the flash player to call the file and buffer it?
View 5 RepliesIn Flash Professional CS4, I get "migration issue" warnings when I use mouse/keyboard input handler names such as onMouseDown, onKeyUp, etc., even though I have added event listeners for them. These names are perfectly legal for functions, but since these were automatically fired in ActionScript 2.0, we are now (albeit sensibly) warned that their use is no longer automatic in AS3.I understand the purpose of the warnings, but they aren't useful for me. I want to suppress these warnings, but without suppressing any other warnings, which I generally do find useful.I found a flex-info.xml style document in the Flash User Data dir.[userdatafolder]/Adobe/Flash CS4/en/Configuration/ActionScript 3.0/FlexInfo.xml.However, this file contains a disappointing comment: <!-- Flash does not support most flex-config options. -->, and doesn't seem to respond to my directives even after restarting flash. Found an issue "Erroneous, annoying "Migration issue" warnings" on Adobe bug tracker. A fix is confirmed for the Flex SDK, but no mention of Flash...
View 5 RepliesI am migrating a bunch of projects which were built in Flash Pro to Flash Builder....The basic structure of those projects were an FLA which has a DocumentClass. That DocumentClass referenced various items on the stage...
Is there any way to duplicate this in Flash Builder? I know I can just embed the swc or swf and then access items via ThatDisplayObject.itemToAccess, but calls from outside will no longer work. I.e. if this project is loaded by a container, which then calls SubProject.itemToAccess...Or must I change all the mappings, or set getters/settings on the new Flash Builder project so that outside calls will access the items?
I want to integrate my flash file with php code. I got the below code from
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I did all the steps given in that forum but while running that code i got error Like 1180: Call to a possibly undefined method LoadVars. Warning: 1060: Migration issue: The method LoadVars is no longer supported. For more information, see the URLVariables class, the URLRequest.urlVariables and URLRequest.postData properties, and the URLLoader.dataFormat property.. 1136: Incorrect number of arguments. Expected 5.
I'm having some big problems trying to migrate this part of code from AS2 to AS3. I'm newbie, and tried to google examples, but i still can't get it.
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I found this code in an AS2 .fla and would like to use it in AS3. (The idea is to throw a random number of copies of the movieclip "star_mc" on the stage via AS).
for (var i =0;i<50;i++) {
star_mc.duplicateMovieClip("star"+i,i,{_x:Math.random()*350,_y:Math.ra ndom()*150});
this["star"+i].gotoAndPlay(Math.random());
}
I get this error message: TypeError: Error #1006: duplicateMovieClip is not a function.
at many_fla::MainTimeline/frame1()
I have just upgraded from Flash MX (Macromedia vanilla version of flash) to Flash Creative Suite 5 migrating from ActionScript 2 to to ActionScript 3?It has been a while since I have used flash ActionScript on a "medium plus" level As I am currently *attempting* to convert an awesome preloader that I used to use in my old flash projects.
View 3 RepliesI migrate from 3.0 to 3.4 SDK and see the following bug in my flex projectVerifyError: Error #1053: Illegal override of FlexModuleFactory in mx.core.FlexModuleFactory
View 2 RepliesI finally completed a flash 8(AS 2.0) that uses the netdrims component/Netdrims php file, toload one mySQL database, use it, and then save new to 4different tables in that database.3. This was proven to work on my local, offline PC usingmySQL 5.x, Apache, php 5.x, and myPHPAdmin.4. As this is my first time, I want to upload the mySQLdatabase, html, and swf files to my server.(i.e. migration of completed flash,php,SQL project fromlocalhost to server)5.The host of my Linux server runs appropriate versions ofApache, mySQL, php.6. What considerations are important?Do I need to change the component path from localhost tosomething else? How do I set up the root password to the mySQL database onhe server, etc.
View 5 RepliesI'm trying to figure out the AS3 equivalent of this AS2 code. In this example there would be 10 movie clips on the stage with instances of "mp0", "mp1" etc... The actual project has hundreds of movie clips.
PHP Code:
for (i=0;i<10;i++){
var sectorColor:Color = new Color(_root["mp"+i]);
[code]....
I was converting an FLA to ActionScript 3 when I encountered a problem with gotoAndPlay not finding certain frame labels that were clearly there. I set up a loop to trace all frame label names and the scenes they were found in, and discovered that while the labels were all present, they were in different scenes than before. Some groups of labels that had been together in a scene were even split up across multiple scenes.
Is this a common glitch? I tried deleting one label and putting it in again, and it was still in the wrong place.
[Edit]: I added the frame numbers to my trace test and two of the labels share the same frame, and several have ridiculously high frame numbers.
i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
View 1 RepliesI'm having a problem adding a library clip to my stage I can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
import com.app.views.mediaDisplay;import com.attach_clips.Clip;
public class FLVTest extends Sprite { private var _mediaDisplay:mediaDisplay; public function FLVTest() { this._mediaDisplay = new mediaDisplay(null); var clip_1_mc:Clip=new Clip(); var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }}
If I use the same concept in my mediaDisplay class, the clip isn't added to the stage. Obviously it's got to be a scope issue since 'this' in the first examplerepresents the .fla itself but in mediaDisplay this doesn't have a stage object.
package com.app.views {
import flash.display.Sprite; import com.attach_clips.Clip; public class mediaDisplay extends Sprite { public function mediaDisplay(attachControls:Sprite) { var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }; }}
how I could 'attach' test_clip to the stage from mediaDisplay?
I am trying to migrate as2 to as3 code.The normal solution to my problem involves using the first parameter of the createEmptyMovieClip() as the name of your movie clip. In several instances I have a dynamic value for this first parameter- so my question is How should I go about doing this?
//my code
function someFunction (){
loader_mc = this.createEmptyMovieClip("text"+value, value);[code]......
i am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;
[code].....
I am working on an application where an image serves as cursor. Now i would like to know at any time over which object the cursor is hovering. Sort of like a HitTestObject(*) where i can then see what object the * represents. how i could accomplish this? (and using the mouse is not an option)
View 2 RepliesIs there any simple code that will make a hittest not work of the bounding box in flash, because I've been looking for something for a while now, and can't find anything about how to do that.
View 1 RepliesI have converted a PNG into a bitmap, then converted that into bitmapData.
I have a object called _player, and I wish to add collision detection, however I can seem to get it to work.
my code is:
if(bmd1.hitTest(new Point(_player.x, _player.y))){
trace("hit");
}
bmd1 is my bitmapData,_player is the object is wish to test against.
I am getting the following error:
1136: Incorrect number of arguments, Expected 3
I have looked around but cannott find what argument I am missing
I have tried
if(bmd1.hitTest(new Point(_player.x, _player.y), 50, _player)){
trace("hit");
}
I should mention that the reason for me taking this approach is that I have a PNG, with transparent areas, I need to test for collisions in the non-transparent areas, which is why I was using this approach
I have a PNG, i import that and convert to bitmap, then convert to bitmapData
Basically what I'm looking to do is hitTest bullets inside an array (spawn via addChild -> pushed into an array) with another array containing ships (spawn via addChild -> pushed into an array as well).At the moment I have:
function moveEnemyLarge():void{
var target2:EnemyLarge;
for(var i2:int=0;i2<enemyShipArray.length;i2++){
[code]....
.. and a near identical function for the bullets (using variables: i, target).What is the easiest way for me to hitTest the objects within my bullet array with the objects in my ship array. Putting "target" in the PLACEHOLDER slot doesn't work, and from what I've seen some people will shove the one for() inside of the other.
I just wanted to know how people code buildings so that the character doesn't bump into them. I tried to do it, but somehow it didn't work. Attached is a sample FLA (Flash 8) explaining my problem. Just move the blue circle with the arrow keys and try to see what happens when you bump into the gray block.The code I have for the circle is:
Code:
onClipEvent (load) {
moveSpeed = 3;
[code].....
What is the exact difference between mc1.hitTest(mc2) and mc1.hitTest(mc2._x,mc2._y,true)
View 2 RepliesI am working on a game in cs5. I figured, I would try to make it look a bit better and throw in some drop shadows. Unfortunately, I was using Flash player 6. Normally, this isn't really a problem and I would just blow it over, But due to the fact flash player 6, dosen't support filters, I needed to use flash player 8. So I checked it out, threw on some test shadows, and boom, looked a ton nicer. Then I tired it out. You see, When the "Player" Walk over a specific item, the item gets a hitTest with the player and does some actions. For whatever reason hitTest, dosen't work in Flash Player 8.
Here is an example code:
onClipEvent(enterFrame){
if(_root.player.head.hitTest(this)){
_root.player.gotoAndPlay("Assault")
unloadMovie(this);
}}
It's still in as2, in both versions, but why does flash player 6 work, and not flash player 8?
I've been trying to work around this for a long time and no matter where i ask no one can give me any kind of solution to this... even when the problem itself doesn't look that hard but its hard to explain.I was trying to make a very simple kind of maze game with a flat perspective (like the 90s RPG) the maze walls must be four sided solid, the left and right walls are not a big issue but the top and bottom walls have the problem, for example the top walls must allow the player's head and body to go over it but stop at his feet and the bottom is something alike.My idea to solve this was put another symbol inside the player and put it on the lower part and another symbol inside the wall and make the hittest but it didn't work
I put the walking code and the hittest on the player symbol and it worked, but immediately when i put the hittest code on the symbol at his feet inside the player symbol the code stop working.The walls must contain the solid and graphic part inside the same symbol because some of them will move
Right now I deconstruct the whole thing, any idea will work, i'm just starting pretty much from zero
i have attached an .fla file to show you what i am trying to achieve, i have a line (acting as a playhead) scrolling accross the screen, i am then wanting it to output to the window when it collides with each of the coloured squares, i have used similar things before but it is not working in this instance
View 5 Replies